Total War: WARHAMMER III

Total War: WARHAMMER III

Better Chaos Dwarf Trains (Updated!)
45 kommentarer
eagleye300  [skapare] 1 apr @ 20:51 
Just updated it! Should be much more of a menace on the field now!
LEGION-V 1 apr @ 13:59 
Thank you... such is the translator.. I'm glad you understood.
eagleye300  [skapare] 1 apr @ 13:54 
Im not entirely sure what you are asking but I think you are asking will it work with an existing save and it should theoretically work.
LEGION-V 1 apr @ 13:39 
is it possible to leave it with the new company now and when, if you change it, will it work in the existing game or do you need to re-launch it with the new company?
eagleye300  [skapare] 1 apr @ 13:34 
Well thank you for pointing it out. I think Im gonna tweak everything up again, make sure the mass is a good chunk (dont want nothing stopping these trains!) and push the acceleration and it should be good to go.
LEGION-V 1 apr @ 13:18 
It's not a big difference really... I don't think it's relevant yet.. If you don't count the health of life at 1,500, it's only a plus... and the attack is at +20" But I don't think it's worth using the mod because of that. I think we should either refine it, add damage at least against armor, or not develop it anymore..)
eagleye300  [skapare] 1 apr @ 13:10 
Huh guess they buffed them a while back. Interesting... I may tweak them later or this mod might not be needed any more!
LEGION-V 1 apr @ 8:29 
The life line is much smaller than the one you specified.. A minor change in defense and attack, and for some reason the damage is lower than the base...
LEGION-V 1 apr @ 8:27 
Skullcracker:
Changed Mass to 5265
Acceleration also increased
Attack from 36 to 55
Defence from 20 to 30
Weapon Strength from 150
LEGION-V 1 apr @ 8:24 
Iron Daemon:
Changed Mass to 5285
Acceleration also increased
Attack from 45
Defence from 30
Weapon Strength from 120
Charge Bonus from 70
LEGION-V 1 apr @ 8:20 
Hi, your mod is less than basic in terms of performance..) I don't know why, but your performance is lower than that of the basic machines.
AphroditeHex 28 mar @ 8:40 
It does work now! Thank you so much! <3
eagleye300  [skapare] 26 mar @ 20:19 
And Updated! Should work now.
eagleye300  [skapare] 26 mar @ 20:11 
Yeah Im working on it! They changed the Unit Table and for some reason if you have capitalization in the mod it just dies? But update will be out soon!
AphroditeHex 26 mar @ 20:05 
Love this mod, but sadly it nows CTD after 6.1
eagleye300  [skapare] 23 jan, 2024 @ 14:18 
Should be working
Knight of Democracy 17 jan, 2024 @ 10:02 
Any word if this has been fixed?
eagleye300  [skapare] 1 okt, 2023 @ 15:46 
Ill see what I can do. Sorry guys got lost in the Starfield.
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 1 okt, 2023 @ 14:47 
@eagleye300
Update this mod please, @Riv explained the problem.

PS; Do you remeber my request, will you make it?
Riv 15 sep, 2023 @ 4:41 
Mass was still on 5000 when i checked it in battle mode. Mod retains attack, defense, weapon strength and charge just right from mod description. Good mod! Please update to revert nerf from 4.0 patch. The nerf caused skull cracker and iron daemon to be trash tier :v Check please splash damage and push values too.
NotAnarchy 14 sep, 2023 @ 13:45 
Update please.
Alderan 14 sep, 2023 @ 10:31 
Finally Trains un-nerfed. Thanks!
comisaryarrick 14 aug, 2023 @ 12:03 
High! Super!
eagleye300  [skapare] 19 jul, 2023 @ 11:58 
Ill look into it!
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 18 jul, 2023 @ 8:55 
I want to request submod of this mod for "Chaos Dwarfs Mount expand (Trains and Bodyguards)" , it would be amazing as both mods are really great!
eagleye300  [skapare] 29 maj, 2023 @ 13:03 
Updated!
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 26 maj, 2023 @ 0:30 
Update Please, mod don't work after update 3.1!
'nitzen 12 maj, 2023 @ 3:14 
Please also reduce recruitment to two turns, as that is still something that keeps me from actually using them. Would be greatly appreciated!
AndyMac 30 apr, 2023 @ 16:28 
Think you might consider changing recruitment time from 3 to 2? I want to use these guys but in the early game the magma cannon is already more effective and it takes less time to recruit. I think if it wasn't going to hold my army up so long I might find a reason to put a few in.
eagleye300  [skapare] 26 apr, 2023 @ 18:17 
@Canis Lupus they actually have 5,000 mass and their acceleration is at .8. This made it really hard for them to actually get through infantry and keep on going. With both of those changed they have no problems now!
Canis Lupus 26 apr, 2023 @ 6:03 
dont they have 10,000 mass in vanilla?
eagleye300  [skapare] 22 apr, 2023 @ 11:04 
@EggOnLegs all fixed!
EggOnLegs 22 apr, 2023 @ 4:01 
Bug report: Breaks lod on Skullcracker when zooming out from short distance (No dwarfs driving).
NotAnarchy 21 apr, 2023 @ 13:46 
It works perfectly now man, thanks a ton!
Daverin2112 21 apr, 2023 @ 12:31 
For anyone wondering, the changes to HP do add on to the full trains as well, so now those are a very beefy locomotive indeed!
eagleye300  [skapare] 21 apr, 2023 @ 12:03 
@NotAnarchy I just uploaded the fix! It should work now!
NotAnarchy 21 apr, 2023 @ 11:21 
Thanks. I've tried to load your mod both top or bottom of it and sadly it still overwrites your mod.
eagleye300  [skapare] 21 apr, 2023 @ 11:20 
@NotAnarchy Ill look into it!
NotAnarchy 21 apr, 2023 @ 11:18 
Is there a way to make it compatible with "Better Chaos Dwarfs"?
I like how the mod overhaul all the units but Skullcrackers and Iron Demon still suck, so would be nice to use both mods together.
eagleye300  [skapare] 21 apr, 2023 @ 11:18 
@Moloch It should work just like normal!
@rflox93 I would say they are now pretty dang strong. It plows threw infantry like a lawnmower over grass. They are still weak to ranged fire and large units. But you wont get caught up in a big glob of infantry anymore. Hope that helps!
rflox93 21 apr, 2023 @ 10:43 
can someone who tried this mod tell me how balanced is it ?
Moloch 21 apr, 2023 @ 8:56 
how do this interact with the attachments or the units?
Fengxian0830 20 apr, 2023 @ 20:27 
I also love Trains
SeedlesS_420 20 apr, 2023 @ 20:16 
I love how the Skull cracker is now at least somewhat distinct from the Iron Daemon now
Sin 20 apr, 2023 @ 19:23 
Screenshots n Examples of what is changed would be nice