RimWorld
VPE - Ranger
49 comentarios
Paolini 19 OCT a las 3:08 
Yep the github updated version works flawlessly :lunar2019piginablanket:
multiplayer_rocks 19 OCT a las 1:23 
Thanks for github. I also was getting the steam download old mod version problem.
FarmerJoe  [autor] 18 OCT a las 19:48 
I'll add a github link to description, hopefully this will fix the issue of steam refuse to download the correct version
Paolini 18 OCT a las 19:04 
@FarmerJoe there are about 6-8 error lines like this ''ReflectionTypeLoadException'' or ''Type VFECore.Abilities.AbilityDef is not a Def type or could not be found, in file Ranger_Path.xml''

log : https://gist.github.com/HugsLibRecordKeeper/c2b4bbae7fdf9e29a2cd9dbe9507e4ed
(all the red errors are from this mod, they dissapeared when i unsubed)
Pasaway 11 OCT a las 15:13 
Steam is weird, here is how I fixed it:
-Unsubcribe/resubscribe and verify file integrity didn't work.
-Steam>Settings>Downloads: Enable "Schedule auto-updates" and "Clear Download Cache"

All mods will need to download, but mine might have bugged up, or I didn't wait long enough, so:
Rimpy: Fix Integrity>Delete and re-download all steam mods.

Fixed.
Ayana 11 OCT a las 11:51 
I use Rimsort and it's saying 1.5 for me as well.
Pasaway 11 OCT a las 3:13 
I know Rimworld has been Janky lately with mod updates, so I might be having an issue. My download is showing 1.5 and below in the about.xml, but not 1.6. Multiple errors on launch still.
Pasaway 10 OCT a las 19:18 
See discussion.
FarmerJoe  [autor] 10 OCT a las 18:10 
what error?
Pasaway 10 OCT a las 12:52 
Is anyone able to get this to work on 1.6 without errors?
glenninjapan 9 OCT a las 14:42 
@Princess of Dounut; Rimpy might be the problem. Mr Samuel streamer uses Rimsort now for his modpacks including this mod, I was having issues trying to rimpy sort the modpack and having not updated issues. Switch over to rimsort instead of rimpy, that might help
FarmerJoe  [autor] 24 AGO a las 8:26 
it entirely on steam side, because the file is 1.6, my friend that use it got the 1.6 version.
unsub/resub and or verify file and hope that steam eventually decided to download the 1.6 version
Alex_ 24 AGO a las 7:26 
LOL, I just came here because the same thing is happening to me.
Princess of Donut 4 AGO a las 22:20 
can't for the life of me get this to work on 1.6 i have got like a 200+ mod list so its probably a me issude but rimpy keeps labeling it as not updated and the buttons for the abillty won't show up in the psycast menu
FarmerJoe  [autor] 16 JUL a las 8:57 
added back 1.5 support
I totally forgot
Scionin 16 JUL a las 8:16 
Much appreciated :)
Wraith Hawkins 15 JUL a las 19:45 
Idk if this is just me, but the mod files don't say 1.6. Same with the Wildheart mod
FarmerJoe  [autor] 15 JUL a las 19:12 
1.6
Scionin 15 JUL a las 12:40 
1.6?
FungalFish 7 JUN a las 23:02 
1.4 version is getting issues, I think it might be from trying to reference Verse.PawnRenderNode, which is from 1.5's new pawn rendering system.

