Torchlight II
Electrical Engineer (v.159)
112 comentarios
Landale 30 JUL 2018 a las 10:57 
I feel like the mines are really, really weak compared to the base engineers. It looks like later on they technically become more damage/mana spent but they still don't feel very good to use for some reason. Maybe remove the cooldown? There is another engineer mod that removes the cooldown from spider mines so it may just be that once you get used to that, having spider mines with a cooldown just feels bad :P EE doesn't address the issue of base engineer having no really good way to gain charge on a summoners build, but since that's an issue with the base engineer as well can't fault for that. Passives seem great, wish both of Resistors buffs worked for all damage types. Pets are great. Overall I love the thing.

One big problem though, the game can get softlocked since there are some quests scattered around that have no reward for the class. There is no way to back out of the dialogue and you are forced to kill the game.
Kenpachi 23 JUL 2018 a las 19:42 
Would E.E. work with a cannon build? JUst the two cannon skills + summons I guess? Thanks so much for the mod dude, revived my joy for TL--hadn't played in 3 years and LOVING the class!

PS Stats would be 60% str 25% dex 25% vit?
rcmcgee  [autor] 13 JUL 2018 a las 19:27 
Please feel free to merge with your mod packs. I'm glad people are enjoying the character. I do not plan to do any additional work on this character mod, so please feel free to edit or balance as you wish.
steffire3 13 MAR 2018 a las 3:37 
@ rcmcgee (author): Do we have your permission to merge this Class into a mod pack with other mod Classes?
Thanks for your time!
Xercules 21 FEB 2018 a las 16:09 
Also, look at the wraithlord class. Comments say its fun and powerful. May work well in hard core.
Pewnix 7 FEB 2018 a las 13:37 
@Ged1s 6 Sep, 2017 @ 7:57pm
By far the only viable elite hardcore class with essentials and synergy mod. If there are more custom classes that you think can live thru insane wlite hc mode lemme know. In currently in act 2 and its way more adreline pumping action with this amazing tweaked enginner. I have nethermancer, dragoon and couple others that came with synergy mod, i tested pretty much all of them including vanila classes and synergy mod in elite they pretty much dont last long. Lemme know which class besides electric enginner has the highest potential for elite hc content. I wanna try out more classes lol.

