Total War: WARHAMMER III

Total War: WARHAMMER III

Warpstone Unleashed: 2.1
72 kommentarer
Static  [ophavsmand] 18. aug. kl. 7:02 
Thanks for that Gwok, I've been moving a lot lately and haven't had a desktop for some time. I'll add Scrap Framework as a dependency mod to ensure people can still use this mod.
Gwok. 18. aug. kl. 2:43 
Those of you having issues with the upgrades, you probably need this mod too:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3384239916
☠Be'lakor☠ 6. juli kl. 3:56 
Same as AlexanderV mentioned, can not upgrade any unit on the army tab, because of the scrap mechanic upgrade..:/
AlexanderV 1. juli kl. 4:17 
I am unable to apply unit upgrades ever since CA upgraded the Scrap Mechanic for Green Skins and Durthu. Any chance you may be able to give Ikit the same system as Durthu/Green Skins for the unit upgrades?
The upgrades work when the mod is first installed but when the game is rebooted the upgrades don't work
Zecrocs 8. maj kl. 8:09 
Does this mod still work ?
PaPa' SamBuBu 23. apr. kl. 1:24 
would love to see an update to this mod, the unit upgrades aren't working.
Zhong Xi Na 8. apr. kl. 19:24 
Is this mod compatible with ikits workshop upgrades mod?
Daverin2112 1. jan. kl. 14:58 
You'll want to look up BAGHolder's Scrap UI Framework for the update, as basically modders had to restore accessibility for other races after the scrap update.
Solaire 29. dec. 2024 kl. 1:30 
Awesome glad you're alive
Static  [ophavsmand] 28. dec. 2024 kl. 17:53 
Thanks for updating me, I'll update the scripts with whatever changes Creative Assembly have made.
Anbasa 24. dec. 2024 kl. 15:31 
Just like @einfachKEX mentioned the warpstone upgrade mechanic appears to be inoperable. Besides that it appears everything else is working as intended. I've run a test turning off all my other mods but alas warpstone upgrades still don't work. I enjoy what this mod does for my boy Ikit overall and making warpstone fuel more meaningful.
einfachKEX 18. dec. 2024 kl. 7:47 
I cant upgrade my Units....the Yellow Marker is shown, but when hover over it a orange cross appears and i cant open the menu for upgrades....i dont have the flesh lab mod installed
DireTech 3. nov. 2024 kl. 11:42 
Thanks for bringing this back. Note to any who try to combine it with the confederation mod that gives you flesh lab, it will overwrite the ability to use the warp fuel upgrades.
Gingusa 20. aug. 2024 kl. 22:42 
yea cuz my main gripe about the rats that throw the anti large stuff cant do much to cav, a little homing might help with that. but i gues they are meant for large infantry or monsters? i would just use jezails then. i don't get the point of the anti large bomb throwers with tiny range
Gingusa 20. aug. 2024 kl. 22:28 
oooh
Static  [ophavsmand] 20. aug. 2024 kl. 19:44 
How about slightly homing projectiles?
Gingusa 20. aug. 2024 kl. 15:47 
i wonder if its possible to give them simply faster projectile drop? would be nice
Mawootad 26. juni 2024 kl. 2:00 
Really cool mod. That said, looks like globadiers/bombadiers don't get any upgrades despite being workshop boosted units. Dunno exactly what you'd want to do, shrapnel like with the plaguewind mortars would be hilarious if a bit much, but just extra range (aerodynamic bombs? Dunno what you'd call it) would make glob/bombadiers much more reasonable for Ikkit.
Static  [ophavsmand] 8. juni 2024 kl. 22:15 
I can do that - but it might be a bit too much. I can definitely put the basic upgrades on the RoR units, like crude autoloaders.

I'll start with those and make sure they're not too over powered, I might even add some RoR specific upgrades which are super expensive or something.
Rookstar 4. juni 2024 kl. 20:16 
Its a small issue but would it be too much if the relevant unit upgrades could also be applied to the RoR and workshop units?
Static  [ophavsmand] 25. maj 2024 kl. 8:43 
That's a good point, I didn't really have a reference point for the plague claw catapults. But I also didn't want to hamstring them.

I'll reduce the numbers to be more in line with what makes sense, without making them weak.
BÄRFoRcEOnE 23. maj 2024 kl. 10:51 
absolutely Top Mod for skaven but you should probably try to balanc the shrapnel upgrade for plagueclaw Catapults its way to overpowered :) :steamthumbsup:
ChopChop 13. maj 2024 kl. 14:52 
Thank you Static :WH3_clasp: The patch will be deleted soon :steamthumbsup:
Static  [ophavsmand] 13. maj 2024 kl. 14:01 
@jogosvascogilgomes The mod should be compatible with all other mods - there's no reason that this will cause incompatibilities with anything.
Static  [ophavsmand] 13. maj 2024 kl. 13:59 
Hey everyone - I've released a big update, we're officially on version 2.1 now! You no loner need Chop-Chops patch to play the mod (thanks for doing that again!)

