RimWorld

RimWorld

Cross Dimensional Power 2
19 kommentarer
Vex  [ophavsmand] 19. aug. kl. 5:24 
Updated for 1.6
Hotshot53 24. juli kl. 13:09 
Do you intend to update this mod to 1.6?
Vex  [ophavsmand] 18. dec. 2024 kl. 8:30 
Meyar 18. dec. 2024 kl. 8:22 
Any chance of this working with oil/fuel/deepchem/etc from other mods? (I can dream, alright)
XHU 524 - OFSET 5 12. dec. 2024 kl. 11:30 
I'm trying to deliver power from a mine to my main base, but sometimes the tesseract will randomly start using an insane amount of power stopping me from using anything, the only way i fave found to stop it is by loading previous saves, am i doing something wrong
Sairus323 19. feb. 2023 kl. 18:18 
update: for some weird reason it works fine now. i just loaded my previous mod list (the one that crashed the game previously) and it worked.
Sairus323 19. feb. 2023 kl. 8:58 
i wil try again in a few days and try to find something in the crash log. maybe tomorrow.
Vex  [ophavsmand] 19. feb. 2023 kl. 5:45 
My guess is that a mod you are using is editing functions this mod relies on, which causes the crash. So far I do not know of any incompatibilities. If you find out which mod is causing the crash in conjunction with mine, I'll add it as an incompatibility and potentially try to make a patch.
Sairus323 18. feb. 2023 kl. 21:49 
on initialization stage
Vex  [ophavsmand] 18. feb. 2023 kl. 11:22 
@Sairus323 That's quite strange. It shouldn't touch any other mods or change anything in Vanilla.
Does it crash when loading a colony, or when starting the game?
Sairus323 18. feb. 2023 kl. 11:01 
My game crashes for some reason when this mod is loaded -_-
selest19 18. feb. 2023 kl. 6:34 
for me power++ adds to many alternatives. for me using rimatomics
Vex  [ophavsmand] 17. feb. 2023 kl. 5:06 
@Elgate. It has a lot less fluff, and from what I heard, the power++ mod has a set amount you transfer. This mod calculates everything by itself, it is basically just "Plug and Play" to setup a pylon/tesseract
Elgate 17. feb. 2023 kl. 4:39 
I believe the mod power++ already does something similar, is there something different in your mod? Or is it just a lightweight version without all the extra fluff?
sanicek 16. feb. 2023 kl. 13:04 
nice, this and the cross dimensional pipes will take away a lot of hassle around distributing stuff in deeprim or pocket dimensions

guess my next run is a modular base (and should vehicles arrive in time also very mobile )
night owl夜猫 16. feb. 2023 kl. 11:51 
No problem
Vex  [ophavsmand] 16. feb. 2023 kl. 10:53 
I have no idea what a "Picture conflict" is. So I probably can not.
night owl夜猫 16. feb. 2023 kl. 9:27 
HaulTeleporter mod, picture conflict,Can you modify it, thank you
Mute 16. feb. 2023 kl. 7:25 
> I basically butchered the whole code of the old mod and made it anew.
Vex has created a legendary Cross Dimensional Power-skin Cowboy hat