Space Engineers

Space Engineers

[obsolete & broken] R-Tec "MPAC" Prototype - Modular Piston Autofire Cannon
46 kommentarer
ViccyQ 16. sep. 2015 kl. 22:09 
Nice work. will check out your other works.
KingObliv 20. apr. 2015 kl. 4:17 
You're welcome. :) I was mostly afraid that the Vendetta's cannon would be broken too. I'll test that soon.
Brenner  [ophavsmand] 19. apr. 2015 kl. 8:45 
Yep, you are correct. I tried fixing it by adding more grinders, slowing down the piston and even by adding a space ball based bumper system. No success.
Well, thats always a risk when using crazy mechanics like this one ;)

Doesn't matter much, this thing is completly obsolete compared to newer projector based guns (like that on my new "Vendetta" Battleship)

I'll just mark it as broken / obsolete. Thx for reporting!

KingObliv 19. apr. 2015 kl. 6:35 
This has stopped working. By the 3rd shot the cannon destabilizes and shots start hitting the magazine.
Agent Orange Juice 10. nov. 2014 kl. 13:34 
Holy Shit this is amazing, it's way beyond any of my own designs.
Brenner  [ophavsmand] 16. sep. 2014 kl. 12:46 
Good point about the sensor settings, prophet. I reconfigured them and it doesn't need the small ship parts anymore. More elegant this way.

Also added 2 sensors: the first one turns on the welders, grinders and grav gens when the ammo moves into firing position. Helps top avoid accidents ;)
The second one stops the piston after every shot, it acts like a switch between full auto fire and single fire. Default is off, that means auto fire.
JCapt 13. sep. 2014 kl. 11:45 
Good job.
Prophet_01 10. sep. 2014 kl. 23:26 
That is a cool design and compared to other grav cannons, it's also pretty small for what it provides. Love the auto fire.
Btw u don't need small ship parts to deactivate the mass blocks. U can simply do it by setting the second triggerable function of the sensors to do so and set it to react on big ships
Brenner  [ophavsmand] 5. sep. 2014 kl. 14:55 
Yay! My theory is that the pistons somehow .. accumulated bugs. The oldest one I built shortly after they were released, and there were loads of piston fixes after that. Maybe the older ones kept some errors .... or something.

Whatever it is, I'm glad it works again now.
JETNET 5. sep. 2014 kl. 14:47 
Well, with that clean up of yours, I can load the map without crashing. YAY!
Additionally, Well done on the breaktrough.
Brenner  [ophavsmand] 5. sep. 2014 kl. 14:28 
I also had a technological breakthrough: I finally figured out a good way to defeat targets with grav shields.

The trick is mounting sensors on all torpedos. They are programmed to turn off the mass block when they see a small ship.
The "small ship" is actually just a landing gear sticking on the frontside of the cannon.
So when the torpedo passes by the landing gear, the sensor turns off the mass block and the torpedo is now immune to further grav gen influences.

I added a massive grav shield at the "II" target. The torpedos don't care at all about the grav shield. Except for the 2 little ones at the end of the torpedo rack,
for them I left out the sensors as demonstration. The little, sensorless torpedos never even touch the "II" target.

Also, I really hope someone can actually view this update. Please leave a comment if it works for ANYONE ...
Brenner  [ophavsmand] 5. sep. 2014 kl. 14:21 
Weird indeed.

I was working on the map again, and this time I did notice some strange problem - one of the disconnected magazines started to spin around like crazy for no reason at all, then it exploded. I also noticed damaged on the HE magazine, no clues what was going on there.

I made a clean up of the whole map - deleted all of the older magazines, including the HE magazine (need to build a better one anyways). Also the duplicate cannon.
Maybe this will somehow fix the problem.
JETNET 5. sep. 2014 kl. 13:55 
To be honest, I find it wierd I can't use this while I have NO problem with the Gladius Fighter.
It just seems wierd to me.
Brenner  [ophavsmand] 5. sep. 2014 kl. 13:17 
Nah, can't be a mod - it doesn't use any.

This is seriously annoying, why do I keep running into problems with SE uploads latetly? Like with that frigging Gladius Fighter that noone could see ...
CatInSpacePants 5. sep. 2014 kl. 3:18 
Yup it crashes D:
JETNET 4. sep. 2014 kl. 14:14 
I wonder if tehre's something missing, like a mod.
I tried again and it crashed.
JETNET 4. sep. 2014 kl. 13:55 
Then there's got to be something, most likely on my end.
Brenner  [ophavsmand] 4. sep. 2014 kl. 11:39 
If I had the slightest clue why it does crash on some computers, I WOULD try to fix it.
I can only tell you that it works perfectly on my computer - no crashes on load.

The only problem I noticed is that the collisions still seem to take up a lot of CPU power.
No problems with this small cannon, but with the MPAC Quad I'm working on - which works exactly like the MPAC prototype, except with 4 barrels & magazines that all can fire simultaneously - I get serious lag on impact. No problems while loading or firing, just when torpedos collide on target.

