Crusader Kings III

Crusader Kings III

AGOT: Linguistic Diversity
75 kommentarer
Ranger 5. sep. kl. 9:03 
@shadowleopard Of course. Will do and thank you!
shadowleopard  [ophavsmand] 3. sep. kl. 15:14 
@ranger sure! If you publish it please just credit this mod in the description, but yeah feel free to use any of the code!
Ranger 3. sep. kl. 3:54 
@shadowleopard would it be okay to add some of the code surrounding the languages to a realism overhaul mod for agot? I just want to split up some of the regions by language without a gamerule in ways that make sense to me personally.
shadowleopard  [ophavsmand] 31. aug. kl. 15:56 
@WarCriminalWizard It shouldn't cause any crashes. Any errors in the log are likely from it checking the existence of non-existent cultures that are from submods that expand the map. This will only happen on game start, so if you can load the game any crashes past that point are likely coming from elsewhere
War Criminal Wizard 4. aug. kl. 12:25 
I think the mod is causing crashes now. It's been coming up in my error logs even when I just have it, GOT, and the submod active. Maybe worth the look? I love this mod so it's a bummer to play without it
shadowleopard  [ophavsmand] 24. juli kl. 2:50 
@James Thank you

I haven't updated it lately but it still should work fine. I've been traveling a lot so haven't had the time to check on it. I will keep updating it when things slow down for me
JamesS1009 23. juli kl. 15:05 
Hey is this mod still active? I love it!
shadowleopard  [ophavsmand] 19. apr. kl. 19:11 
Thank you @slessav !
slessav 19. apr. kl. 17:32 
love your mod
shadowleopard  [ophavsmand] 9. mar. kl. 23:00 
Thie pictures aren't actually showing a language map mode, since only Court Languages appear in the in-game version (therefore, only kingdom-level titles). What I did to take the pictures is use console commands to make certain titles independent and feed them all the counties that speak a certain language, then I renamed the title with the name of the language. So those pictures are in the normal Realm Mode.

Highlander seems t have been straight up removed by the author, not sure why. Weirdly enough, both culture submods that I originally supported have since been removed. Now it' just Legacy of Valyria's additional cultures that I support
X.Org 6. mar. kl. 0:31 
How did you get the language map mode? The Highlander culture mod you linked is broken ):
shadowleopard  [ophavsmand] 28. feb. kl. 20:16 
Thanks for the nice comments everyone! I will keep your suggestions in mind for future content updates
shadowleopard  [ophavsmand] 28. feb. kl. 20:15 
The mod is up to date. Just so you guys know, it barely touches the base mod files, and the only thing I edit hasn't been touched in over a year. This mod should work fine even after new AGoT updates most of the time
carlosa_512 23. feb. kl. 16:48 
Does this need an update?
hamletsdead 20. feb. kl. 0:57 
One of the my fave mods of all time for AGOT, thanks for keeping it updated!
emmaf628 8. feb. kl. 20:15 
Love this mod! Is there any way we could get a setting where Westeros has a common tongue throughout, but the rest of the world is on higher diversity? Was reading TWOIAF and noticed it mentions the Free Cities speaking different languages from each other, and I would love to be able to sort of replicate that in-game without also making Westeros have half a dozen tongues.
DJYXM 3. feb. kl. 23:31 
@shadowleopard Wow!Thanks for your work!
shadowleopard  [ophavsmand] 3. feb. kl. 21:27 
@ 单机游戏魔 The Legacy of Valyria cultures have been added
shadowleopard  [ophavsmand] 31. jan. kl. 18:19 
Ok, we are back, the base mod essos languages should be working again, they are on my version. I am taking a quick victory lap and then later tonight or tomorrow I'll download the essos expansion mod and try and integrate the cultures it adds
DJYXM 31. jan. kl. 0:00 
@shadowleopard Thanks!Don't stress too much,I understand very well.Good!
shadowleopard  [ophavsmand] 30. jan. kl. 23:58 
Ok, I finally figured out what has been busted with the mod for the last couple of months and why it hasn't been registering any of the Essos languages. This problem has been driving me nuts. It's too late today, but expect an update this weekend that fixes it, and yes I will probably add Essos Expansion languages as well. Thank you for your patience
DJYXM 20. dec. 2024 kl. 23:33 
@shadowleopard could you make this to run both AGOT Essos Expansion's cultures?And I found maybe in original AGOT's Essos's cultures are lose effectiveness
shadowleopard  [ophavsmand] 1. dec. 2024 kl. 22:32 
@Solutos Lupus, thanks you for the kind words! I am going to investigate a way to make the system for court languages more "all-starts"-proof in the future. Otherwise, for now the only way would be for you to just manually control the various kings and change the court languages yourself
Solutos Lupus 19. nov. 2024 kl. 1:23 
@shadowleopard - still think this is one of the best mods going for AGOT - with regards to new bookmarks kingdoms etc. do eventually change over to their native languages but just wanted to see if there is a way I could get it to work for the start date? I'm playing with Aegons Conquest mod btw :steamthumbsup:
shadowleopard  [ophavsmand] 7. nov. 2024 kl. 22:29 
As for adding cultures, I don't really want to do that with this mod. It's simply not in the scope, I don't want to bundle additional languages with changing cultures and force people to have to choose between having both or none. If someone else wants to make a submod for it, like the old Highlander one, I'll support it. And if you know of any submods that add cultures you would like me to cover with my mod, let me know!
shadowleopard  [ophavsmand] 7. nov. 2024 kl. 22:29 
Thank you @Zacorin!

