RimWorld

RimWorld

More Plant Products
23 kommentarer
Romyashi  [ophavsmand] 12. okt. kl. 1:10 
@vncntx Added a load order rule, load my mod before Vanilla Factions Expanded - Medieval 2.
Schadenfreude 13. aug. kl. 0:52 
Would it be possible to get a Gizmo to Harvest every plant, excluding moss?

It basically renders the Harvest Gizmo useless for trying to harvest things out in the wild, because it will designate every single moss that is literring the field.
vncntx 1. aug. kl. 23:46 
This mod conflicts with Vanilla Factions Expanded Medieval 2, which uses glowstool as a crafting ingredient. This makes it so glowstool instead yields glowshrooms
Thranos 11. juli kl. 21:34 
Hoping this works on 1.6- Will report back if it doesn't.
emilstumme 25. okt. 2024 kl. 1:20 
the mod is Guaranlen Tea Brewery btw in case its easier for you to make it compatible than add a setting to turn it off
emilstumme 24. okt. 2024 kl. 10:15 
wish you had some adjustable settings/options... the guaranlen moss in this mod isnt very useful but I have another mod that makes it pretty sweet! sadly I cant turn the moss from this one off so it gets really weird? :DSTpoop:
Olyndra 7. aug. 2024 kl. 17:04 
Can the anima blades be moved to just anima grass? I play with anima wood, so it should have it's harvest yield be that instead of the anima blades. Perhaps you could add a recipe to break apart anima wood into anima blades in the crafting table if the anima grass isn't enough.
Zebratan 28. juli 2024 kl. 7:44 
Thanks for updating! Great mod!
Romyashi  [ophavsmand] 11. apr. 2024 kl. 23:41 
@GuildedKestrel I will update my mods when I have spare time.
GuildedKestrel 11. apr. 2024 kl. 16:54 
1.5? please
Daevinski 24. okt. 2023 kl. 16:46 
It would be possible to include edible insects and worms that can be also used to create basic meals? Something with values between raw berries and vegetables and raw meat. It would be very useful for scenarios like Naked Brutality and harder difficulties.
Romyashi  [ophavsmand] 19. apr. 2023 kl. 10:34 
@Marty in the multyvers Added recipes to convert anima blades to anima fiber and the other way around at a crafting spot.
Romyashi  [ophavsmand] 19. apr. 2023 kl. 3:37 
@Marty in the multyvers Will look into that.
Marty in the multyvers 19. apr. 2023 kl. 2:31 
good mod concept, especially for the anima grass products, my only issue is that i use other mods that have similar cultivation with its derivative products; like: Anima Gear (with the elder faction mod), Anima Extract, and Anima Bionics - Forked. as you can imagine having two mods that have the same product it will be kind of annoying. Is there a possibility for a compatibility patch?
Ren 17. apr. 2023 kl. 3:30 
That was quick, thank you!
Romyashi  [ophavsmand] 17. apr. 2023 kl. 3:28 
@Renegade Added animafabric recipe to spinning wheels from Medieval Overhaul.
Ren 17. apr. 2023 kl. 3:00 
Any chance for this to have interaction with Medieval Overhaul? You have to turn cotton into cloth with it
Langreda 15. apr. 2023 kl. 12:20 
That cactus is awesome! Especially after Regrowth: Desert left the Angel Wing cactus to break
aspherical 14. apr. 2023 kl. 13:12 
Wow, that was fast! Have a good one. : )
Romyashi  [ophavsmand] 14. apr. 2023 kl. 12:53 
@Aspherical Patched it so animafabric can be made at VGP looms.
aspherical 14. apr. 2023 kl. 12:03 
This mod looks great! I like that you can weave anima grass into cloth, and the bioluminescent materials look neat! I use the VGP loom and fabric mod, and I'm curious if there's compatibility with that mod? It'd be nice have the animafabric recipe moved to the loom with both mods active.
1Z Rison 9. apr. 2023 kl. 5:41 
Your line of mods is growing better and better. I mostly always instantly appreciate
minor - medium mods that add new materials and ways to do and produce things. Yours especially make use of vanilla resources in new ways.
chill 9. apr. 2023 kl. 4:58 
Sweet
Edible cactus flesh is actually a thing, you can cook em and survive in dire conditions. Cool mod!