Project Zomboid

Project Zomboid

Soul Quest System (Stable testing phase)
86 opmerkingen
Naughty Ugly[FR] 18 sep 2024 om 6:33 
I tried to talk to the NPC and give him the pills but impossible
Naughty Ugly[FR] 18 sep 2024 om 6:30 
I have a quest that asks me to find 5 vitamin pills, I found them but I can't finish the quest. What do I need to do to complete the quest?
PonderingPagan 15 sep 2024 om 7:20 
Just to back up what people have said if you can't open cans this mod is why
Cagliostro 9 sep 2024 om 0:03 
when using this mod + "Eggon's Have I Found This Book", books are not marked as "already found", cannot live without Eggon's :( (just like Eleven without Eggos)
DTailor 4 sep 2024 om 11:50 
the conflict with common sense is because it checks this: "if tag ~= "HasMetal" and tag ~= "CanOpener" then return false end"

soulfilcher has a script that adds "CannedFood" tag to canned foods and thats why BB's method returns false.

The fix is easy, Braven puts in "and tag ~= "CannedFood"
Thorium 2 sep 2024 om 16:04 
Confirming issue with certain canned food not having an option to open them when in your inventory. Canned beans worked for instance, but not spaghetti bolognese or a bunch of others. In my testing, if you place it on the ground, there is an option to open it but you just pick it up and nothing happens. Also have common sense installed.
Breeder 2 sep 2024 om 12:00 
To anyone having issues with can openers, this mod is the cause of it.
DTailor 1 sep 2024 om 2:26 
@soulfilcher well im working on a quest where you need one of my custom item to give to a world event. This worldevent is acutally just a supply stash needs to be marked so no dialogs for this one since an npc gives you the quest to do this. After i give this marker to this world event then i want to "awardsworld" the completion dialog for the quest giver npc.
soulfilcher  [auteur] 31 aug 2024 om 15:22 
@DTailor: A dialogue can be "attached" to any worldevent you want. It has been a long time, I don't really remember all details, do you have a particular reason not to use unlocks?
DTailor 31 aug 2024 om 5:14 
Im building a quest pack with your framework and everything is fine, good job (y) but im having difficulties to understand how this string based database is working and i need your help dear @soulfilcher.

So how exactly are the dialogs and world events are linked together? My only option so far is that i use the unlockworldevent command where the params are a world event and a dialog.

I would like to utilize the awardsworld and awardstask table values.

When i use awardstask I can unclock a quest by guid and in that quest table i use unlocks = "unlockworldevent;we;dc" so we are back again at this command.

When i try to use awardsworld then i can unlock a dialoguecode but how do i link it to a world event?
Henn 29 aug 2024 om 10:26 
I'm having a problem with canned food using this mod, they can't be opened =/
soulfilcher  [auteur] 28 aug 2024 om 17:13 
@Bob Loblaw: The Weekly Quests Packmod is designed to be useful in singleplayer, it really depends on the quest mod you're using.

@__: So that's a compatibility issue, not a bug in this mod.

@Susan: No, those are used only to give/unlock whatever your timer does when it expires.
Mit 27 aug 2024 om 13:52 
hi Soul, i have a question and i read your guide but still don't understand it very well.
timermin = 0.15, timermax = 0.15 this value only shows the time for npc to detect player and give quest right? conversely it is also the time for npc to detect in player's bag contains quest item. Will reducing this value make receiving and giving quest faster?
__ 26 aug 2024 om 16:15 
this mod does break opening canned food with any sort of tool btw, if you use the Common Sense mod by Braven with it.
Sedan Hussein 26 aug 2024 om 8:35 
Can I play this in singleplayer?
soulfilcher  [auteur] 25 aug 2024 om 11:38 
@Aghy: I could not replicate that, I can see the protection panel with this mod enabled.

@ZooM: I will take a look.

@arkohlc7 @Time_Ripper: I could not replicate this issue, I can open canned food with this mod enabled.

@TurtleShroom: Could this be an incompatibility with another mod? It doesn't happen when I test it.
TurtleShroom 25 jul 2024 om 10:24 
function: perform -- file: SFQuest_GrabItemAction.lua line # 6 | MOD: Soul Quest System.
[25-07-24 12:21:01.914] LOG : General , 1721928061914> bugged action, cleared queue ISInventoryTransferAction.
[25-07-24 12:21:05.577] LOG : General , 1721928065577> -----------------------------------------
STACK TRACE


When this Mod is enabled, I cannot pick up items, equip them, or drop them.
Viberipper 6 jul 2024 om 5:27 
please fix this cannot eat any food
arkohlc7 3 jun 2024 om 11:25 
Hello, thanks for the work, but this mod bug the option to open all the canned food in my server for all the players.
ZooM 24 mrt 2024 om 4:31 
Hello dear developer. Your mod is very interesting.

