Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Most of the workshop nowadays in terms of trains, have similar level of detail as we progressed from low-tier, low-poly models to accurate ones in the course of last 8 years.
(2/2)
MeshInfo doesn't take texture and material share into consideration (which I use on all assets to optimize the performance and load on hardware), it also doesnt take how many times asset in question will be spawned by the game. It also doesnt take where the tris is 'spent' on the mesh either, nor if the asset has auto-gen LOD, which is being re-generated everytime you load the game, impacting your performance.