Arma 3
Munitions Armoury
128 kommentarer
Big_Bluntz 12. okt. kl. 7:26 
could you add an anti rad missile similar to the agm-88
THG972 2. okt. kl. 0:40 
could you release a version of the Combatboat with 30mm autocannon :otaznicek:
Koger 16. sep. kl. 0:21 
rhs?
John Democracy 28. aug. kl. 15:55 
Never mind; if anyone runs into the same issue, you have to run the old Drone Upgrades mods in addition to this xD
John Democracy 28. aug. kl. 9:24 
@Wenza I don't mean to spam just love this mod hope this get's fixed!
John Democracy 28. aug. kl. 8:43 
The Air Launched one works fine
John Democracy 28. aug. kl. 8:40 
The 155M Cruise Missile does not seem to work. It just blows up and does nothing in the air before reaching it's target.
John Democracy 26. aug. kl. 18:20 
Would you consider adding compatibility with the new twin 120mm mortar added in reaction forces I believe
gregjlanders 22. juli kl. 8:03 
mmmmmmmmmmmmmmmmmy god, thanks
PᄂΛYBӨY ЩIƬΉ Λ GЦП 20. maj kl. 8:32 
can you make it so the drones can be deployable from any backpack
Rekkulani 13. maj kl. 1:15 
The Auto Illum Mortar doesn't seem to have any ammo available when it's placed.
Radiant Star 23. apr. kl. 17:28 
Out of curiosity, would it be possible to have the napalm use the fire damage/effects from Webknight's Burn Em mod if that's enabled? Or some kind of compatibility thing between them?
chrystales 26. mar. kl. 12:25 
Now THESE are real weapons. No more #174 M4 pack mod that gives either +1% muzzle velocity or -1% less spread. These are REAL weapons that decide a REAL war. /s
asunder 26. mar. kl. 10:41 
absolutely fucking beautiful mod
SabrePlays 6. mar. kl. 0:54 
@Wenza

Awesome work man thanks! No worries by the way! I will report any other bugs if I happen to run across them :)
Wenza  [ophavsmand] 6. mar. kl. 0:18 
@SabrePlays
Posted an update to fix this, thank you for the report

@DMZ
Go ahead
SabrePlays 4. mar. kl. 21:06 
Bug: When disassembling the custom darters, AR-85 for example, the bag produced is for the normal AR-2 drone and not the "upgraded" version, playing in Antistasi so cannot unlock these meaning once we deploy them that is it, cannot get it back.

So in other words these are ONE TIME USE drones as trying to collect them results in the normal ISR AR-2 drone being bagged up instead of the AR-81, for example.
DMZ 19. feb. kl. 4:30 
Hey Wenza, is it possible to include this mod in a steam-hosted clan specific Repack to reduce visible number of mods in launcher (circumventing a known A3 issue with loads of mods in launcher).

Not for any public use and with full credit to you?
ItzCharly 16. jan. kl. 11:09 
Why no airburst fragmentation shells for mortar/artillery?
Griamos 7. jan. kl. 14:59 
Thanks man great mod
Era 7. dec. 2024 kl. 21:10 
I haven't seen the AGM-98TB available on firewill aircraft, any chance that could be added? (using the F-16C and A-10C), also the GBU-TB seems to be much lower in yield then it should be (at least the explosion effect is much smaller than it should be), should look something like a miniature nuke

