Arma 3
Basipek's ZEN Drop Pod
19 Comments
Basipek  [author] 6 Sep, 2023 @ 6:53pm 
Not with the budget I currently have, sorry.
Thatguy553 7 May, 2023 @ 9:06am 
I dont have a ton of scripting knowledge but I think it would be neat if you made your `BBUS_ZENDropPod_fnc_dropPod` maybe return the dropped object or something this way it can be modified via script
Thatguy553 7 May, 2023 @ 9:06am 
- Reposted here from discord at your request

This is the script I was working on making when I asked these questions just in-case it helps someone else. Should work fine when thrown into the `initPlayerLocal.sqf`, currently it just puts the crate next to the impact site like a soldier or vehicle. I plan to modify the `fn_podFunctions.sqf` script to accept an array of items so that isnt necessary.
Thatguy553 7 May, 2023 @ 9:06am 
params ["_player"];
_player addEventHandler ["Fired", {
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
if (_ammo isEqualTo "SmokeShellBlue") then {
_ammoCrate = "Box_NATO_AmmoVeh_F" createVehicle [0,0,0];
_ammoCrate allowDamage false;
_ammoCrate addItemCargo ["item", 1];

private _goes_off_at = diag_tickTime + getNumber(configOf _projectile >> "explosionTime");

[_projectile, _goes_off_at, _ammoCrate, _unit] spawn {
params ["_projectile", "_goes_off_at", "_ammoCrate", "_unit"];
waitUntil{diag_tickTime >= _goes_off_at};
systemChat format ["Resupply incoming at %1", getPosATL _projectile];
[_ammoCrate,_projectile,["Box_NATO_AmmoVeh_F", "Box_NATO_AmmoVeh_F"],false,false] call BBUS_ZENDropPod_fnc_dropPod;
};
}

}];
Basipek  [author] 3 Apr, 2023 @ 10:41am 
I messed up the links :missing::missing:
Basipek  [author] 3 Apr, 2023 @ 10:37am 
@Eternal Inquisitor
You can join the plus mods discord server here:
https://discord.gg/UnQAQMKGdS

Or you can e-mail me .)
http://mailto:basipekgaming@gmail.com
Eternal Inquisitor 3 Apr, 2023 @ 2:38am 
@Basipek Do you have an alternate method of contact I could reach you on? Discord, etc?
Basipek  [author] 2 Apr, 2023 @ 1:16pm 
@Eternal Inquisitor I usually work for 10-20€, depends mostly on the complexity and time; sometimes on an hourly calculation. Phenosi doesn't live in a 2nd world country, though; so his prices are more tum tum filling most of the time.
Eternal Inquisitor 1 Apr, 2023 @ 1:39pm 
Oh rad, I'll touch base with him as well then. Are you willing to say what the average price generally is for stuff?
Basipek  [author] 1 Apr, 2023 @ 1:38pm 
Phenosi, the workshop publisher of all the plus mods. He's been working on Sci-fi Support + lately.
Eternal Inquisitor 1 Apr, 2023 @ 1:37pm 
Happy birthday, man! Who's Phen, I haven't heard of him.
Basipek  [author] 1 Apr, 2023 @ 1:17pm 
@Eternal Inquisitor Ah that's more than convenient. Such news, great bday gift today! I'll see when I can get that update sorted, thanks a lot for your feedback!

And yes I do, but I have my hands full with school until summer so I can't help much. You can also ask Phen, he's also like on a break now; but we've been working together!
Eternal Inquisitor 31 Mar, 2023 @ 2:24pm 
That would work, I think. My unit is going to be using this extensively so I may have additional feedback. Let me know if you want anything tested as well.

We use an extremely large modlist (100+ mods) as an aside, and I have noticed no compatibility issues so far.

Do you take mod commissions by chance?
Basipek  [author] 31 Mar, 2023 @ 9:24am 
@Eternal Inquisitor, most intriguing! I don't have much time in my hands nowadays; but when I have it, I could add it in as a parameter for the function and parameter - maybe a checkbox saying "pod?". What do you think?
Eternal Inquisitor 30 Mar, 2023 @ 1:12am 
Is there a way to have no pod at all, just the object you want to drop?
Basipek  [author] 17 Feb, 2023 @ 11:41am 
The module cannot have it changed yet, but you can use the function to spawn a custom pod!
Mag_Light"Porcelain PearlHarbor" 15 Feb, 2023 @ 6:23pm 
are the drop pod models selectable like can i use this for thw tiow or optre drop pods?
Basipek  [author] 14 Feb, 2023 @ 11:12am 
@little andy yes! Though I didn't consider nor test it... In either case the only the drop sound should need the mod to be installed.
little andy 14 Feb, 2023 @ 6:16am 
im guessing this is clientside? thx again for all the zeus mods