Stellaris

Stellaris

Godly Traits - Civics & Perks 4.0
28 kommentarer
jasonft 29. juli kl. 17:20 
To be truly OP the Great Leader needs an Empire size reducer.
VaL 16. juni kl. 23:24 
thanks man
Dotakiin  [ophavsmand] 16. juni kl. 9:53 
The extra pops when establishing a colony no longer works in 4.0, as that modifier was removed.
VaL 16. juni kl. 5:27 
hey does the pop thing actually add 10 or 10000 cause in old 10 is good but now its just 10 is it 10000 or just 10
Drusilla 31. maj kl. 6:08 
I think mod blocks Elite jobs
Dotakiin  [ophavsmand] 21. maj kl. 15:19 
Updated to 4.0, with only minor changes, nothing broken as far as I could tell. Let me know if you find any bugs.
GANK 7. maj kl. 16:24 
Come on, buddy! Looking forward to updates!
Rogueone 23. jan. 2024 kl. 15:49 
Is this compatible with bug branch?
Matathias 5. dec. 2023 kl. 16:57 
Also, since Commanders and Scientists can be planetary governors now, you could probably add planet-based modifiers to the Commander and Scientist traits, if you wanted. I haven't tested if this works though
Matathias 5. dec. 2023 kl. 16:53 
The leader_age modifier has been replaced by leader_lifespan_add, just a heads-up.
Dotakiin  [ophavsmand] 5. dec. 2023 kl. 6:25 
@Meka, thanks for pointing that out, it has now been fixed.
Meka 5. dec. 2023 kl. 1:02 
I noticed the country_command_limit_add modifier wasn't being properly applied so I messed around a bit. Apparently, it was changed to command_limit_add. The same applies to command_limit_mult
Dotakiin  [ophavsmand] 2. dec. 2023 kl. 8:53 
I didn't notice any bugs when using the 3.8 version in 3.10, let me know if you find any.
Ced 4. juni 2023 kl. 19:00 
Do you plan to add leader traits?
Dotakiin  [ophavsmand] 19. maj 2023 kl. 22:01 
Turns out I lied. I haven't played any 3.8 yet, but I have added OP council positions for the 2 bio civics.
Dotakiin  [ophavsmand] 10. maj 2023 kl. 16:15 
@Russian I am not planing on doing anything with the new council system.
Fromble B. Gromble 10. maj 2023 kl. 11:02 
are you planning to implement custom councillors for the civics?
Antlantas 16. apr. 2023 kl. 12:33 
Yah, that's understandable. I didn't realize that Minor Artifact Cap was a different mod that you were recommending so that's on me. Thanks!
Dotakiin  [ophavsmand] 16. apr. 2023 kl. 6:13 
@Antlantas, The way this mod added influence cap no longer works, I just gave another mod that you can use for that effect. I don't want to add overwrites into this one though, and that is the only way I know to change it now.
Antlantas 15. apr. 2023 kl. 16:20 
huh, well I am not sure what exactly is wrong than but I still have never seen the influence cap go above 1k.
Dotakiin  [ophavsmand] 15. apr. 2023 kl. 6:14 
@Antlantas I use Minor Artifact Cap, which changes the cap for both minor artifacts and influence. I changed my version to allow 100k minor artifacts though.
Antlantas 14. apr. 2023 kl. 23:29 
okay, so setting fixed_max_amount = no doesn't work. Good to know.
Antlantas 14. apr. 2023 kl. 23:08 
I also noticed that many of the civics are not actually adjusting the influence cap. Pretty sure this is due to influence being coded to have the cap be fixed but I will let you know when I have a good workaround figured out that doesn't involve simply setting fixed_max_amount = no. Although that would most likely work I find it to be kinda ugly.
Dotakiin  [ophavsmand] 14. apr. 2023 kl. 22:57 
@Antlantas I added a new trait, since both normal and hivemind empires have 2 to choose from. I also noticed that, unlike the description, machina doesn't prevent leader breakdowns, so have removed that text from the description. Adding it would require overwriting the base event for machine leader death, which I would like to avoid doing.
Antlantas 14. apr. 2023 kl. 21:59 
I do kinda wish that there was a civic for machine empires that was like Divine Inheritance. Has always kinda confused me that there wasn't an equivalent. Not asking you to add one, just figured this was a good place to mention that.
Dotakiin  [ophavsmand] 14. apr. 2023 kl. 18:28 
The mod has been updated to give the APs 0 weight, and allow them to be picked even if you don't have the godly traits.
Dotakiin  [ophavsmand] 1. apr. 2023 kl. 6:04 
The civics have 0 weight, the ascension perks require you to have one of the civics.
dbzloverjam 1. apr. 2023 kl. 1:48 
what did you do you prevent the ai from selecting them? , i dont see any ai weight code, or any conditions that tell the ai not to select them, or is it that without the ai weight code the ai just will never select them?