XCOM 2
Amalgamation: SuperSoldiers
42 opmerkingen
Matt Blade  [auteur] 15 feb om 9:09 
I haven't played any mods with single-built items so I don't know how exactly that all works. Sorry I can't help you with that issue.
djpaulycee 14 feb om 18:25 
@Matt Blade thats fair and i also asked rustydios the same question btw LOL. he hasnt replied yet :( i just tought it'll be worth asking anyway. just in case. Thank you
Matt Blade  [auteur] 14 feb om 2:19 
If you're using a mod that makes armours single-built, you'll have to go from there as this mod itself has nothing to do with it. Specifically Covert Infiltration has a Bridge Mod made by RustyDios for the SuperSoldier armours.
djpaulycee 13 feb om 20:49 
@Matt Blade i just researched pred armor. I can make individual armors (upgraded versions) for the n7 suit, nanosuit and cyborg body. How come the ninja, mjolnir and ghost armor upgrades arent showing? help would be greatly appreciated!
Matt Blade  [auteur] 8 jan om 13:59 
Yes, all dependencies for SuperSoldier (Core) except for Musashis RPG Overhaul.
Unrestricted Customization -Wotc is a bit outdated, so I recommend using Unrestricted Customization Redux or Project Dollhouse.
Dio Brando 8 jan om 11:36 
I am little confused do I need only SuperSoldiers (Core) and Amalgamation Classes WOTC or do I need also all dependency mods for SuperSoldiers (Core) as well for everything to work as should?
Matt Blade  [auteur] 23 nov 2024 om 3:43 
You should try this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2574859841&searchtext=supersoldier+bridge
That's the Bridge Mod I mentioned before.
Mr.Nuke 20 nov 2024 om 14:13 
Hell even If the n7 biotic has to wear viper armor until I get my stuff together It's awesome! a must-have.
Mr.Nuke 20 nov 2024 om 14:12 
regardless this is a mod I will never uninstall. Thanks for this game changer famm!!
Mr.Nuke 20 nov 2024 om 14:11 
I doubt that's the issue as the biotic spec and the n7 biotic are 2 different tempates but idk the semantics of like you matt
Mr.Nuke 20 nov 2024 om 14:08 
Mr.Nuke 20 nov 2024 om 14:07 
I'm also running the homie Stukov's Biotic amalgam spec...
Mr.Nuke 20 nov 2024 om 14:06 
I use LWOTC. All other N7 specs can use the armor but the biotic. I'll test some more to see if I can find a clue.
Matt Blade  [auteur] 20 nov 2024 om 13:03 
Fury Adept should be able to equip N7 armor. If you use Covert Infiltration you will need the Bridge Mod from RustyDios to build that. I don't know of other mods where you need to build armor yourself, but if you run something like that it might be the problem.
Mr.Nuke 20 nov 2024 om 0:05 
@obewin try Project dollhouse. It effectively replaces UCR
Mr.Nuke 20 nov 2024 om 0:03 
The N7 Fury Adept cannot equip the N7 armor. Is this by design or did I break something??
Dragonlord 9 nov 2024 om 9:35 
Yeah it could be something on my setup thanks for your time. If it is good on your side then it's something one me. Great work again on all the amalgamation mods mate.
Matt Blade  [auteur] 9 nov 2024 om 6:58 
So I tried multiple combinations of Ninja with other secondary sword specs. While the Slash Ability says that it uses whatever secondary is equipped, it is actually performed by the primary sword as intended. It's just the description that's wrong.
Do you use Ability to Slot Reassignment? That one normally auto-detects weapon types and assigns some basic abilities to them, Slash for primary swords included. If you do, maybe it clashes with other mods that change swords or melee abilities.
Dragonlord 5 nov 2024 om 16:55 
I meant cyborg with stormrider. It could be something on my end but i just gave up after 5 hours trying to figure it out. Also for some reason it makes everything load alot slower like 5 to 10 times slower load times to everything so something in my mod list must be wrong. I tried adding only the essentials for Strategy Overhaul and supersoldiers but nothing. Anyways thanks for all the amalgamation classes you have done.
Matt Blade  [auteur] 5 nov 2024 om 11:25 
Didn't try with Ninja yet, but I know my Fortis Magi spec from Puella Reimagined works with Primary Sword and that one has a near identical setup compared to the Ninja. I'll have to try and replicate the issue with the Ninja and go from there.
As for the Cyborg: None of the tertiary specs allow any more weapons. These come from the primary and secondary specs.
Dragonlord 4 nov 2024 om 15:34 
Pretty much all of the supersoldiers seem to conflict with primary swords. Cyborg as a tertiary doesn't allow primary sword. Could not figure it out.
Dragonlord 4 nov 2024 om 7:24 
In continuation of that last post i made 1 1/2 year ago trying a new campaign seems ninja is still screwed? I wonder if it is something on my side since no one else has mentioned it. No matter what you do it seems that the slash action tries to use the secondary item equipped.
Valewin 30 okt 2024 om 2:32 
Can someone tell me how to mod so that i can use my customization mod with the Mjlonir armor ? I dont wanna use Unrestricted Customization, but when i try to customize the spartan soldiers with that armor on only a few customization options are available
Stukov81-T.TV 2 okt 2024 om 8:22 
yes, but they will be very rare. you just need to disable the disabling of the classes
Mr.Nuke 2 okt 2024 om 8:18 
Is it possible to use the rpgo supersoldiers spec alongside this one? so some soldiers can be full on spartans ninjas cyborgs whilst one rolled from this mod are hybrids per se?
Mr.Nuke 1 okt 2024 om 3:35 
I love this mod. It makes me wish for a "cyber-ninja" class. With some of the Proxian class skills and the capability to wear either the ninja armor or the cyborg body.
Matt Blade  [auteur] 3 sep 2024 om 8:03 
I took quite a long break from XCOM and pretty much made all the specs I had in mind, so no, I don't plan on adding any specs to this mod. But I do want to make some finishing touches like updating spec exclusions and toning down the Psi stat for the N7Fury. I don't have much experience with the Psi Classes, so feedback on that is very appreciated.

