Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

Runway
16 kommentarer
The Sojourner  [ophavsmand] 15. aug. 2014 kl. 2:35 
Yep :p2aperture: Hammer a.k.a. Portal 2 Authoring Tools.
| \_/ () 15. aug. 2014 kl. 2:33 
you mean in hammer?
The Sojourner  [ophavsmand] 15. aug. 2014 kl. 2:32 
I edited the instance in Hammer for reasons noted here. I also did that with most of my other maps too.
| \_/ () 13. aug. 2014 kl. 1:35 
I played it again and I didn't die this time, but I did notice something different in the exit room. Can you tell me how you have a paint fizzler AND a normal blue fizzler there?
The Sojourner  [ophavsmand] 10. aug. 2014 kl. 21:43 
" You broke it, didn't you? There . Try it now. "

I also fixed the exit instance in Hammer, which means many of my maps (including this one) now have a proper exit.
Naxreus 8. aug. 2014 kl. 15:53 
Well im not sure if i cuted this map or something but you can complete this test without cubes and propulsion gel, just use blue gel to jump from the button to the water and turn to the start, then go up and jump to the wall, you get enought speed to jump the water :/
The Sojourner  [ophavsmand] 6. aug. 2014 kl. 20:27 
I'll check. Thanks for reminding me about that! :p2aperture:
| \_/ () 6. aug. 2014 kl. 13:13 
This is another great map, in which I...died and had to start all over. When you publish a map with deadly hazards just take a moment to think where the player could die and would need an autosave...please?
wildgoosespeeder 2. aug. 2014 kl. 22:12 
I find it a prototyping platform first and a pseudo-work-of-art second. I say pseudo because Hammer is the primary method. Have to figure out how to make a PeTI map look good but to a much more limited degree than Hammer.
The Sojourner  [ophavsmand] 2. aug. 2014 kl. 22:09 
Seemed like a thick barrier was the only solution. Frankly I'm not 100% pleased with the looks, but at least it's functioning like it should now. Of course then again Puzzlemaker tests aren't all about looks...
wildgoosespeeder 2. aug. 2014 kl. 21:25 
Or double glass...Even more elegant.
The Sojourner  [ophavsmand] 2. aug. 2014 kl. 19:50 
I just finished experimenting with paint leaking, and it turns out there's not a clean fix to this. Nevertheless, a new version will be available very shortly.
wildgoosespeeder 2. aug. 2014 kl. 19:32 
...or, do a fizzler-through-grate thing.
wildgoosespeeder 2. aug. 2014 kl. 19:30 
Well, since blue gel is needed at the very end of the runway, you can leave that surface the fizzler sits on and grate the rest up to the door. Then create a different kind of runway kind of like TuRboz did in his first Tag map.
The Sojourner  [ophavsmand] 2. aug. 2014 kl. 19:24 
Yeah, I've been wondering how to fix this...
wildgoosespeeder 2. aug. 2014 kl. 18:21 
You know your two bug/exploit maps?

http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=294775013
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=294790013

Guess what I was able to do? Abuse gel leaking and can abuse the bounce off of wall techniques. This has allowed me to bypass the timed blue portal. Grating would fix that.

Also my antline tricks also apply in Aperture Tag as well as Portal 2:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=292356592