RimWorld

RimWorld

WebShooter Genes
17 Comments
hottt3 14 Oct, 2023 @ 2:23pm 
Good mod! I use it in my game.
War 14 Jul, 2023 @ 9:46pm 
need cocooning like the spiders from the Arachnophobia mod
Thrice 20 May, 2023 @ 8:08am 
Web Grapple ;) Not Graple.... trying to help!
chill 15 May, 2023 @ 1:34pm 
Pizza time
CTH2004 29 Mar, 2023 @ 11:20am 
Quick question: what is the third gene? I see 3 pictures, but only 2 explained.

Just curious, thanks!
Vexacuz 3 Mar, 2023 @ 7:38pm 
@TNT

"AllBugParts" has an arachnid xenotype with poison and web atack
hottt3 11 Feb, 2023 @ 7:06am 
Sounds great! Going to test it in my game:steamthumbsup:
TNT 11 Feb, 2023 @ 5:58am 
is it possible to make a Arachnid race?
mynameactually 6 Feb, 2023 @ 9:21pm 
Spider-pig, spider-pig...
RileyZane  [author] 6 Feb, 2023 @ 8:19pm 
@Salad Snake, in a potential future update, that would be a great ability to add, and one I wanted to add but I shelved the idea for the time being. If we do a V2, that will be one of the abilities we will include. My other ideas were: customizable Spider-man inspired armor, new graphics and animations and effects, undrafted autocast abilities, like the web grab, but with a way bigger range, just for helping the pawn get to jobs and tasks faster, and maybe some Spider-man soundtrack battle music. Just some ideas!
VoidLord 5 Feb, 2023 @ 2:33am 
good for the aracna from oops all bug parts
VoidLord 5 Feb, 2023 @ 2:32am 
spoder man will be made
Salad Snake 4 Feb, 2023 @ 8:37pm 
Why not include a gene that pulls a target to a desired location, like spiderman. Same exact code as the beckon ability. You could also have the web ability leave behind filth that causes pawns to move slowly across it (maybe 52 percent like waist-high water?). How about a "web somebody up" ability which can be cast on friendly pawns that drops mobility to 0 percent for 3 ingame hours? could be useful for mitigating minor mental breaks and stopping fleeing enemies (they stop being hostile whilst they're in "panic fleeing" mode) and recapturing prisoners that are opportunistically fleeing because a door was left open/they're on a temporary map? Last suggestion... I promise: You could also include a long-ranged disarming web strike which drops the enemy's manipulation to 0 percent for 10 ticks which causes them to instantly drop their weapon.

Just a few thoughts! love the mod :)
RileyZane  [author] 4 Feb, 2023 @ 12:57am 
@Thranos you need to draft your colonist first. Eventually webshooting will be able to auto cast but for now you have to draft them
Alexandr 3 Feb, 2023 @ 8:13am 
[Talking Malibu Stacy] MY SPIDEY-SENSE IS TINGLING! DID SOMEBODY CALL FOR A WEB-SLINGER?!
♂Master♂ 3 Feb, 2023 @ 7:04am 
Nice one! Gonna give it a try.
Thranos 3 Feb, 2023 @ 12:02am 
How Do I Shot Web?
(Ancient memes aside, very cool looking concept, gonna give it a look.)