Space Engineers

Space Engineers

(DX11)Hydroponic
323 opmerkingen
Cobe 22 sep 2023 om 16:41 
bruh the space police are coming after me if i do so
Cobe 22 sep 2023 om 16:41 
im not about to grov weed inside my ships
{CY6} Capt. 20 jun 2023 om 17:44 
Darth Biomechhh come baaack
VS-lockon 2 dec 2021 om 7:30 
Darth Biomech come back
devilspiek 18 dec 2020 om 11:52 
these seem to effect shield recharge as mad as that sounds
schwefel 4 mrt 2019 om 18:30 
i cant get them to work so i use them as decoration
fail2ban 5 feb 2019 om 9:04 
I don't think this is working as an Oxygen Generator anymore. How to use: place plant, put some ice in it, cap one or two ends with the ventilator cap. If ice is depleted, remove cap, place some more, reinstall cap. won't change anything in the hydroponic plants behaviour. It's just sitting there, doing nothing, but looking good. The vent indicates the room is sealed, but nothing happens. As well the hydroponic plant has no way to change ownership. Maybe that's why it is not working.
n♿va 10 okt 2018 om 14:15 
space weed
Maison De Cornusiac 27 dec 2017 om 1:29 
At every game start, this mod is reported by SE with 3 errors.
Igneel Prime 23 okt 2017 om 10:26 
in today's SE yes. but back then things were much much simpler and the idea was nowhere to be seen. this is from a time when I think you couldn't even TAKE OFF your helmet. also I think he stopped modding a while back. Idk about that tho
Ziron 23 okt 2017 om 8:11 
it should be possible to make bio fuel as a form of energy with this...
nutvidzdotcom 22 jul 2017 om 15:12 
v They're actually ment to just be a form of hydroculture and not MENT for anything but using minerals without using dirt basicly.
nutvidzdotcom 22 jul 2017 om 15:11 
@likeeasy, They're ment for oxygen RIP
CreepWallk 2 jun 2017 om 21:09 
like the idea think you should use great suggestion hamasmillitant [have you considered giving it a chemical and solar power function so it also generates power if it has a facing in the sun?] like it lots would love if used
VALT13L 23 mrt 2017 om 5:08 
love this mod, its pretty cool. i dont really use it seeing as its not working for my saves at least, but it makes one hell of a good decoration. hydroponics bays and other 'decor' mods like this one give the ships and stations a bit of life. yeah its just cosmetic but looks can seriously change the feel of a ship
hamasmillitant 12 mrt 2017 om 22:31 
have you considered giving it a chemical and solar power function so it also generates power if it has a facing in the sun?
ClassicJoe 25 nov 2016 om 8:43 
Would love if this actually produced oxygen, however it still looks really cool.
spiritplumber 15 okt 2016 om 12:17 
The vents work, the plants work as conveyor tubes, the oxygen generation function doesn't work.
Th3oriesMan 8 sep 2016 om 13:43 
Just a community heads up; Darth has reitred from SE modding and opened up his mods for continuation by those who want to keep them running; Please Read:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=759583275

for the specifics and rules regarding Darth's work. Much <3 Darth and thx for all the mods :)
Vas 8 sep 2016 om 6:38 
I suppose I could try and take over this one, I dunno. :P
Shroom 19 aug 2016 om 14:39 
@Vas it would be nice, first, for the mod to actually work. But I don't think this is high on Darth's list of priorities, understandably
Vas 15 aug 2016 om 10:35 
It would be nice if you could make a version of this compatible with the oxygen re-balance mod, the dev has already posted the values he used and given plenty of detail.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=418587691
Ziggun 30 jul 2016 om 6:27 
Love this pack. Working on a oxygen/power refueling station, so this is just what I needed.
Shroom 21 jul 2016 om 9:26 
This is mostly a decorative pack right now guys. He knows it doesnt work.
MisusedPower 16 jul 2016 om 20:19 
sofar..... its crap broken.. dont work.. etc.. placed everything down had ice in it even in a sealed enviroment.. ice didnt deplete and it did not produce any oxygen.... at all
Abisius Xarvenius Carbensius 20 jun 2016 om 1:44 
last patch of se has killed the plants for me, cant put any ice in
VVRambo 19 jun 2016 om 17:14 
where do i get fertile soil from?
Airomis 6 jun 2016 om 7:59 
Can you allow this to use conveyors
Ferra 17 mei 2016 om 9:12 
Is it still not working?
Toha_ 21 apr 2016 om 13:08 
my friend sees it normal on the multiplayer server. for me its not visible .w hy?
jandraelune 17 apr 2016 om 13:26 
New in the SpaceEngineers.log Keen changed something.

