RimWorld

RimWorld

Export and Import Mod Settings
44 kommentarer
DanZinagri 3. okt. kl. 22:20 
yeah the mass import function doesn't work, they export fine, and you can go mod-by-mod and hit the import button and it works, but the import all function just claims they're identical (despite immediately after going into an individual mod and importing the settings and they then updated)
Rock 27. aug. kl. 3:52 
yes yes yes!!!!
GreatMingCtu 27. juli kl. 13:04 
i love u
Travioli 28. juni kl. 16:25 
I solved it by copying the files from my mod settings folder, and then pasting it into my
> %localappdata%\Low\Ludeon Studeos\RimWorld by Ludeon Studios
folder, and replacing whatever files it already contained with the 'wrong' settings
Travioli 28. juni kl. 16:17 
For me, it says the settings are identical, even though they are not
Travioli 28. juni kl. 15:45 
I am having the same issue as @Ned
Ned 29. maj kl. 6:48 
@Mile I did that but I the same issues still persists
Mlie  [ophavsmand] 19. maj kl. 3:17 
@DaniAngione Simplest way to verify the path is to export the setting on the target computer, overwrite the files in that directory and then import again
DaniAngione 19. maj kl. 2:47 
I'm having trouble importing settings on a different computer; exporting worked fine and the files seem to be correct, but when I place them in a folder on the other computer and try to import, it says it imported settings for 0 mods... The PC has multiple hard drives/partitions, could that be a problem? I double checked that the folder was right (and the right drive) and yet it doesn't seem to be able to import
Mlie  [ophavsmand] 6. okt. 2024 kl. 4:26 
@[LC]XB路卡 Please see the Reporting Issues section described above
[LC]XB路卡 6. okt. 2024 kl. 4:24 
it no working
most mods are not export
like <ModSettings Class="DynamicPortrait.DynamicPortraitModSettings" />...and a lots...
Mlie  [ophavsmand] 11. apr. 2024 kl. 7:23 
@JoeOwnage Yes, this mod just adds a gui to simplify the import-export of them
JoeOwnage 11. apr. 2024 kl. 7:19 
I thought the config files already do this?
Mlie  [ophavsmand] 11. apr. 2024 kl. 2:17 
@Kash Added that now
Kash 13. mar. 2024 kl. 2:46 
@Mlie yeah that's my bad, I didn't actually realise those buttons were in the mod options until after I asked. Might be worth adding a picture of that menu to the mod page just in case other people are dumb like me?
Mlie  [ophavsmand] 13. mar. 2024 kl. 0:51 
@KawwaK But you already have import/export all from this mods option-page. I just
thought you meant moving those options to the main mod-options page.
Mlie  [ophavsmand] 12. mar. 2024 kl. 2:17 
@Kash Id rather not as it would require me to override vanilla code
Kash 12. mar. 2024 kl. 1:34 
Would it be possible to add an "export/import all" button to the main mod options menu?
KawwaK 8. mar. 2024 kl. 18:07 
Thank you!
lol 21. feb. 2024 kl. 3:09 
Mentioned this mod in the Best Mods • Meta collection.
Mlie  [ophavsmand] 18. feb. 2024 kl. 10:36 
@KawwaK Mod-settings should now be saved to a subfolder when exporting all settings
KawwaK 8. feb. 2024 kl. 5:31 
Maybe it would be enough to add a note explaining that it will generate one separate file for each mod. Or maybe it was just me who didn't get it :)
Mlie  [ophavsmand] 4. feb. 2024 kl. 6:17 
@KawwaK Since the settings need to be in separate files that is not really a possibility. I can however create and put them in a folder instead. Would that be better?
KawwaK 4. feb. 2024 kl. 6:08 
Thanks for this nice mod. The option to save the settings for all mods saves one file for each of the mods so I got 98 files all over my desktop, what a mess!
Could you do it so they are all saved in one file? I will be way more handy to store and share.
Thanks.
Tcgirl8 4. sep. 2023 kl. 20:41 
lifesaver
Mlie  [ophavsmand] 18. aug. 2023 kl. 22:46 
@roko711 I assume so, this mod only handles mod-settings. Perhaps you can export the xml-extenstions mod-settings. Or ask the author of that mod to implement import/export for its custom settings
roko711 18. aug. 2023 kl. 20:11 
It doesn't work for FSF Frozen Snowfox Tweaks. I think it's because it's an XML extensions mod.
Karmapowered 26. juni 2023 kl. 16:21 
This is crazy useful. Usually one of the parts I'm looking forward least when I start a new run : customizing the settings of all my mods. This should make it a breeze hopefully.

Thank you so much.
󠀡󠀡 4. maj 2023 kl. 19:28 
is this also for game settings would be hugely useful if it was so people can just get my modpack for mp and import game/mod settings
Mlie  [ophavsmand] 2. mar. 2023 kl. 13:34 
@KadieKay Sure, should be added now
KadieKay 28. feb. 2023 kl. 23:14 
I would love an option to save/load all configs if it is something you're considering!
晓山alreShan 26. feb. 2023 kl. 23:28 
What a geeeeeeeeeenius mod!!!
HawnHan 25. feb. 2023 kl. 10:11 
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLove it!
Totsnuk 25. feb. 2023 kl. 5:08 
Actually nvm it was something else I added
Mlie  [ophavsmand] 24. feb. 2023 kl. 23:27 
@Tot Why would this mod be involved? Did you import settings for Dubs?
Totsnuk 24. feb. 2023 kl. 14:45 
Rimworld crashed when using Dubs Analyzer
https://gist.github.com/tot121212/840db0a539092e0f67832f9914f96349
Related to this mod I think
Mlie  [ophavsmand] 24. feb. 2023 kl. 13:48 
@Tot RimPy is closed source so no possibility to hook into that Im afraid.
There may be a possibility to add a ”load all configs” from a folder, or ”load all configs for active mods in a save-game”.
Totsnuk 24. feb. 2023 kl. 13:33 
Could be wishful thinking IDK. I'm thankful regardless, this is useful.
Totsnuk 24. feb. 2023 kl. 13:28 
Would help with people having to re-do configs every 3 seconds. Although, detecting if the mods have been updated would also be a thing to consider.
Totsnuk 24. feb. 2023 kl. 13:27 
Not a coder, but doesn't Rimpy have a database of mods that is convenient for stuff like that. Some way to link your game to that database and then link this mod to it to save configs and use only the configs for mods enabled in Rimpy.
Mlie  [ophavsmand] 24. feb. 2023 kl. 13:21 
@Tot Not that I can think of. There is no required version-tag or variable for mods to look for. I may be able to add a version-tag for the mods that uses it, either the new version-tag in the about-config, the version for the assemblies or any defined in manifest-files but ofc that would require modders to update these and it doesnt really say if the settings have changed.
Totsnuk 24. feb. 2023 kl. 13:07 
Anyway to add functionality for smart detection of the workshop items associated and making sure that old logs don't get added.
SpaceDorf 24. feb. 2023 kl. 8:45 
Another must have. Thank you so very much for your ongoing awesomeness.
ELF SLAYER 24. feb. 2023 kl. 4:12 
Prettyy cooooool