Crusader Kings III

Crusader Kings III

AGOT: Dynasty Names for Lowborn Founders (outdated read info)
40 comentarios
Relok  [autor] 25 MAY 2024 a las 6:06 
Updated for AGOT 0.2.8
Relok  [autor] 24 MAY 2024 a las 1:21 
@Constantinus it should still work
Funny Purple Suit Man 23 MAY 2024 a las 6:59 
Do your mods need to be updated currently?
Relok  [autor] 12 MAR 2024 a las 20:11 
- Updated for AGOT 0.2.2
- localization added for French, Spanish and German languages
Relok  [autor] 6 MAR 2024 a las 13:49 
- Added proper Bastard Cadet name generation, now it takes into account the dynasty (if the dynasty is a well known one). Eg: Goldstag (Baratheon), Snowwolf (Stark), and many many more
- In some cases it is also possible to merge the names of 2 greater houses for the new bastard cadet, if both of the parents are coming from bigger houses. Eg: Dawnfyre (Targaryen bastard with Dayne blood), Ravensun (Martell bastard with Blackwood blood) and more.
- Compatible with CK3 1.11.5 / CK3AGOT 0.2.1
Relok  [autor] 2 MAR 2024 a las 14:09 
- Updated for AGOT 0.2.1
- Bastard Cadet house names are now also generated with this mod
- Bastard Cadet house names for bigger dynasties (eg Baratheon, Stark, Lannister etc) are currently not thematized (like house Whitewolf for Starks, Goldstag for Baratheons, etc), but it is a plan for the future.
Relok  [autor] 24 FEB 2024 a las 3:58 
@bwurbanski I’m not sure what files AGOT+ changes besides existing house CoAs, I don’t use that mod. I think this mod should go after AGOT+, but I’m not sure if it’s even compatible.
bwurbanski 23 FEB 2024 a las 12:41 
what should be the order of mods? I use your both mods and agot plus. constant crashes
Relok  [autor] 18 FEB 2024 a las 18:18 
- UPDATED for AGOT 0.2.0.1
- Added name generation for all new cultures.
Relok  [autor] 17 FEB 2024 a las 20:48 
I'm currently working on compatibility with AGOT 0.2.0, and I'm also extending the name generation for western Essosi cultures.
FrogYert 8 FEB 2024 a las 10:47 
does this mod work with new patch?
Relok  [autor] 11 ENE 2024 a las 20:28 
@L◌rdGr◌nk_ Can you describe in what way it does not work? I tested it and it works for me even when I use 40 other submods.

Just for clearity, it works only for the following cases:
- Raise to Nobility character interaction
- Giving feudal land to a lowborn
- And for most of the event spawned characters
BenFD 9 ENE 2024 a las 11:49 
seems like the submod no longer working with the latest patch !
Relok  [autor] 12 DIC 2023 a las 21:34 
Mod updated for AGOT 0.19.1.
BenFD 8 DIC 2023 a las 9:40 
update pls !
Relok  [autor] 8 OCT 2023 a las 15:11 
New update:
- raise to nobility name generation fix
- added thousands more name generation options
- added more valyrian specific dynasty/house names
- characters generated via events (e.g. during travels or random events) now also using my dynasty/house name generator (there might be still vanilla naming in some cases)
Relok  [autor] 12 SEP 2023 a las 9:01 
Updated for AGOT 0.1.12.1
Relok  [autor] 16 JUL 2023 a las 9:42 
@Kam both of my mods work with and without Patrum Scuta so I'm guessing another mod is causing your issue.