You should try out Noxmer or Dark Noxmer, strong classes with good defense and strong skills. Really fun class to play.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=142783967&searchtext=noxmer
ORthx 8 SEP 2017 a las 0:05 
kover.balint which mod does unlock restriction drops for custom classes?
ORthx 6 SEP 2017 a las 10:57 
By far the only viable elite hardcore class with essentials and synergy mod. If there are more custom classes that you think can live thru insane wlite hc mode lemme know. In currently in act 2 and its way more adreline pumping action with this amazing tweaked enginner. I have nethermancer, dragoon and couple others that came with synergy mod, i tested pretty much all of them including vanila classes and synergy mod in elite they pretty much dont last long. Lemme know which class besides electric enginner has the highest potential for elite hc content. I wanna try out more classes lol.
RC 13 ABR 2017 a las 14:47 
This is such an amazing mod, but the mines seem to be heavily underpowered in terms of damage. They just don't keep up.
kover.balint 31 MAR 2017 a las 15:28 
Faeyon because the game treats this as a new class I guess. No matter how small adjustements, if tkaes a new class slot on the creation menu, the game will filter out the gear. There are unlocker mods for these things IIRC
Faeyon 31 AGO 2016 a las 11:41 
cant use engineer specific gear, why? use the german version btw
Countersnipe 24 NOV 2015 a las 7:59 
Hi. I just want to thank you very much for this mod as it got me back into Torchlight II. I played the game about 11 months ago, but then I saw this mod and thought I'd play again. It really brough the game back to life for me and I had a lot of fun playing with it. I know that this mod is older and that you might not read this, but I really do appreciate what you have done. You made a really nice, clean, new, and polished addition to the game.
Traveler 13 OCT 2015 a las 19:24 
It would be nice if you bothered to mention literally any change this mod makes...
ForoneJun 27 MAR 2015 a las 22:17 
good
B3spr3d3l 26 MAR 2015 a las 15:49 
good
Seth 22 MAR 2015 a las 11:43 
Good :3
Mangoman 20 MAR 2015 a las 1:03 
This is quite a nice remodelling of the engineer, i highly recommend it.
Jason Redbull (QC) 19 MAR 2015 a las 22:41 
malade!
Lillibetth 18 MAR 2015 a las 7:28 
Good *.*
太阳骑士了。 16 MAR 2015 a las 1:14 
Good...
danielw289 15 MAR 2015 a las 18:40 
A good overhaul of the Engineer, particularly the summoning skills, but got some glitches in there too. Example: act1 slaver camp - when freeing the captives there is not offered reward item when I talk to them, this locks the game effectively because I can't close the dialogue and I can't get to the game menu either. This might be because you have overridden the quest-reward system in the mod, but I can't be 100% sure.
what do ¿ 9 MAR 2015 a las 19:32 
@kenson you subscribe to it :)
kenson 7 MAR 2015 a las 1:24 
Im new to this, and mods. So i wounder how to install it?
☭ Alwinoborito 6 MAR 2015 a las 7:03 
gg wp
MARS 24 FEB 2015 a las 15:11 
Good
d1rc3u 23 FEB 2015 a las 3:10 
This is looking very cool, but you could give a description of the class, that would be great! (on the description section). You know the skills or the chages between this one and the normal engineer. =D
Dhiego 15 FEB 2015 a las 8:02 
good
rcmcgee  [autor] 14 FEB 2015 a las 12:13 
Magnetic field has 2 effects with two animations on your character. The reflect lasts the entire duration hence the icon and bubble do not disappear. However the dmg absorb has a limited capacity and will disappear when it is used up along with the animation on your character (so you can tell when it is used up). The dmg absorb was reduced to not make the character to godly with a straight immunity button, but feel free to let me know if you think the dmg absorb is too weak.
Kaor - Elia 14 FEB 2015 a las 8:16 
Bug report: Magnetic Field visual effect (and buff icon) are shown for 30 seconds, even if it has already absorbed the maximum amount of damage..
So you see the "bubble" around you, but you're not protected at all
Sorry for bad english
[GOME]akaSNER 8 FEB 2015 a las 9:51 
klö
rcmcgee  [autor] 6 FEB 2015 a las 19:25 
Fixxed bugs with Amplifier and Electron Gun. Amplifer slightly redesigned and is now a passive. Thank you for the bug report.
Tao 6 FEB 2015 a las 6:12 
@Aaltois may it be the bug, let's wait and hope mod owner will fix it soon! :)
Malaise 3 FEB 2015 a las 21:17 
As Mr.Tao I cannot use the electron gun, nor the amplifier with a cannon equipped. Railgun is the only cannon skill that works for me.
❤ DonZ ❤ 2 FEB 2015 a las 3:52 
Nice
BasuSaiyanin 29 ENE 2015 a las 7:59 
Cool cute ! :)
Tao 26 ENE 2015 a las 5:43 
Hello I tried to use electron gun and it keeps saying not enought mana
any suggestion? Thanks :)
rcmcgee  [autor] 25 ENE 2015 a las 15:20 
thanks for taking to nerf in stride, nanobots buffed to 10% per lvl.
Purifik4ti0n 19 ENE 2015 a las 11:32 
so cool
JayNyne 18 ENE 2015 a las 5:32 
I can handle the nerf to arc generator although I wish it wasn't as bad but nanobots... that's just too much I went from +200% health to +20% atleast make it 10% per point
JINNER 18 ENE 2015 a las 5:23 
It is cool
Vinz-MTP 18 ENE 2015 a las 3:48 
trés sympa ce mode la ;-)
rcmcgee  [autor] 17 ENE 2015 a las 12:08 
Okay, many rebalances have been made to lower the OP and bring danger back into the character. As always, I appreciate the feedback. Let me know what you feel is too OP or too weak. Suggestions are welcome.
ignatikus 14 ENE 2015 a las 8:11 
POWER
rcmcgee  [autor] 12 ENE 2015 a las 11:59 
thanks for the input on OP dmg, will work on it next.
Giagantic 12 ENE 2015 a las 6:41 
I think you should either reduce the scaling or apply a cooldown on some of his offensive moves like his first ability, I found them utterly broken being able to deal gargantuan damage far exceeding any other class i have played very quickly into the game.
Grandcheetah 11 ENE 2015 a las 17:55 
blarg
Wuhjah 11 ENE 2015 a las 14:02 
funktioniert das auch für fehrnkampfwaffen.?
rcmcgee  [autor] 8 ENE 2015 a las 18:58 
Will look into the HP scaler for the bubble.
rcmcgee  [autor] 8 ENE 2015 a las 18:57 
Went with dmg reflect idea as it is easier to implement and dmg is always fun. Reactance proc now grants dmg reflect based off shields armor rating and no longer grants additional armor. This dmg reflect does not reduce the ammount of dmg you take. It only causes enemies to feel your pain.
darebrained 8 ENE 2015 a las 15:00 
maybe a macimum amount of damage it can sponge for you, like max HP*X