Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civil Service (Game Mode)
18 kommenttia
meow 6.11.2024 klo 11.08 
does the AI utilize this?
(T)horstum 11.8.2024 klo 11.35 
Sadly, this mod is incompatible with CQUI.
[MLG] [L33T] Omar Al-Farouq 6.4.2024 klo 23.11 
say I had a modded civ that likes unimproved woods. Would that modded civ and this mod conflict?
Dirty Joe's Taco Shack 18.11.2023 klo 6.26 
holy shit this is what civ vii could be
jermapilled 25.9.2023 klo 13.12 
Literally one of my favorite mods. Makes the game so much more bearable.
Teddyk  [tekijä] 8.7.2023 klo 3.27 
Unfortunately this mod will not work with any mod that adds related unique buildings/districts and use lazy INSERT SELECT to populate yields table.

Look at my message from 21 march for "fix".
freemarcher 7.7.2023 klo 16.26 
Hi! It looks like I might have some incompatibility, but I can't seem to find what. Here's a link to my modlist: https://gtm.steamproxy.vip/sharedfiles/managecollection/?id=3000685335

I can't locate any logs; the game isn't crashing, just failing to load. Also, I saw that Sukritacts Siam had an incompatibility; that's been disabled, but I'm running into the same issue.
Bunzato 26.3.2023 klo 13.20 
Has anyone tried this in Multiplayer, any desync issues?
Teddyk  [tekijä] 25.3.2023 klo 10.57 
Wonder abilities will work even if their description text is overwritten by other mod.
ConnieOfTheWolves 25.3.2023 klo 7.57 
hanging gardens seems to prefer heroes and legends if both are active
NuDDen 21.3.2023 klo 11.51 
Is it compatible with JNR's District Mods and BEAR's Governor Overhaul?
Teddyk  [tekijä] 21.3.2023 klo 10.49 
Ugh, this is an ugly one. Both mods are too supportive. I can't find a proper solution to an issue, I know I can change LoadOrder of the file, but this is kind of ugly duck taping. I will give it some thought later.

For now, manual "fix" is to find LSGM_CivilService_Queries.sql, edit it with any text editor (notepad will do fine): just clear all text in it, and save it.
Steam Workshop downloads mods to ...\Program Files (x86)\Steam\steamapps\workshop\content\289070.

Thanks for reporting.
beedham95 21.3.2023 klo 10.04 
Ok so It seems to conflict with Sukritacts Siam, be great If you can find a fix.

[85547.050] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "SUK_FLOATINGMARKET_PLOT_HAS_LUXURY" does not exist in RequirementSets
Teddyk  [tekijä] 21.3.2023 klo 8.21 
Log location:
...\Users\user\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
beedham95 21.3.2023 klo 7.50 
Since the latest update with this activated I'm brought straight back to the home screen, I cant locate my logs to see what the Issue is but with this deactivated everything is ok.
Teddyk  [tekijä] 20.3.2023 klo 23.57 
Update to v2:
-Fixed specialists in unique district replacements not yielding Work.
-(Plausible) Game mode was not properly turned off in advanced setup?
the-twist 19.3.2023 klo 3.27 
This is an interesting concept. It would be neat to see some interplay with Great Engineers - e.g., "turn half the stored Work in this city into Production towards whatever the city is working on".
Strudeler | Tatary 18.3.2023 klo 7.19 
Oh wow, a workforce mod. Very interesting.