Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Noble
42 opmerkingen
UrsoAnonimo 2 aug om 18:10 
This character is really jank
soopernoob 2 jan 2024 om 20:19 
I see someone likes the character and its potential W feedback
Videofreak 4 nov 2023 om 17:17 
demonic pop should probably not be a guard break as you cant see the frame it hits in prediction (maybe make it block punishable instead)
Videofreak 25 okt 2023 om 16:19 
-demon form movement is still IASA 8/9, should be changed to 10 and 11 as standard
-flurry seems to cause a prediction issue sometimes when it shows it hitting but they become actionable before instead (also against armor making you not actionable and punishable)
Videofreak 24 okt 2023 om 12:34 
disregard what I said about double slash I think its okay
Videofreak 23 okt 2023 om 13:24 
Also I would make improved character state a listed dependency so people dont get crashes against those who dont have it
Videofreak 23 okt 2023 om 13:21 
-SOMETHINGS FUCKED UP with his landing. Some moves still land cancel properly which is different now, and something really weird happens to his block if he has the opponent softblock any specials while hes in the air
-you should update charge to newblock, rn its kinda just really strong and less fun than it used to be (used to be cool for pushing through projectiles and such)

Anyway, really good changes for the most part and hes really fun rn
Videofreak 23 okt 2023 om 13:21 
Feedback so far:
-blink having IASA 9 is too strong, it has to be 10 to be in-line with other movement changes
-holy weapon doesnt seem to be properly +1 across the board, namely low slash seems to be +0
-excalibur activation could and maybe should be a guardbreak
-sacred spire probably shouldn't be block punishable, it should be +0 or -1 on block for the chip damage factor (also idk if blocked moves reduce demonic at all but they could by a percentage)
-reap should either be a guard break or be +0 on block and end demonic state
-double slash second hit should be parriable or it should do both hits on block
-the holy weapon attack that jumps should be +2 I think, which helps with the rps on the 2nd hit
-flurry is really scary on block rn, either it should be +0 and special/super cancellable on block only or it should do the whole move on block
-thank you for making exorcism not available during blockstrings/combos its great
Videofreak 23 okt 2023 om 12:29 
NOBLE SWEEP
ChubbyPLAYZ  [auteur] 23 okt 2023 om 10:00 
Took a bit longer than I'd hoped to figure out some coding stuff but newest update is out! Patch notes are pretty long, no need to read all of it its mostly numbers. Includes visual changes to the Demon Bar, balance changes, and Block Update stuff.
ChubbyPLAYZ  [auteur] 19 okt 2023 om 12:21 
Update should be out by tomorrow, hopefully.
ChubbyPLAYZ  [auteur] 19 okt 2023 om 12:20 
Currently figuring out some stuff with the block changes along with some extra buffs/bug fixes.
Videofreak 19 okt 2023 om 11:38 
The normals in demon form are marginally better, mostly low kick for how insanely disjointed it is to the point it beats grabs most of the time (also, block update is out. If you want I can give you my thoughts for block related changes)
ChubbyPLAYZ  [auteur] 11 okt 2023 om 9:31 
If there's no reason for anyone to read your comment don't bother commenting bro.
ChubbyPLAYZ  [auteur] 11 okt 2023 om 9:30 
would appreciate some actual constructive criticism, like how they're bad or some suggestions on what you think would make them better. I don't play the game anymore so all my changes are based on player feedback.
Terrarch 10 okt 2023 om 23:03 
do not call the normal attacks in demon form better they are absolute dog
Videofreak 22 sep 2023 om 23:18 
if you ever wanna update them again I'd suggest an anti-air of some kind that hits at a forward-upward diagonal (angle/range similar to try catch) (maybe crossbow upwards)
ChubbyPLAYZ  [auteur] 10 sep 2023 om 10:41 
i don't think i changed anything but might have to check that out as well
Videofreak 8 sep 2023 om 13:58 
also quick question is there something different about their block? It seems like it blocks some attacks that should be parriable and also can sometimes let you get blockstringed by melee attacks
ChubbyPLAYZ  [auteur] 30 aug 2023 om 9:51 
Don't think that should be how it works i'll have to look at that
Videofreak 26 aug 2023 om 9:52 
is it intended that they can block out of whiff cancelling in demonic/failstate
Videofreak 24 aug 2023 om 10:28 
btw I just gotta say noble remains one of my favorite characters due to their flexible and fun
moves, thank you for continuing to update them. I do have one or two things to suggest though.

