Stellaris

Stellaris

New Galactic System (NGS)
273 kommentarer
OtecDitrih 25. sep. kl. 7:33 
YAY! :Prinny::steamthumbsup:
Ever Universe  [ophavsmand] 24. sep. kl. 12:48 
NGS has been updated.
Ever Universe  [ophavsmand] 23. sep. kl. 20:28 
Nothing's been abandoned. It has been two days since the stellaris patch.
OtecDitrih 23. sep. kl. 18:08 
Update or abandoned?
Fenrisúlfr 12. sep. kl. 7:54 
@Ever Universe is the compatibility patch with EED working?
Ever Universe  [ophavsmand] 21. aug. kl. 13:45 
Game launches fine for me.
Ever Universe  [ophavsmand] 21. aug. kl. 13:43 
Please re-subscribe to NGS to force install the update.
BananaBrain 5. juli kl. 8:44 
If you play with this mod and the Rogue Servitor civic, Bio-trophies jobs would give complex drone production bonus instead of complex drone job efficiency. Tested with only this NGS and no other mod in playlist
Watchman 26. juni kl. 3:26 
Any info if someone has proper NGS + EED patch? Old one is outdated as heck
alfharobby 21. juni kl. 18:03 
@Peksern, if you even bother to read the Dev Diary, you could easily tell those fallen empire tech spam is from Paradox itself LMAO.
Remulus 9. juni kl. 1:55 
Hey,

I’m one of the Devs of the “Shrouded Regions” mod and I would like to propose a collaboration! We are starting parallel development on our next mod “Mandate of the Republic” (you might have seen the big reddit post: https://www.reddit.com/r/Stellaris/comments/1l35wic/mandate_of_the_republic_concepts_art/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button ), and we would like to reach out to many great modmakers that changed the Galactic Community.
We would like to incorporate some of your ideas, features and artworks into the project to create one big mod that brings the best of the best mods together.
If you would like to discuss and talk about the project, you can contact me (Janlitschka) via Discord here https://discord.gg/sByFWRdg !

Thank you for your time and effort so far!
Ever Universe  [ophavsmand] 25. maj kl. 20:49 
Unfortunately, NGS is only available for the latest Stellaris version. I plan to change that in the future, but for now it's gonna be like this.
Anthon 25. maj kl. 6:47 
Any chance you could upload the 3.14 version?
Ever Universe  [ophavsmand] 23. maj kl. 11:49 
Whatever it is, NGS does not modify anything that could do this. It's likely a problem with your save file.
Peksern 23. maj kl. 11:40 
Perhaps not savegame compatible? :D
Peksern 23. maj kl. 11:37 
I did and besides UI Overhaul I don't use any other mods. What I did:

Had a save from before the mod. Quite endgame, galactic emperor. No cosmo.
Loaded the mod, suddenly I could choose all of the FE Techs. Perhaps a problem with the savegame? Perhaps it considers me cosmegenesis or something?
Ever Universe  [ophavsmand] 23. maj kl. 11:16 
NGS does not alter technologies. Please check your other mods.
Peksern 23. maj kl. 11:00 
The mod gives me tech for Fallen Empire buildings. I am confused. Why? And where does it come from? Is it a bug? Or are they added by some resolutions?
Ever Universe  [ophavsmand] 23. maj kl. 4:45 
Should be fixed now.
Ever Universe  [ophavsmand] 23. maj kl. 2:10 
I will take a look at the scripts and update if necessary.
miyakolily 23. maj kl. 2:05 
(Which is to say, it does not even show up in the list of Living Standard options.)
miyakolily 23. maj kl. 2:04 
Currently, while this mod is enabled the Decadent Lifestyle living standard is not selectable.
Ever Universe  [ophavsmand] 14. maj kl. 23:42 
I will update the mod's descriptor later today. Please report any presently encountered bugs here so that I can deploy the fixes alongside the update.
Wairui 14. maj kl. 17:34 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
Ariadne 8. maj kl. 15:33 
Ah, too bad. I was able to use them together with 3.14, but maybe it caused problems I never saw. Thanks anyway!
Ever Universe  [ophavsmand] 7. maj kl. 11:26 
Gigas mod changes way too many things. It's never been a safe mod to use with NGS. Especially not now with the 4.0 patch.
Ariadne 7. maj kl. 11:18 
Currently having an incompatibility with Gigas as well, I'm crashing on getting into a game.
Saint Marold YT 7. maj kl. 7:13 
@Tename "Toxoids.40" i had this only with Gigas. After removing Gigas from Playseat then there was no error anymore.
HobbitFeet 7. maj kl. 3:55 
The hotfix did indeed fix the issue. Thanks!
Ever Universe  [ophavsmand] 7. maj kl. 2:27 
I have deployed a hotfix. Please let me know if that resolved the issue.
Ever Universe  [ophavsmand] 6. maj kl. 22:37 
Bug reports noted. Thank you for letting me know. I will look at the scripts later today and deploy a hotfix shortly.
HobbitFeet 6. maj kl. 22:32 
Its not just Tename having that issue. Im having the exact same event being spammed while only running NGS, also happens with NGS bug branch version.
Tename 6. maj kl. 22:08 
I checked again and I only receive the error when I have NGS active, not sure if there is some sort of compatibility issue. This was the mod list I was using minus Hydras Galactic Community and with NGS instead. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3477267482 Really weird because I don't have any mods that mess with toxoid events when I searched the workshop files on my PC.
Ever Universe  [ophavsmand] 6. maj kl. 21:06 
NGS does not fire or change any vanilla events aside from the Galactic Community breach fix one. Please check your mods again. I will look into the scripts later today but it is highly unlikely that NGS is the culprit.
Tename 6. maj kl. 19:40 
After narrowing down all my mods I have found that this one is causing the event "Toxoids.40" to trigger every single ingame day in my game for some reason. Is anyone else having this issue?
Gropy 6. maj kl. 13:34 
cool thanks
Ever Universe  [ophavsmand] 6. maj kl. 13:29 
(For 4.0 saves) NGS is savegame compatible up until the GC forms. If the GC has formed in your save that didn't use NGS, it is advisable to not enable NGS on that save.