I've been a bit off my modding game because Roads to Power pushed my computer to its limits and made AGoT in particular not run at all. Once I've sorted that I'll be more on the ball.

In general, updates and submods adding more of the map will not break this mod. At worst it will simply fail to add languages to new cultures, and since I've got the most egregious regions when it comes to monolinguism covered (Westeros and the Free Cities), it should all be fine even in that case. I'll take a look at that other submod when I can.

I have modified the court languages, but I have likely missed a few of the existing kingdom or empire titles of the last couple of updates, but the AI is likely to change them to the appropriate language anyway as Zacorin said.
Zacorin 2. nov. 2024 kl. 13:47 
I feel like answering these even tho im not the creator. So take what I say with a grain of salt. @shadowleopard feel free to correct me.

@Shazzer I dont think it needs a compatch just updates on the far eastern cultures in slaver's bay, dothraki etc. since all these cultures are in the game just not on the map so itll carry over.

@Solutos Lupus It does indeed effect court languages, tho if you are using a bookmark mod at all they might start with common and move over to their regional language when they can. Might just be a load order thing tho so putting this mod below any bookmarks might help.

@childofdragons As of now no it shouldnt

@ilikeswordz I also agree that all the Marchers all speaking stormish is a bit odd. A split with maybe the far western stormlands Marchers being considered part of the reach Marcher culture due to distance.
Also yeah any mention of Highlander should be removed as it isnt relevant.
ilikeswordz 26. okt. 2024 kl. 11:44 
Can you split Marcher between east and west? I like the idea of them having shared traditions, but I do think that the Reach Marchers would make sense speaking Reacher rather than Stormish. The Highlander submod appears to be no longer be available too.
ChildofDragons 23. okt. 2024 kl. 10:26 
Does this need an update?
Solutos Lupus 18. okt. 2024 kl. 23:08 
Does this mod effect the court languages? Would be cool to have the realm split by court languages and cultures :steamthis:
Shazzer 13. okt. 2024 kl. 16:23 
Would you consider making a compatch for the Essos submod once it's out?
Kayotik16 6. sep. 2024 kl. 8:27 
Ok no problem I start fresh
shadowleopard  [ophavsmand] 5. sep. 2024 kl. 21:44 
@Kayotic, it works only at game start, but I may be able to figure out a way to get it to fire mid-game in the next update
Kayotik16 5. sep. 2024 kl. 10:29 
Does this work mid play through or should you start new game
MK Black 21. juli 2024 kl. 14:28 
Bit dated innit
shadowleopard  [ophavsmand] 16. juni 2024 kl. 20:53 
@emmaf628 that seems like a wonderful idea! I will likely include it whenever I act on those mod expansion plans.
emmaf628 27. maj 2024 kl. 11:00 
Love this mod! Sort of combining your idea for Maesters to learn more languages and for specific chararacters to know reasonable ones, what if Maesters learned whatever language is spoken in the Reach? Since that's where the Citadel is. Just a suggestion, though!