The BLU-87 anti-runway bombs seem to have a never-ending smoke emitter after detonating, I'm not sure if that's firewill though
Der Moosenheimmannchesterton 3. dec. 2024 kl. 2:05 
using this and ace breaks the miniguns on the ghost hawk and the new gunboat from the cdlc
SkipCubic 29. nov. 2024 kl. 9:07 
Would it be possible to add the Titan NLOS racks from the new dlc to the MQ-12 and other aircraft's' dynamic loadouts?
Era 26. nov. 2024 kl. 5:14 
Is it possible to get the railgun (from the tank) as a pylon option for aircraft?
C. Eagle 25. nov. 2024 kl. 9:34 
@CRISPRcasanev I am actually working on an upgrade to my Aviation mods to fix such issues 🤣
CRISPRcasanev 26. okt. 2024 kl. 7:56 
Thanks for the clarification Wenza. I'm using CE Littlebird upgrades + flares so not in any rush for new GAU -- but having your visually working variant would be great when we want to return to non-explosive GAU. No magazines in model is perfectly acceptable if you find the time!
Era 20. okt. 2024 kl. 23:43 
Will do
Wenza  [ophavsmand] 20. okt. 2024 kl. 23:29 
@Era
Cannot replicate this issue, please provide further details if error persists when isolated to this mod. Thanks!
Era 10. okt. 2024 kl. 7:29 
VLS can't seem to lock onto targets (or rather complete the lock anymore, it just stays at incomplete soft lock), I'm not sure if its this mod or another though
Wenza  [ophavsmand] 10. okt. 2024 kl. 3:37 
@CRISPRcasanev
The labels are wrong (my mistake), it is meant to be a 1500 round pylon and 2500 round pylon, not 2x 1500 round pylon variants. This will be fixed in the next update.
The model used for the GAU pylon is a proxy until I can get a new custom model and animations for it, which I have no timeframe for at the moment. The model currently in use is the Orca right pylon 6.5mm minigun, which is originally restricted to use on that particular helicopter and designed to work on the right side only.
I can't flip the orientation of the GAU pylon model depending on where it's located; I'd have to create a new model for left hand side positions, or one without the magazine belt feed altogether.
CRISPRcasanev 9. okt. 2024 kl. 15:06 
Hi Wenza! I noted for the littlebirds, there are two variants of GAU that I suspect are supposed to switch orientations of the beltfed magazine. Currently both variants leave the mag sticking into the air. You will always have an ugly magazine floating out on the left side regardless of the option you pick. Is this correctable? Thanks!
Wenza  [ophavsmand] 5. okt. 2024 kl. 2:19 
Hotfix for drones posted, thanks again!
Wenza  [ophavsmand] 5. okt. 2024 kl. 1:12 
@EagleTrooper
Thank you for the details! I'll get onto a fix ASAP, I may have to just create the magazines if they din't exist which is a simple job. Thanks again for the detailed report, it makes things much easier my end
EagleTrooper 3. okt. 2024 kl. 18:05 
I know I may be double posting but figured I would make this post for the Author to note for both Mods in the event to patch both.

Munitions Armoury (This)
Drone Upgrades

The WNZ_MQ15 variants reference Arma3 Bohemia magazine classes that do not exist. Within the Base Arma3 Game there is 240Rnd_40mm_GPR_Tracer_Red_shells that is referenced for the Bluefor Variant that works fine. However the other Variants do not seem to exist which is causing issues for those drone variants.

240Rnd_40mm_GPR_Tracer_Green_shells (CFG does not exist) (Throws errors and no ammo in drone)
240Rnd_40mm_GPR_Tracer_Yellow_shells (CFG does not exist) ( No error but still no ammo in drone)

The Green Shells did end up keeping the mission file when placed in the editor from loading however only throws a model error when dropping it in Zeus.

We did look for an alternative but was unable to find one that was close to the one referenced. Maybe just use the same one for all variants?
Wenza  [ophavsmand] 30. sep. 2024 kl. 23:57 
@Boss-Starstreams
Is it just the AAF version that is unable to rearm, or both that and the NATO one? I'll have to test, as it should rearm the same way the base game MIM-145 Defender does.
Boss-Starstreams 30. sep. 2024 kl. 14:34 
One question people are asking everywhere is, how do you rearm the defender? is there a basic script
[LT] RSF_Willow 22. sep. 2024 kl. 18:12 
is this client ,server side. Or both
Lance 22. sep. 2024 kl. 8:25 
beautiful work man :steamthumbsup:
Ghost 21. sep. 2024 kl. 4:16 
My nukes are gone ever since I installed this mod, why?
Jubilant 20. juli 2024 kl. 16:54 
Is it fiewill compatabile ?
Admiral Wurufu 29. apr. 2024 kl. 3:43 
Any chance we might get napalm munitions for the launchers like how we have WP munitions for the RPGs and MAAWS
Nexus 15. apr. 2024 kl. 14:33 
Does this work with OPTRE would love to see some more stuff for the pelicans and stuff
Era 7. apr. 2024 kl. 22:24 
Thankyou!
Wenza  [ophavsmand] 7. apr. 2024 kl. 22:19 
I've increased the AOE of the thermobaric bomb, let me know how it goes in mission
Era 7. apr. 2024 kl. 20:45 
I figured they were mispelt, and were meant to be 500lb thermobarics
Rastek 7. apr. 2024 kl. 10:45 
Man these 5000lb thermobarics seem rather underpowered, impressive explosion and all but doesn't really do much damage
ShyyGuyy 1. apr. 2024 kl. 18:36 
How big is this download?
Wenza  [ophavsmand] 31. mar. 2024 kl. 20:38 
@Soldier Black
Use the 'change fire mode' key, I have mine set as 'F', it's a default feature for all artillery but depends on the range and round used etc
Soldier Black 31. mar. 2024 kl. 7:57 
How to increase artillery dispersion? Same as 1:45 of the video
Wenza  [ophavsmand] 21. mar. 2024 kl. 23:25 
@ACJR117
You don't need to lock the laser manually, just fire the APFSGR round as close to the target as possible and it will automatically lock on to the laser as it falls onto the target