Sid Meier's Civilization VI

Sid Meier's Civilization VI

Boom's City Center+
17 kommentarer
Nightmare576 29. aug. 2024 kl. 12:13 
inherently boosts the Valletta suzerainty
Moros 25. juni 2024 kl. 0:46 
The well interacts somewhat strangely with Trajan's ability. Before researching Mining, cities get a free Monument. After getting it, they get a free Well. Is this intended behavior? It might be due to Production costs.

Fishing Docks are visually still shown in the build list even if a city is not coastal. Is this unavoidable or could it be fixed?

It's been over a year since the mod was worked on, but would it be possible for the Tavern to be buffed to have a local benefit aside from foreign trade routes passing through? Loyalty if sending any trade route, perhaps?
JohnLeGreat 25. mar. 2023 kl. 20:27 
Hello Boom, I would like to do a recolor of the courthouse but has yet to find our how to do so :/ Can you teach me how to edit files please? Thankss
Potatoes and Tomatoes 20. mar. 2023 kl. 3:50 
Hello Boom,
is it possible for you, to upload a mod that just effects the Granary and Watermill?
Since i have other mods that effect the rest, i can not use this one, i would be very happy however to have adjustments made to grannary and watermill!
boom  [ophavsmand] 24. feb. 2023 kl. 10:37 
i don't have the skills to create a UI for game settings and especially not one for art toggle. i also don't know how to change base game artdefs. i dont think what you want would be possible without some elaborate workaround unless all cities preserve classical/medieval art for the rest of the game. if you really want it to happen i suggest you try to figure it out on your own or ask the creator of the city styles mod since they for sure know more about city center era art and editing artdefs than me.
Hoshi 24. feb. 2023 kl. 2:02 
I haven't found anything similiar but is it possible to make a toggle able mod for city centers where you can choose which era buildings look like ??? Some civs looks so awesome in classical, medieval and renaiscence era but eventually turn into a Modern/Future era which lose all it's charm :( ... I mean in real life many if not MOST of the oldest cities of the world keep their classic archteture till nowadays
boom  [ophavsmand] 6. feb. 2023 kl. 17:54 
mod has been updated to fix fishing dock being unrepairable in newly captured cities

sorry, artdef compatibility is beyond me, I will not be fixing art in conjunction with other mods unless the creator wants to contact me themselves to work something out.
All City Center buildings are based in little stone squares and the Well's is the same as the Monument, I don't really want to change it for that reason. glad you enjoy the mod

regarding adding more buildings, I will not be doing that anytime soon, although if I see a suggestion I really like, I may consider it, feel free to leave suggestions if you wish

bochi if you want to translate the mod I would be happy to add them to this mod. if all you want is a translation I could ask other modders to translate, and upload if they agree
smiLEy fACe :) 6. feb. 2023 kl. 16:25 
Mod Check:

1. The Fishing Dock model is not visible due to the City Canal Rework Graphic Mod
2. The well's model is bigger than the houses. Can this be minimized?

Your Mod is now a staple in my games. Thank you so much! :D
smiLEy fACe :) 5. feb. 2023 kl. 23:04 
Do you plan to add more of this City Center Buidlings with models? This mod could be the fix for stagnant City Center buildings.
早乙女らんま 5. feb. 2023 kl. 18:28 
Hello, I like your mod very much, do you have any plans to add Chinese and Japanese translations?
I'd be happy to help if that's your plan.
demerson 4. feb. 2023 kl. 19:48 
Thanks for fixing! Seems to be working for me now.
boom  [ophavsmand] 4. feb. 2023 kl. 10:22 
Ok, that makes more sense, I think I know the cause. I will update soon
imiami 4. feb. 2023 kl. 0:04 
Sorry, clarification about the fishing dock and the AI. In the captured cities, there is not an unfinished, but a damaged FD and it cannot be repaired.
boom  [ophavsmand] 3. feb. 2023 kl. 7:46 
I will take a look, thanks for the heads up.

resident3000x I will do so soon I just have not looked at this steam page much since submission due to other things
imiami 3. feb. 2023 kl. 1:02 
Something is wrong with the AI and Fishing Dock (FD). In conquered cities, there is almost always an unfinished FD, which cannot be completed (in the tooltip it says 'This building requires a coastal building'). I met similar situations both in the case when the FB for this city is really unpossible, and when it is theoretically possible. The feeling that for the AI ​​the possibility of building FD is not checked, and when the city is captured, the flag of the impossibility of building is turned on in all cases.
Resident3000X 2. feb. 2023 kl. 10:42 
Can you add pictures of the building models in game?
Usually mods of this nature tend to add buildings that are invisible.
And I feel your mod should stand out since it really does add physical buildings to the city center.
Doc_Furtado 1. feb. 2023 kl. 6:21 
Thank you, i find in new districts a new way to play civ, because new strategics became also in these way, even your new buildings also being found in other mod, i think we can mix those mods and choose the better district to build in each city, because the bonus is different, ex. the courthouse, in other mod, it gives one governor title and decrease loyalty, different than yours