I've posted some update notes at the top of the workshop page.

Main things are:
- Poison Wind Explosive Shrapnel is back! (Crude Fuses)
- Added even more new upgrades.
- Added a new Warp-Fuel building chain available in settlements with iron ore.
- Updated everything to the latest tables.
- A little re-balancing (you'll be stronger with all the new features).

If anyone is curious the reason that the Poison Wind Shrapnel upgrade was removed until now was due to weird bug that I couldn't resolve for ages. When I dug back into the mod for the 2.1 update I realised what was happening and was able to resolve it with a simple schema update!
jogosvascogilgomes 13. maj 2024 kl. 7:08 
Does this mod have any incompatibility with other mods for skaven such as moulders menagerie and skaven esoterica for warhammer 3?
KEPHA 11. apr. 2024 kl. 5:37 
seems to work for me
davidsatzger44 23. mar. 2024 kl. 16:49 
will the poison wind mortars also get explosive shrapnel ammunition, like in WH2?
ChopChop 14. mar. 2024 kl. 13:21 
I love your mod :D It made me play the game many-many hours and it's what The Skaven need! Me - humble rat only happened to know how to fix this couple of tables, please if you ever would like to put into your mod i welcome you :WH3_clasp: I will support the patch too and keep up with CA updates with pleasure friend, people can report any problem too me with the mod and I'll help if can. You did already the biggest job for Skaven community with the mod, you sit-sit in the Council of Thirteen! Thank you for the included link 🐀💚
Static  [ophavsmand] 14. mar. 2024 kl. 4:08 
Thanks for doing that ChopChop!
ChopChop 14. mar. 2024 kl. 3:22 
Lovely mod? Yes-yeees! Now with mini nuke-nuke! Ikit is the greatest rat of them all 🐀
[Patch] Warpstone Unleashed: 2
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3183005124
xypherath 28. jan. 2024 kl. 14:04 
Not to nag but is there a chance of this being updated? there's a missing table preventing the extra skills for ikkit from showing up
ChopChop 17. nov. 2023 kl. 7:29 
@mshweez sounds like Skaven Bodyguards mod, check his mount, as that mod gives you several choices from Skaven units to be "mounted" for lords and heroes
mshweez 12. nov. 2023 kl. 12:11 
wondering if this mod is responsible for my starting warlock engineer balequint to be like... leading a pack of death globes? cant figure out why
KermitXBL 29. okt. 2023 kl. 10:10 
@static any update coming soon? really need this for Ikit
Panzerwagen98J 1. sep. 2023 kl. 9:14 
yesterday the doomsday rocket was there and now it is gone.(singes skills are also gone)
Static  [ophavsmand] 1. sep. 2023 kl. 8:19 
The mod is mostly working - but some parts are unavailable.
United Arab Amiright Fellas? 31. aug. 2023 kl. 9:30 
The mods working randomly
Static  [ophavsmand] 25. aug. 2023 kl. 0:01 
I'm currently waiting for WH:3 to be more stable for modding, it's been very shaky lately and a lot of work is just wasted every patch. Once the game is a little better for solo modders I'll update the mod and get everything working again as intended!
United Arab Amiright Fellas? 19. aug. 2023 kl. 13:40 
Love this mod, hope youre able to update it soon
Zagin 9. aug. 2023 kl. 16:37 
never have i got this mod to work
xypherath 3. aug. 2023 kl. 16:11 
Hate to bother like this but will there be an update?
Edgrim 29. juli 2023 kl. 19:48 
Would you update it soon? 😭😭😭
Daverin2112 2. juli 2023 kl. 10:16 
Not exactly, as even with the included trade-offs, it still is mostly net. It isn’t egregious either, however, and “feels” like a part of the Skryre campaign so… up to you as the player, I suppose.

Ofc, this is not including how all these warpstone upgrades will work when fixed, as that I have no clue…
Scorptilezero 25. juni 2023 kl. 14:03 
Is this mod balanced?
Static  [ophavsmand] 23. juni 2023 kl. 1:51 
Looks like the most recent update has again, further broken the mod. I need to update all the tables to get upgrades working again, unfortunately I'm currently overseas and away from my PC, I'll put a fix up asap once I get back!
Kauperwood 23. juni 2023 kl. 0:07 
In Ikit's starting army I only see the upgrade for doom-flayers
Daverin2112 12. juni 2023 kl. 20:36 
So, I DO see the upgrade option specifically for the doom-flayer, but no other starting unit as Ikit. Which all units, exactly, are supposed to be able to benefit? I would have assumed jezzails and ratlings, but I guess not?
Dragonknight951 4. juni 2023 kl. 22:19 
Well I will await the update whenever you get time. Been a good while since I decided to teach the worlds old and new about the virtues and glories of GUNS and EXPLOSIONS in copious and often gratuitous volumes.