Only thing I have in mind is maybe an alternative to the Ninja. Nothing substantial yet, but I think a standalone, weaker Ninja variant with a focus on only the kunai perks or something in that direction could be interesting.
Stukov81-T.TV 15 jun 2024 om 15:04 
have you planned to add more specs? like similar ones to RPGO SuperSoldiers Psychic Add-On
ArcticJack 14 mei 2024 om 23:35 
Hey, so the N7Fury Psi stat is a bit ridiculous. There's six instances of "StatType=eStat_PsiOffense,StatAmount=50,RandStatAmount=9", translating to a minimum of 241 psi, I think? With a cap of 200 so those last forty psi don't even matter.
akitoscorpio 23 dec 2023 om 21:01 
Yeah I think I realized that afterwards, thanks for the response though.
Matt Blade  [auteur] 20 dec 2023 om 9:42 
Unless you use mods that change how armor is used/built, you shouldn't need to build the SuperSoldier armors at all.
They're already there, but only soldiers with the SuperSoldier spec can equip them.
akitoscorpio 16 dec 2023 om 8:10 
So for some reason, even on a new game, I'm not getting the option to build the Super solider armors, i'/m not sure why that is.
Matt Blade  [auteur] 29 sep 2023 om 10:59 
So I finally got around to try and fix the Ninja / Blademaster issue by adding Ability Restrictions for sword skills.
Also added the same restrictions for pistol skills, simply because there was no reason not to do that.
If anyone still runs into that issue, please tell me.
Stukov81-T.TV 10 jun 2023 om 9:59 
i have a good idea what you could try .. similar to what i did with ravager + using Ability to Slot Reassignment and the Fixmod for that

so adding the blademaster skills to be used with primary as well like for example
+AbilityRestrictions=(AbilityName="Blademaster", WeaponCat="sword", InvSlot=eInvSlot_PrimaryWeapon)
Matt Blade  [auteur] 10 jun 2023 om 8:07 
Never had this issue with this combination yet, but I know that specs with primary/secondary pistols can run into this problem as well. Aside from excluding Blademaster for Ninja I'm afraid I can't really do something about it at the moment.
Maybe other mods like Ability to Slot Reassignment from Musashi can fix this.
Dragonlord 31 mei 2023 om 6:05 
Ninja with blademaster seems to be conflicted. You can only equip the sword in primary and you don't get the slash ability i am guessing because blademaster gives to secondary? Unless something is bugging it out on my end.
Stukov81-T.TV 24 feb 2023 om 9:02 
For any Covert Infiltration players ... RustyDios has made a Bridge for the Supersoldier Armours. No need to do it yourself
XpanD  [auteur] 16 feb 2023 om 11:03 
The mod now has a full set of exclusions! The aim with them was to make these specs pretty rare, befitting their power level -- you'll want to cherish the few you get!

Chances should hover around 0.5% per spec when running everything on the workshop, and 1-2% when running a setup with just base Amalgamation. You'll probably see only a few at most each run. Everything's configurable to taste, and comments are provided to show how things work.

Let us know if you come across any particularly weird spec combinations.
Matt Blade  [auteur] 15 feb 2023 om 6:34 
IMPORTANT NOTE:
If you used an older version of this mod, soldiers using these specs will likely break with the new update! Please see the changelog for a way to fix them.
XpanD  [auteur] 10 feb 2023 om 9:43 
Fair enough! I threw together a rough draft of the exclusions for the Cyborg spec earlier, and will probably end up doing the rest as well. I can tidy them up and send them along if you'd like to check them out.

(also... feel free to ask if you happen to have any questions related to specs or dev stuff, always happy to help!)
Matt Blade  [auteur] 10 feb 2023 om 8:17 
I myself don't run a lot of different specs as I just started out playing Amalgamations and simply didn't want to miss out on the classes I've been used to playing until now. So I don't know what spec combinations make sense and which don't. I started to play a full campaign to test things out, so incompatible specs are an ongoing thing right now and definitely subject to change. Guess I'll check out the Richard's spec mod you mentioned to see how that works.

If you (or anyone else) wants to add to my mods, feel free to do so. I'd gladly appreciate the help of some more experienced modders.
XpanD  [auteur] 10 feb 2023 om 1:17 
Oh wow, this is cool! Was hoping someone would port these over.

Any plans for adding more spec exclusions? As things stand, these specs are waaaaaaay too common, especially when also running other custom spec mods. Might be fun to have these (and the Puella ones) be very rare to match their power, a bit like how Stukov did his Richard's Classes spec mod.

(and if not, would you mind if I tried my hand at a patch mod? I've got the setup for it, and doing it through a separate mod would allow people to pick whether they want those changes or not)