Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
is this mod meant to supercede the 'old one'?
Just curious
I've considered starting over to do a complete new remake which would also be a massive undertaking, a lot of things with the mods are more a matter of *when*, as long as it's still possible there is hope
I'm just getting back into the game, and I noticed that there is now an option to make objects not target-able by the A.I.
Does this new option actually work?
I was thinking of going through all the mod stations I have and making the walls (Not Glass) un-targetable. As an issue I have with most monster mods is the fact they tear through walls and flood stations instead of going through doors.