Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






This is a really good scenario so far. Thank you!
Can you spawn vehicle from the garage where ever you want, or do you need to find "garage" object (see the screeshots)? I the later, I would exclude at least some those spots from tracker module.
I have a little idea/request. Since I played previous version, I don't know if my information is still valid. I think you have one tracker area/module on the whole map. It constantly spawn VCs and NVA hunters around you, thus you don't have much time do survival stuff (looking for onsumables, repairing vehicles etc.). You only surviving endless waves of enemies, who perfectly know where you are.
I think it could be beneficial to split tracker's area to multiple locations on the map and leave some areas on the map free from trackers, so you can slow down a little bit.
(Update 1.3 stuff)