If your save didn't reach that point, feel free to enable NGS.
Gropy 6. maj kl. 13:18 
save game comp?
One Proud Brazilian 6. maj kl. 12:25 
wathever you did, it worked! All seems to be fine now. The issues are gone.
Ever Universe  [ophavsmand] 6. maj kl. 12:18 
I deployed a small hotfix that might fix the tech issues. If this doesn't fix them, then it is likely an issue with another mod as I said.
Ever Universe  [ophavsmand] 6. maj kl. 12:10 
I'll try to remove some things and deploy a patch.
Ever Universe  [ophavsmand] 6. maj kl. 12:07 
My best advice at this point is to just wait for a few weeks until all the modders get their stuff updated. In a few days I'll be able to test NGS myself on my end. As this mod does not touch graphics in any way, shape or form, nor techs, it is highly likely that another mod is causing this. UIOD is the main suspect.
One Proud Brazilian 6. maj kl. 11:49 
for some reason this mod is causing major issues, such as missing techs and even missing borders (graphicals). Its unplayable. Disabling this mod solves all issues. Can be compatibility issue. Not tested alone.

Running with planetary diversity collection and IBS (and minor balance mods)
Random Tank 6. maj kl. 10:27 
Dang, literally the only one I need
Ever Universe  [ophavsmand] 6. maj kl. 7:36 
Sorry, there isn't. NGS and all my other mods get updated as soon as a game patch arrives. Making older versions of all of them would be very hard to maintain and keep track of.
Random Tank 6. maj kl. 7:29 
I mean I haven't upgraded to 4.0 due to other mod compatibility, but because this is updated to 4.0, it won't work on my 3.14 save anymore and I forgot to back up older versions, is there a 3.14 version still?
Korvia 6. maj kl. 6:33 
I appreciate the insight and advise! I for now reduced the 7 down to 3 and rather a more balanced experience anyways. Thank you so much for the efforts and I look forth to playing through NGS as it's designed to be! <3
Ever Universe  [ophavsmand] 6. maj kl. 6:29 
If you want a more diverse range of ethics, however, I recommend installing Ethics and Civics Bug Branch, and replacing this version of NGS with my other variant (NGS: Ethics and Civics) that is meant to work with Bug Branch ethos.
Ever Universe  [ophavsmand] 6. maj kl. 6:28 
NGS touches some policies and species rights with improved AI weights and bridges to all the new stuff added. Putting 7 ethic points into an empire probably overloads the weighing system of NGS. I can't change it to suit such ethic alterations, since it would break the experience for players with only 3 points. The mod is balanced for 3 ethics anyway. If you use 7 ethos you'll also likely break the very delicate AI weights for resolutions and events - which is almost half of this mod.
Korvia 6. maj kl. 6:23 
Confirmed it's surely the Ethic Points. I just ran my full mod list including UI Overhaul Dynamics, Planetary Diversity, BTD, etc; and it successfully created a new game with NGS with the Empire only having 3 Ethics spent. No issues with UI OD