@horarioginasio2015 not that I know of. It needs only the AGOT mod.
horarioginasio2015 12 JUL 2023 a las 6:42 
Is there any dlc needed to play?
Kam 5 JUL 2023 a las 12:20 
@Relok Thanks a lot! Patrum Scuta seems to stop COA generation through your other mod so I've disabled it in favour of your mod. Hopefully someone makes a shield only mod someday!
Relok  [autor] 1 JUL 2023 a las 14:19 
@Kam Thanks! Yes, I use a another mod called Patrum Scuta.
Kam 1 JUL 2023 a las 3:45 
Really great mod, works amazing with your other submod! May I ask how you got the COA to appear as shields rather than the vanilla frame?
Relok  [autor] 7 MAY 2023 a las 11:21 
@bwurbanski just uploaded a fix for this.
I noticed the character remains dynasty of "Essos" if the AI controls it (player receives an event to chose origins after the war is won), but it does even without this mod, so I assume of the dynasty remains "Essos" it's a base mod glitch.
bwurbanski 7 MAY 2023 a las 7:40 
there is an event, probably newly added, that Aegon young gryff lands... and his name changes from targeryn to random
Jjthejuiceman 5 MAY 2023 a las 13:48 
I was just thinking the other day about how i wish i didnt have to go and fix all the crappy base mod dynasty names. thanks much for this!
Relok  [autor] 2 MAY 2023 a las 11:24 
Yepp, I just ran into that one too. Will be fixed in the next update.
bwurbanski 2 MAY 2023 a las 11:02 
dynasty of Dragon Point: RonDynDynSuffix_ren Dynasty ... lol
Relok  [autor] 2 MAY 2023 a las 10:28 
This mod doesn't change anything regarding the iron bank. The base AGOT mod had a similar issue, but I'm not sure if it's still present or not.
bwurbanski 2 MAY 2023 a las 10:13 
one last thing - could the patch be responsible for the iron bank exploit? I borrow I don't pay back the bank sponsors the claimant and I can borrow again...
bwurbanski 2 MAY 2023 a las 9:21 
by the way, it's strange that the authors of the main mod decided to introduce a mechanism that changes the coat of arms of the fief to the coat of arms of the family holding the fief each time.
Relok  [autor] 2 MAY 2023 a las 9:06 
Thanks. There is another case when a character receives a new dynasty name:

if a character already has a dynasty name and has no parents (for example invited as a knight or start the game with land). In these cases the character will get a new dynasty name, but it happens only once, so that character won't receive new names again and again. I'll try to fix it on this week.
Relok  [autor] 2 MAY 2023 a las 8:52 
Are you sure it's still happening after the update? The fix I made in the update removes the possibility if a character received a dynasty name by this mod in the future that character won't be able to get a new dynasty name.
bwurbanski 2 MAY 2023 a las 8:34 
no problem mod is great and innovative just need to patch a few things
bwurbanski 2 MAY 2023 a las 8:33 
taking a fief from a vassal also changes the character's house name.
Relok  [autor] 2 MAY 2023 a las 8:12 
@bwurbanski thanks for pointing this out. I just uploaded a fix for that. It should fix both problems you listed below.
bwurbanski 2 MAY 2023 a las 7:24 
another thing that isn't much of a problem anymore, but after conquering a new county my family name changes again.
bwurbanski 2 MAY 2023 a las 7:02 
fountain of wisdom - it works! one small note that if a nobleman already has a coat of arms and a surname, the coat of arms remains unchanged but changes his surname.
Relok  [autor] 2 MAY 2023 a las 5:45 
If this is your exact load order list it can cause many issues not only with this mod, but a lot others too.

In general, try to follow this load order logic:
1. everything that is unrelated to AGOT
2. below these mods add AGOT
3. below AGOT everything that is dependent on AGOT
Relok  [autor] 2 MAY 2023 a las 1:41 
@bwurbanski I think it is conflicting with another mod you use. Namechange should happen only if the landed character’s parents had no dynasty (not the mother and not father, or they simply don’t exist). It is defined in the title_on_actions.txt so I suspect another of your mods modifying that file which makes them incompatible.
bwurbanski 1 MAY 2023 a las 21:59 
it seems this mod changes my last name every time a baby is born