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Rapporter et oversættelsesproblem






背包通过排气或跳跃消耗一点能量后,就可以主动右键装罐机进行装填。但武器不管剩余能量多少,哪怕用完了也没法主动右键去装填,只能等小人自己去。同时穿着背包的状态下也没有给武器补充能量的选项,不知道该怎么办(´;ω;`)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ScribeExtractor:SaveableFromNode<BDsPlasmaWeapon.Setting> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<BDsPlasmaWeapon.Setting> (BDsPlasmaWeapon.Setting&,bool,string,object[])
Verse.Scribe_Deep:Look<BDsPlasmaWeapon.Setting> (BDsPlasmaWeapon.Setting&,string,object[])
Verse.LoadedModManager:ReadModSettings<BDsPlasmaWeapon.Setting> (string,string)
Verse.Mod:GetSettings<BDsPlasmaWeapon.Setting> ()
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()