I accidentally encountered a small bug:
As I understand it, when completing a quest, the function :Remove(self.item) from the main inventory (self.character:getInventory()) is executed, but in such a situation, if I’m not mistaken, the items in the bag will not be affected?
That is, when completing the mission, it will be determined that there are enough items in the inventory (including bags), but they will not be deleted because they are not in the character’s main inventory.
Alpha Gamer 4 dec 2023 om 5:30 
so how do you start a quest?
Aghy 28 nov 2023 om 15:08 
the mod seems make protection info panel dissapear. because it reapear after i dissabling the mod
soulfilcher  [auteur] 17 nov 2023 om 7:38 
I just uploaded a fix, let me know if your issue was linked to that.
Spencer 22 okt 2023 om 18:37 
any reason why I get mod / bug errors from this mod??
Siete87 21 okt 2023 om 6:21 
I added The Pond, I added Stalker armor pack and I added every Stalker HQ campament.
This mod is still throwing an error, the mannequin doesn't have the ! symbol and therefore I can't interact with it. I tried loading this mod before and after the rest and I tried creating new characters. The problem persists. At this point I don't know whether this is my mistake or the mod isn't working at the moment...
Could please someone assist?
Icon_ger 21 okt 2023 om 3:28 
So, there are no Quest in this MOD, i have make them for myself?
pintopix 20 sep 2023 om 1:12 
Hi! Would I be able to create quests that add items? Like, am I able to not just write a note at a police station that hints where the key for the armoury is, but also add that key somewhere?

And can I do the quests spoiler free (like could I just create a radius and set the key to be somewhere within it so even I won't know exactly where the key is)?

Thanks!
TiTAN 17 aug 2023 om 10:22 
Just a FYI, in the file SFQuest_BasicGuide_FR.lua on line 293 there is an unfinished long comment. Looks to be missing ]]--
soulfilcher  [auteur] 14 aug 2023 om 17:25 
@Mikochi. : Yes, that is the point of this mod. Check the basic guide inside the mod's media/lua/client folder.

@Shadow: It is, you can test it along with the Stakler Quest Pack, or other mods people have been making using this system.

@RavenousEye: Right now you need to plan ahead and add them to a mod. Making it possible to create them on the fly would be a whole new level of complication.

@No: It depends on which quest mod you're using. This is just the required mod they are all supposed to use.

@TayW: Would make things easier, but I have no plans for that.
TayW 7 aug 2023 om 17:48 
After looking into building the quest and furthering from the base what im getting and think should be done is some form of GUI tool to generate the syntax for the quest that allows you to package the quest into a mod file.It's do-able and I may take the time to put it together but just some food for thought.
No 19 jul 2023 om 15:27 
In which town are the npcs??
RavenousEye 14 jul 2023 om 14:51 
Lovely mod idea.
What would be the ultimate jackpot is making it possible for admins in MP servers to add quests for everyone.
I'd LOVE to be able to add daily quests for people in our upcoming server.

That being said, This mod is already incredible, i'm definitely gonna follow where this goes.
Shadow 11 jul 2023 om 13:57 
is this the mod AtomicDuck was talking about in one of his recent videos he posted? i would love to help test this out
Matikanetannhauser 1 jul 2023 om 2:16 
hello! this may be dumb but I just want to be sure so Im asking this, can I create my own quest here? so my friends can play the quest in our local server? thanks
soulfilcher  [auteur] 21 jun 2023 om 16:17 
@Righty: Please try going back to those areas to be sure they're not there. Some of them are not visible the first time you enter the area and I have not found the reason yet, but they all show up if you go back to their area.

@Danny/Eldgrim: You can try the Stalker Quest Pack, but a few other modders are working on their own quest mods as well.

@Kaofan: Please check the basic guide inside the mod, you can find it in the media/client folder.

@EasyPeasyViking: The system can't handle additions on the go for now, it was meant for pre-planned packs, but that is something I want to add. Usually what happens now is that new stuff can only be added to characters created after said changes.
EasyPeasyViking 20 jun 2023 om 12:44 
Hello, this is a great addition to Project Zomboid! Thanks for making it. I have a question, is it possible to add and remove quests at will? I was thinking to roll out "seasonal" quest packs. So, I wonder what happens when we roll out a new set of quests, and removing the old ones.
Eldgrim2013 16 jun 2023 om 4:43 
Thank you for the mod, where can i get some quests to add?
Righty 9 jun 2023 om 16:18 
sorry I was talking about the stalker quest pack it links to a mod pack with stalker HQs and I go there and there is no npc there
soulfilcher  [auteur] 9 jun 2023 om 15:51 
@Sco: Could you post console.txt somewhereI can check? Or maybe join the Discord in the description to post it there?

@Righty: It works in single player mode. Are you getting errors? Could you give me more details?
Righty 8 jun 2023 om 12:23 
I can't get a quest from the faction bases no one spawns there and apparently it only works with servers
Sco 8 jun 2023 om 3:53 
error right click on npc, contexmenu
S4ro 6 jun 2023 om 11:51 
Great Job!
soulfilcher  [auteur] 6 jun 2023 om 8:42 
The UI errors should be fixed now.
SeksownaLisiczka 2 jun 2023 om 7:10 
how to start the quest and where are the factions?
RainbowCash 30 mei 2023 om 9:48 
is there a list about what kind of quest in the mod?
Kharjaz 27 mei 2023 om 0:07 
bro this is like the best mod ever.
soulfilcher  [auteur] 26 mei 2023 om 10:14 
@notmssoft @iquepgil: In the Stalker Quest Pack there is one in each faction's HQ, check the link in that mod's description to find the HQ custom maps.
Ique 25 mei 2023 om 18:29 
How can I find the quest People?
DreezyMoto 25 mei 2023 om 18:20 
Thanks for the response! I'll try it out on my server
notmssoft 25 mei 2023 om 12:48 
thx for the answer next thing is how do i find them are there maps or markers that i need to find or do i straight up search the whole map?