JETNET 3. sep. 2014 kl. 2:20 
Crashes when I load it
FIX IT!
Brenner  [ophavsmand] 31. aug. 2014 kl. 6:38 
Update: hotkeys restored. AP magazine improved, the torpedos now have gryos which greatly improves firing precision.
Also added a gryscope to the magazine itself because it now tends to rotate around forever once you unmerge them.
JD.Horx 21. aug. 2014 kl. 2:13 
I used your concept to construct a smaller grav cannon on my frigate.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=303267885

Thanks for sharing this weapon of dooooom ;)
gergelypuskaval 17. aug. 2014 kl. 4:58 
This is genious! Really clever design...
Kåt 16. aug. 2014 kl. 19:33 
When I Start the world, it Crashes
Sum_Dum_Bum 15. aug. 2014 kl. 18:13 
i try to fire it and it crashes my game
Brenner  [ophavsmand] 14. aug. 2014 kl. 14:50 
Update: reset the pistons settings to correct values.

I also noticed todays update changed something about the way the torpedos are released. It still works, aiming is horribly unprecise now however. Will try to find a workaround this weekend. Better grav gen placement, a barrel and gryos in every torpedo could help I guess.
Luna 10. aug. 2014 kl. 8:24 
Amazing. Was trying to get something like this working.. 5 updates ago? Gave up because there wasn't a reliable way to get the receiver to feed.
Piamond Dickaxe 10. aug. 2014 kl. 1:07 
@Trooper I made a ship-borne version of that, ish, rock/ore sizes can only get about as big as a single large ship block, my railgun fired 9 of the largest available sized block that lodged in armor and dealt massive corrosive damage. My record was punching through 14 heavy armor blocks.
swumprat 7. aug. 2014 kl. 20:30 
Hey thats my thing Trooper...
Troop 7. aug. 2014 kl. 15:56 
I would love to see a gravity cannon that fired a asteroid sized rock. (nudge nudge nudge wink wink)
Brenner  [ophavsmand] 7. aug. 2014 kl. 11:46 
Bugfix: new update decided to set all pistons to 1m maximum distance at 0.1m/s speed *plays new facepalm animation*. Reset to proper settings.

We got awesome new grinding & explosion sounds though, or am I just imaging things ..
swumprat 6. aug. 2014 kl. 13:31 
Anyways if you are working on somthing new can't wait to see it.(wink wink nudge nudge)
Brenner  [ophavsmand] 6. aug. 2014 kl. 12:17 
;)
swumprat 6. aug. 2014 kl. 12:11 
(whimpers)
Brenner  [ophavsmand] 6. aug. 2014 kl. 11:26 
@swumprat: scared? SCARED?
You don't even know the meaning of the word "scared" yet, just wait until I unleash my upcoming Firestorm Cannon and its ability to shoot 3 large Omega-Torpedo Magzines
synchronously.
MUHAHAHA *walks back to the weapon lab in his secret volcano base*
Captain Obvious 6. aug. 2014 kl. 9:48 
There are no better word for this but ingenious. Im already working on integrating it to some of my ship designs, aswell creating new designs centered around this weapon system. Thx mate, i added you to my friendlist, and hope you will accept it.
swumprat 5. aug. 2014 kl. 15:36 
Why is it that you continue to scare me with this creation...
Brenner  [ophavsmand] 5. aug. 2014 kl. 14:06 
Update: added 3 heavy armor cubes of diffent layer strengths to better test the penetration power of the Armor Piercing torpedos.
The first result was a bit disappointing, but I managed to build a improved AP mag with much more bang for the buck (without increasing the magazine size).

The single torpedos are much bigger and heavier now, which is a good thing for a SE torpedo. I just added blast door blocks - the cool thing about them is they don't merge with the
blocks of the other torpedos.

I will probably also do something about the double torpedos too.
Sabor09 4. aug. 2014 kl. 17:49 
AWSOME
swumprat 4. aug. 2014 kl. 16:50 
You sir both scare and impress me...Keep up the good work
Brenner  [ophavsmand] 4. aug. 2014 kl. 13:01 
@Zephandolf: yeah, I do plan to add a rocket magazine too. Might get problematic with the thruster damage, also take more space than a regular torpedo because you can't mount the backside of the engine to anything. But I guess I'll figure something out.

Also, a magazine full of what the inventor called "no grav torpedos". They do have a grav block, but the powersupply gets destroyed by thruster damage - making the torpedo immmune to grav shields.

Tungnafellsjökull 4. aug. 2014 kl. 11:05 
Coolest thing ever
Zephandolf 3. aug. 2014 kl. 18:16 
Interesting. You could probably adapt this to use the new Thruster Override feature and make the torpedoes impervious to gravity deflection.
Dune Drifter 3. aug. 2014 kl. 17:49 
great work Brenner - a nice design. well done.
GeStraBa 3. aug. 2014 kl. 13:09 
Hey, I was too interested in the mass driver torpedoes before, mind working together? I had some cool designs some updates back, but some of they still work, maybe we could either exchange or work together, I'm also willing to help you on your industry-rp
Rontagosh 3. aug. 2014 kl. 12:46 
Very cool. Nice job.
Joshua Norton 3. aug. 2014 kl. 9:37 
A very nice and interesting concept.
Great work!