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This may not be a helpful explanation, but it's an override of the vanilla infestation algorithm, which itself has a minimum tile count that is literally tile count, not side-length of a room.
@Roger Douglas nope, you can see what the mod does in the description.
I would also like the ability to spawn more then one hive, but in different locations?
This will be unrelated to any errors you are seeing in your logs from VFEI giant infestations, I have this mod and VFEI installed and do not experience those errors. You probably have an incompatibility with another mod (most frequently, because VFEI introduces a faction and pawn types that don't play by the expectations of other factions so other mods may make assumptions that aren't true for VFEI insectoid faction).
There are 2 relevant patches VFEI makes to "incidents that result in bugs attacking your base". One is to stop infestations when you have a sonic repelled. That patch is totally unaffected by this mod. Another is to make special "Insectoid" style raids. That patch is also totally unaffected by this mod.
So, I'm relatively confused as to what people think this mod (or any other infestation mod) should do with VFEI. This mod lets you customize the infestation incident. It works with or without VFEI installed. It doesn't touch raids. Is the expectation that VFEI raids should be altered, too?
There is a mod that only make "Normal" Infestations spawn in darkness.
Maybe you can make someting like that here to work with VE Infestations?
If you wait a couple months I'm planning to release my configurable VE fixes and house rules and I guess I can suppress the VFE:I error there.