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Raw milk is actually dangerous, it's why we pasteurise it, could we get an option to remove milk from the mod?
Just wondering cuz I'm tired of food poisoning during early gameplay 😭
Warm regards,
M.
I spent 4 years working in kitchens before I got my forklift certification and honestly even without strict cleanliness rules berries and honey (aka insect jelly) are almost a non issue.
https://gist.github.com/HugsLibRecordKeeper/bdb273506d1e7bdc4de537696aa2e68c
I agree.
I'm no toxicologist, but humans are biologically engineered to being able to spot, smell and/or taste food that is improper to consumption.
While it doesn't work 100% for all kind of foods, meat being particularly dangerous, claiming there is any kind of realism to how many times pawns get food poisoning and how debilitating it is compared to equivalent situations in RL is a bit preposterous.
There should be some severe cases requiring immediate care/hospitalization, like consuming poisonous mushrooms or meat turned foul with Escherichia coli, but it shouldn't happen like *every* year with almost clockwork precision when on a regular fruit diet for example.
This mod is therefore welcome in my book.
I spent 4 years working in kitchens before I got my forklift certification and honestly even without strict cleanliness rules berries and honey (aka insect jelly) are almost a non issue.
I'm adding Harmony and XML Extensions as requirements, since XML Extensions fixes the issue.
RimWorld 1.4.3613 rev641
Save data folder overridden to C:\Users\redacted\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
XML error: Duplicate XML node name FoodPoisonChanceFixedHuman in this XML block: <statBases><MarketValue>1.9</MarketValue><Mass>0.045</Mass><MaxHitPoints>60</MaxHitPoints><Flammability>0.2</Flammability><Nutrition>0.05</Nutrition><FoodPoisonChanceFixedHuman>0.0</FoodPoisonChanceFixedHuman><FoodPoisonChanceFixedHuman>0.0</FoodPoisonChanceFixedHuman></statBases>
Root node: <ThingDef ParentName="OrganicProductBase"><defName>Milk</defName>...