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That is the very only point of discontent I have with your campaign, besides that, it is awesome.
Don't get me wrong: I love your maps. They are long, filled with action and overwhelmingly well designed. But City Fight stands out due the extreme frequency of "Haha, gotcha, now you need to load a savegame and try again, knowing where death pops up!". In other maps you have counterattacks that are manageable in situ, some are even gentle (yet deadly) reminders not to leave your troops spread out too much. Those make you aware and force you to adjust/finetune your tactics after some minutes of pure bug massacre with little danger. I like that.
Nice job!