RimWorld

RimWorld

[Og]Dynamic Cooldown
44 kommentarer
Enterprise 12. juli kl. 2:26 
哭惹,源代码居然丢了
OganessonG  [ophavsmand] 14. apr. kl. 18:43 
也许吧,我后面会看一下
红虾 13. apr. kl. 18:42 
那可以出一版有冷却数据的吗
OganessonG  [ophavsmand] 2. apr. kl. 19:44 
是的,因为太难把这个参数放在生物dlc里了,为了让没有dlc的人也能用就没有修改那个冷却数据
仲夏夜の淫梦 2. apr. kl. 7:40 
我在小人的信息面板上没有看到这个mod对动态冷却的影响文本,但是仍有效果,是这样吗?
Browmove thon999 13. mar. kl. 12:30 
试了一下,默认数据其实不算太过超纲,20级大概就减了50%左右,如果没打madskill 估计也就一两个小人可以做到。但是因为用远程武器近战的时候少了一个瞄准的步骤,降低冷却时间却导致近战速度暴增,dps轻松达到200以上,假如用的是冷却低的传奇级手枪可以达到dps500,同时假如还装了双持mod那么冷却时间就可以以左脚踩右脚的方式达到0.05秒并且dps上千。

这什么概念呢,void 机械族这种不必多提,hellsing的真吸血鬼碰到边缘核能的核弹下去吭都不吭一声,全图核弹也就8-900%流血,几秒就能回满,单人和闪耀的机械队对射不弱下风甚至不用复活,就是这样的真祖吸血鬼被双持传奇手枪小人以每秒百拳的攻击打个2分钟5条命全没最后连大道都被粉碎了23333

我只想说泰南你的数据计算方式可以再搞笑一点
OganessonG  [ophavsmand] 20. juni 2024 kl. 20:18 
@Roanafra
It not a 'Compatibility issue', and I'd rather call it a 'feature'.
The 'cooldown time' of guns will be applied to both ranged and melee attack, and it's how the game work. And the melee attacks don't have warmup, so...
To solve the 'feature', you can decrease the related factor, because ranged cooldown at 0.1s is kind of ... unbalanced, and is not considered when the mod is developed.

And [Ry]Draw a bead' and 'Quality Cooldown is XML mods, so theoretically, they will work forever.
Roanafra 20. juni 2024 kl. 19:45 
And to inform others who are looking for this mod: '[Ry]Draw a bead' and 'Quality Cooldown' do not currently have version 1.5. While you might see errors related to the version when applying the mod, it should work correctly. However, since the modders(Draw a bead & Quality Cooldown) are no longer updating their mods, it seems they might not be usable in the future.
Roanafra 20. juni 2024 kl. 19:38 
'Dynamic Cooldown' has compatibility issues with 'Melee Weapons: Speed and Damage' (MWSD). When using 'Dynamic Cooldown' with a high cooldown reduction option per shooting level and MWSD mod together, problems arise. For example, when a character has Shooting 20 and Melee 5, checking the melee attack power with a ranged weapon equipped shows a cooldown below 0.1 seconds. However, if the character switches to unarmed or melee weapons, MWSD's settings apply correctly, resulting in a significant DPS drop. The character can frantically bash an enemy's head with the butt of a gun every 0.1 seconds but shows ordinary melee skill 5 attack power with bare hands or a knife. In my example, the DPS drops drastically from around 80 to 10, a significant decrease of 70. Additionally, this creates a humorous situation where beating someone with a gun is much stronger than shooting it.
路人公 29. maj 2024 kl. 4:13 
没用作者说的这个mod,也出现了近战变快的情况,不过近战攻速快倒也没什么弊端233
OganessonG  [ophavsmand] 20. maj 2024 kl. 18:50 
拳头攻速不对大概率是 Melee Weapons: Speed and Damage 的问题
Sirius~❤ 19. maj 2024 kl. 4:11 
打了这个mod之后小人拳头攻速离谱什么情况
longqiqi 15. maj 2024 kl. 9:42 
谢谢大佬mod,打了高技能上限以后,在人物编辑器不小心输一个大数字技能会直接崩溃重启wwww
牢大 19. apr. 2024 kl. 8:13 
有没有动态射程的mod
Nedlee 16. apr. 2024 kl. 8:29 
Thank you for the update!
WANG 20. dec. 2023 kl. 4:50 
牛的不谈!
1348477698 17. okt. 2023 kl. 13:03 
似乎和Melee Weapons: Speed and Damage没关系,我单开这个模组,只要远程冷却受操作拉到20%以上,远程武器近战和拳头的攻速就会变得特别离谱,dps上百
1348477698 17. okt. 2023 kl. 12:41 
和推荐的Melee Weapons: Speed and Damage似乎有冲突,两个都打的情况下,远程武器和拳头近战似乎吃到了双重加成,攻击间隔只有0.2秒
Roanafra 26. sep. 2023 kl. 18:16 
perfect, brilliant, precious mod... I really want mod like this
OganessonG  [ophavsmand] 25. aug. 2023 kl. 20:40 
@元相 在mod设置页面可以看。动态冷却数据应该是ve组的mod,和这个mod无关
梦里何曾说梦 22. aug. 2023 kl. 1:26 
求问怎么看有没有改变,打上mod后动态冷却数据一直是100%,没发现有变化的地方
OganessonG  [ophavsmand] 25. juni 2023 kl. 20:25 
@阿雪 这个不太好显示,所以我在设置里面给出了两个比较极端的例子,其他的情况处于这两个值之间,并且和技能、操作呈线性关系
雪间鸣 25. juni 2023 kl. 13:08 
我如何知道我的小人在某个阶段减少了多少的射击冷却时间?
Karmapowered 22. juni 2023 kl. 5:30 
@Oganesson_G Thank you for confirmation! Please have a nice day/evening.
OganessonG  [ophavsmand] 22. juni 2023 kl. 2:01 
@Ros[É] @Lilith We have settings now. 有设置了