shadowleopard  [ophavsmand] 21. maj 2024 kl. 14:13 
There are no conflicts, it should be fine. I will update the version soon so it doesn't throw out a warning
ademonlikeyou 18. maj 2024 kl. 14:26 
Is this compatible with the current version of the game + Mod?
Siper17 2. apr. 2024 kl. 22:50 
Would you be able to make a setting that gives south of the wall Westeros the common tongue, but keeps the different dialects in Essos?
Butch Bhaalspawn 25. mar. 2024 kl. 15:32 
Love this mod. Westeros alone is freaking huge and it would be odd for all of them to speak one language, even as an empire. Besides, I like the idea of having to work a little bit to communicate with fellow rulers and vassals. That's just good diplomacy :)
shadowleopard  [ophavsmand] 2. mar. 2024 kl. 16:35 
Yeah because it operates via game rule it can only be done at game start. In the future I may try to add a way to make it so this works for existing saves as well if possible
Ultima Ratio Ecate II 1. mar. 2024 kl. 9:57 
i imagine it is not save compatibile nd you need a fresh start for it to work correct? nice mod anyway bravo great stuff sorely needed given the barren variety of base acok
shadowleopard  [ophavsmand] 21. feb. 2024 kl. 10:36 
@Milsuglione thank you!

@alchemistre I just updated it again. If it's still giving you the version warning, you may have to manually download the mod by unsubscribing and resubscribing
alchemistre 19. feb. 2024 kl. 13:27 
Thank you for the update! This is one of my must have mods for realism. Just a heads up that the version seems to have reverted, as although it's obviously up to date it's giving the warning sign.
Milsugione 19. feb. 2024 kl. 4:43 
nice update !:steamhappy:
shadowleopard  [ophavsmand] 19. feb. 2024 kl. 0:21 
Bastard Valyrian is the "official" name of the Free Cities variant. It's what Daenerys calls it. I might change it in the future but for now I'm keeping it.

As for the "Old" and "Common", it has to do with the base mod. A few updates ago, they replaced the culture screen localization for "Language" and "Heritage" from vanilla with ""Blood" and "Tongue" respectively. So while it used to be "Old Tongue language", after that change it became "Old Tongue Tongue", which obviously doesn't work. That's why the language is now just "Old", and I matched that for the various tongues I added like Norther and Free.
TheDoctorFat 18. feb. 2024 kl. 22:17 
I was thinking maybe instead of "Bastard Valyrian" it could be "Essosi Valyrian" or maybe "Low Valyrian". Bastard Valyrian feels more like an insult than anything.
Also for some reason "Old Tongue" is showing up as just "Old", same for Northern Tongue
shadowleopard  [ophavsmand] 18. feb. 2024 kl. 10:11 
@Milsuglione That's a good idea.

Right now my plan is to have it be "Bastard Valyrian" for the lowest diversity setting, a North/South Valyrian split for the medium setting, and then all the dialects you mentioned for the highest diversity setting.

I should get it done later today, tomorrow at the latest.
Milsugione 17. feb. 2024 kl. 23:13 
each of the free cities has its own dialect of valyrian, would be neat to have that if its not too much work ( Lysene (Lys), Myrish (Myr), Pentoshi (Pentos), Tyroshi (Tyrosh)