ReflectionTypeLoadException getting types in assembly VPE_Ranger: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000028 (from typeref, class/assembly Verse.PawnRenderNode, Assembly-CSharp, Version=1.5.9207.23366, Culture=neutral, PublicKeyToken=null)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FarmerJoe  [autor] 23 FEB a las 0:49 
pushing a new update
-Arcing Shot now has 5 charge
-Arrow Rain and Flaming Rain now take the projectile of equipped main weapons.
-Ricochet now target self as intended.
-fix Split Shot. also add an a little op option to make it take weapon burst shot count when firing.
Hehodas 6 DIC 2024 a las 15:27 
Incredibly bug. Don't use in current state
IHateTheIRS 6 NOV 2024 a las 12:53 
Arrow rain shoots the guns projectile, not really arrows.. Kind of lets you just pelt a field in grenades with a launcher, if its intended, nice!
Warachia 2 JUL 2024 a las 19:19 
Hi! These are bugs I found (tested with no other mods):
- Split shot doesn't damage enemies (not shooting projectiles I think?)
- Arcing shot has only 1 charges instead of 5
- Ricochet shot needs a target while it's a self-buffing psycast (and throws an red error) (also has grammer issue in description)
- Flaming Rain doesn't set fire or cause explosion etc.
Ros[É] 25 ABR 2024 a las 14:34 
Trapping net causes pawns to disappear
TTV_Robux_GAMIN 5 MAR 2024 a las 0:59 
Ce?
Nana 5 DIC 2023 a las 9:36 
arcing shot only change 1shot instead of 5
onestrongbow GocleCD 6 NOV 2023 a las 18:42 
just to let know that a lot of the perks doesn't work nicely with combat extended , for those who are wonderingif it's compatible
kongkim 19 AGO 2023 a las 0:02 
Let me know if i can test anything :)
kongkim 19 AGO 2023 a las 0:01 
@Farmer Joe Yah i use Arrow Rain all the time, and often cast it 3-4 time from diffrent pawns at the same time.
But not sure it was at the border i used it.
I do use pocket sand to switch weapons and tools. But not wile arrow rain is casting, first when combat is over.
FarmerJoe  [autor] 18 AGO 2023 a las 22:37 
@kongkim did any of this match your situation as it happen?
>did you cast Arrow Rain near map border?
>did caster still have ranged weapon equipped AFTER they cast Arrow Rain?
from the error it might be the latter. I'll have to null check pawn current weapon just to be sure
kongkim 18 AGO 2023 a las 12:57 
It looks like i get a lot of errors from this mod? Any ide way?
https://gist.github.com/HugsLibRecordKeeper/728d55ce26a0bce80682b3737db42bad
Jirnu 25 ABR 2023 a las 19:54 
split shot seems to do nothing?
FarmerJoe  [autor] 8 MAR 2023 a las 0:29 
I'll look into it on why it break. for now avoid using Arcing Shot. and avoid using it near map edge for now.
Sir Rolin 7 MAR 2023 a las 14:29 
I love the idea of this, but unfortunately, Trapping net is incompatible with the buff abilities plus more.

Tried casting Arching Shot, Fire Rain and then Trapping Net.
The trapping net launched the muffalo out of bounds (upwards to the right and then teleported to the buttom left of the map (minimap told me with the arrows/fire)) which changed where the Fire Rain was which then kept throwing out of bounds errors.
Sir Rolin 19 FEB 2023 a las 12:27 
Incompatibility with gunplay, gun increases the speed of the bullets, but double tab fires one at the increased speed and one in the normal speed.

Really does look weird.
Unex 9 FEB 2023 a las 15:06 
Oh, I thought there was a chance that something was off, as the description doesn't say anything about those buffs and even the buff tooltip wasn't related in any way. Thanks for a real quick update :steamthumbsup:
FarmerJoe  [autor] 9 FEB 2023 a las 11:20 
@Unex huh? I must've left that in by accident. I thought I already remove the extra stuff on the buff, turn out I didn't. my bad I'll push an update to remove the extra
Unex 9 FEB 2023 a las 8:26 
Why does double tap have have power of like 2-3 other psycasts combined? It doubles the projectile amount, doubles the range and on top of that increases fire rate. That is just too busted.
I already thought that VPE was near OP level, but this overshadows that by a lot. Why not just make it do double the projectiles, like the description of the psycast explains? You could then decrease the cost, or increase the duration to balance versus the warlord trees, kill frenzy/fire focus and guided shot. Because now it basically combines these two, minus the 100% accuracy, but plus the fire rate. If you would like to keep the costs and duration, I feel that doubling the projectiles and +50% range increase, without the fire rate increase would be fairy balanced considering duration and cost. Or keep the fire rate increase, but reduce the range to +20%.

But these are just my thoughts, I still like the mod and respect all the time you put in developing it, have a nice day.
The Dutchman 8 FEB 2023 a las 5:02 
@Sisje why? It should be fairly obvious it goes under VPE...
FarmerJoe  [autor] 7 FEB 2023 a las 1:26 
sure I'll update the description
Sisje 7 FEB 2023 a las 0:08 
can you add a quick tip to the description regarding load order? I assume in relation to Vanilla Psycasts Expanded is the most relevant one.
Spark7979 6 FEB 2023 a las 7:13 
The psycasts in this mod work strangely. Like true shot and triple true shot will only hit enemies in front of the target and not the target itself, and ricochet just doesn't ricochet. Still there are some good ones like arrow gale and double tap.
Last_Misadventure 3 FEB 2023 a las 20:10 
Very nice. This gets pretty dang silly when paired with the Warlord tree ;)
FarmerJoe  [autor] 3 FEB 2023 a las 8:43 
yes
Anytorp 3 FEB 2023 a las 8:16 
mid save?
FarmerJoe  [autor] 3 FEB 2023 a las 6:51 
maybe?
Luftwaffles 3 FEB 2023 a las 6:49 
CE compatible?
katanainfinate00 3 FEB 2023 a las 5:11 
was Hoping this and others would eventually come out, thanks