MOD_ERROR: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
in file: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
Compilation of C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans failed:
MOD_ERROR: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
in file: C:\Users\...\AppData\Roaming\SpaceEngineers\Mods\295394554.sbm_SpinningFans
c:\Users\...\AppData\Local\Temp\vqlu3ng4.0.cs(136,24) : error CS0234: The type or namespace name 'IMyAirVent' does not exist in the namespace 'Sandbox.ModAPI.Ingame' (are you missing an assembly reference?)
Slinds 6 apr 2016 om 12:44 
It seems since the last patch the plants don't produce any oxygen, if i put ice in it. Or did i forget something?
Aesculapius 23 mrt 2016 om 11:38 
This cannabis garden is gonna make me space engineer :P
seacury 22 mrt 2016 om 7:36 
How to get fertile soil?
jwktrucker 26 jan 2016 om 16:36 
This would also be good for when survial requires food too. I am sure it is coming
alex 26 jan 2016 om 8:27 
Any chance we might get to see small ship compatibility? I'm making a small grid space station, and i really miss it.
Darth Biomech  [auteur] 18 jan 2016 om 10:48 
Seems that recent update broke scripts. I'll try to fix that.
Mogwai 18 jan 2016 om 9:02 
dedicated server log.....came up recently....do you know of that?

Compilation of X:\spaceeng_profile\Mods\295394554.sbm_SpinningFans failed:
MOD_ERROR: X:\spaceeng_profile\Mods\295394554.sbm_SpinningFans
in file: X:\spaceeng_profile\Mods\295394554.sbm_SpinningFans
[...]\AppData\Local\Temp\zdnmfkaz.0.cs(32,13) : error CS0234: The type or namespace name 'Components' does not exist in the namespace 'VRage' (are you missing an assembly reference?)
SergeantShavedBalls 17 jan 2016 om 18:04 
It was a stormy night in space...I spotted the enemy through their cloaking device by their distinct FLOATING LEAVES
VS-lockon 10 jan 2016 om 5:20 
Dark I love your mod can you make make a reactorthat generate 40.000 power and out puts 20.000 BC I use hey shield mod that take a lot of power and I ending up with 3.000 reactors in 3 rooms making my ship way too big so if you can make me a we reactor but not too big with those specs
Horny Rooster 7 jan 2016 om 1:35 
A manner that I found to circumvent this error was to break the wall the hydroponics was attached too, and the grind it down. I have no idea why this works but it does.
Horny Rooster 7 jan 2016 om 1:12 
Upon grinding the item I get an error that crashes the game to desktop. I don't know if this is due to the mod alone, or because I have many mods installed at once. Can anyone please confirm that if they make one of these then grind it down, that their game crashes?
BaconOnARock 1 jan 2016 om 14:17 
can youmake these to function as oxygen farms instead of oxygen generators?
Hill 27 dec 2015 om 5:17 
Yes its definitely a distance thing. Only happens for me at certain distances.
Haggy1982 23 dec 2015 om 10:35 
Is it possible to let them create air by sunlight?
In addition to the ice?
Darth Biomech  [auteur] 22 dec 2015 om 11:55 
Models weren't changed, so I still think that it is a z-buffer issue.
Shabazza 22 dec 2015 om 5:28 
It seems to only happen when beeing further away. Do you have different LOD models?
Hill 18 dec 2015 om 9:43 
I can also see the leaves through wall, floor & ceiling blocks.
Darth Biomech  [auteur] 17 dec 2015 om 13:18 
I saw it too, and I think that's a bug, since I didn't touched the model and textures. I reported it already.
Rhedd 17 dec 2015 om 12:43 
So did you JUST change something about the textures?
When I left SE just a couple of hours ago, these were fine, but when I just went back to playing there was something wrong with the z-sorting, and the leaves (just the leaves) can be seen through walls!
I thought it might be a bug introduced with today's update by Keen, but since I see you've been updating these, I thought I'd mention it.