-Personally, I still think the demonic form burst should show on predictions so its clear exactly how much of your move will happen
-I also think demonic form could use better normals, as nago gets insanely long range normals during it so he doesnt also lose neutral when it activates. Either have the magic weapons in that form be bigger/have hslash shockwaves, give them more advancing momentum, or maybe make some new long range sword normals
-Excalibur is awesome but it often leads to combo drop really quickly due to a lack of good counters options for each DI (not sure what exactly to change about this)

Also one question, what are the conditions for being able to use holy weapon up forward (the upwards slash) cause it seems like in combos and in other situations it often does the sweep instead.
Videofreak 29 jul 2023 om 11:10 
NEW UPDATE HELL YEAH
ChubbyPLAYZ  [auteur] 27 jul 2023 om 19:13 
Patch notes are on this page too if you'd rather check them out here.
ChubbyPLAYZ  [auteur] 27 jul 2023 om 19:09 
NEW UPDATE PATCH NOTES ON THE DISCORD CHECK IT OUT
ChubbyPLAYZ  [auteur] 30 mei 2023 om 20:21 
Heard Noble is not performing as well as i'd hoped so might come out with a balance patch if i'm not lazy
ChubbyPLAYZ  [auteur] 30 mei 2023 om 20:20 
The Noble's demon gauge should be lowered when using most of his normal moves. The ones that reduce are any that have a "slash" effect, so any attack with his rapier or holy weapons. It is a smaller amount tho, its made that way so being in between level 2 and 3 is as risky as possible.
276 24 mei 2023 om 22:05 
I absolutely HATE demon mode. Every time it activates, its always when the opponent can attack UNLESS if i do this one SPECIFIC move in NOT DEMON MODE, and then demon mode activates. The demon gauge should go down if you use holy moves, so you can manage it easier. It shouldn't be inevitable for me to enter demon mode when i'm in the middle of a nice regular combo.
DelFuego 22 mei 2023 om 11:57 
this characteris so dope! But an indicator of the transformation would be helpful outside the bar. It was down to the wire, and I read my opponent, but because it didnt show i'd transform immediately when I selected the move, I got hit and died. Similar to how you can see if a move hits when you select it, showing that you'd transform would be very helpful
Plasma the Box 9 apr 2023 om 3:26 
I love the noble, hes very fun, and when you get a combo going hes really nice, however unlike everyone else here I dont think demon form needs a change, its excalibur.

this move is EXTREMELY hard to to combo into and you cannot burst while in it, leading to situations where you are combo fodder. However, this isnt a bad thing, the moves it unlocks are GREAT. The one change i think it needs, is to be able to catch opponents rolling towards you by increasing the starting hitbox size. This would also make it a very good "get off me tool" against certain rushdown characters cowboy free canceling backstab

overall however I think noble is a really balanced character with an extremely high skill ceiling, great job!
Monolith 15 mrt 2023 om 19:33 
Great character but Demon Mode needs to be changed. It's really annoying to have a good set up with normal moves then be cancelled by the "better" demon moves.
Theodore Masters Peterson 6 mrt 2023 om 18:26 
I LOVE THE NOBLE!!!!!!
ChubbyPLAYZ  [auteur] 24 feb 2023 om 22:18 
Yeah its just wonky with how hit canceling works in the game i'll have to figure something out to make it feel smoother
为让我心醉的你 24 feb 2023 om 20:51 
Thats understandable, It just "Feels Bad" TM when I only have one or two options to save myself out of potentially getting combo'd by someone and it puts me into demon mode, cancels my input, and then I get hit because of it. Would be nice if it would happen *after* the move, or some indication it was going to do it.
ChubbyPLAYZ  [auteur] 24 feb 2023 om 20:36 
Demon gauge is meant to be hard to manage, and you're supposed to be punished for entering demon mode. Keeping the demon gauge between 2 and 3 is how you maintain his high damage output, whether you go over or not is just a learning experience. Tho i will admit having it interrupt an input doesn't look as good I am also not a good coder maybe I'll try to smooth that out in the next update.
为让我心醉的你 24 feb 2023 om 1:35 
Having Demon form automatically cancel your input with no indication to tell you it will do that is pretty bad gameplay tbh
BluntMan 17 feb 2023 om 19:11 
"Retard Wins" == Subscribed! lol
ChubbyPLAYZ  [auteur] 15 feb 2023 om 14:19 
forgot to put it in dependencies, but you'll need to download improved character state from degritone for exorcism to work
ChubbyPLAYZ  [auteur] 15 feb 2023 om 14:12 
if anyone is having problems with the character missing any files just re download should work now
ChubbyPLAYZ  [auteur] 15 feb 2023 om 13:55 
balance changes posted in the modding discord. PLEASE PUT FEEDBACK HERE. I want to see how good/bad he's doing, I still feel like his damage might be too high but as I don't play the game too much now I'll need you guys to test for me. ENJOY
ChubbyPLAYZ  [auteur] 15 feb 2023 om 13:38 
This is official, I'll have the changes posted on the discord in a bit just making sure I got everything
Videofreak 15 feb 2023 om 13:16 
is this the official upload or a reupload