@ike 现在兼容了
OganessonG  [ophavsmand] 22. juni 2023 kl. 0:48 
@Karmapowered Yes.
Karmapowered 21. juni 2023 kl. 18:06 
First, thank you for the other mods you've compiled. It's a useful list to have.

My question is : can I use both your mod (ranged cooldown / shooting) and Draw a bead ( aiming time / shooting ) ?

My guess is yes, but I wouldn't mind getting a confirmation please.

Thank you very much for the mod in any case.
OganessonG  [ophavsmand] 4. juni 2023 kl. 0:42 
@Ros[É] Sorry, I want to keep this mod as simple as possible to ensure its compatibility. So options may not be added.
Ros[É] 3. juni 2023 kl. 22:21 
Can we get the option to change the settings?
OganessonG  [ophavsmand] 15. mar. 2023 kl. 7:25 
@Lilith 不会写菜单 :(
Lilith 15. mar. 2023 kl. 7:23 
不能让我们自己选择数据嘛
OganessonG  [ophavsmand] 12. mar. 2023 kl. 1:07 
@ike 超过20级就会回到100%
ike 11. mar. 2023 kl. 23:17 
与endless growth兼容吗,我希望加强一下endless growth里高射击等级小人的战斗力
洪世友-害兽退治者 11. mar. 2023 kl. 8:50 
要是能岀个按距离减冷却、描准,就好了
真希望
Some_one 11. mar. 2023 kl. 6:23 
these seems great, shalt an unloading of bullets fall upon our enemies
Kokorocodon 10. mar. 2023 kl. 0:25 
in a good way
Kokorocodon 10. mar. 2023 kl. 0:25 
this will be nasty
OganessonG  [ophavsmand] 8. mar. 2023 kl. 0:30 
@1Z Rison Yes, Tynan puts the related code in Biotech.
@热心网友小沈 有效
热心网友小沈 8. mar. 2023 kl. 0:19 
那么,对敌人有效吗
Secashyzts 7. mar. 2023 kl. 16:39 
@1Z Rison The author explained the problem on the Chinese forum ----- its related code was put in the DLC.... So if you want to use it you have to have DLC
1Z Rison 7. mar. 2023 kl. 10:33 
Why does it require Biotech?

As in, mechanically what is needed that the base game does not have?
SpaceDorf 7. mar. 2023 kl. 10:30 
My Pawns grow more powerful :)
CV2'Lkxd 7. mar. 2023 kl. 6:45 
zc:steamhappy:
night owl夜猫 7. mar. 2023 kl. 6:37 
牛啊