Garry's Mod

Garry's Mod

Armored Combine NPCs - Call of Duty inspired
149 kommentarer
John the Tester 19. maj kl. 6:25 
can we have a version that only affects combine and not other NPCs?
Grimesito 18. maj kl. 10:16 
Thank you!
Poddimas 2. maj kl. 5:21 
hey how to disable brake armor sound? i tried all sound command related to the mod and this is doesnt fix the problem
Random_Person 13. apr. kl. 11:31 
Can you make it so that you can choose which NPCs this effects?
Froze  [ophavsmand] 4. mar. kl. 16:19 
yes, planning on it
Grimesito 4. mar. kl. 11:05 
Could you update it for the new plate system?
John the Tester 14. nov. 2024 kl. 6:11 
why does this affect citizens?
brandonewing25 23. okt. 2024 kl. 18:01 
thx
Froze  [ophavsmand] 23. okt. 2024 kl. 17:45 
sure
forgot to comment it haha
brandonewing25 23. okt. 2024 kl. 17:18 
so this is spamming console when an npc gets damaged can ya stop it?

HEAD DAMAGE: 1
hitgroup: 2
HEAD DAMAGE: 0
hitgroup: 1
HEAD DAMAGE: 0
hitgroup: 0
HEAD DAMAGE: 0
hitgroup: 0
HEAD DAMAGE: 0
hitgroup: 0
HEAD DAMAGE: 0
Scær-E-CrowZ 12. okt. 2024 kl. 7:04 
@Cynix If you don't use the helmet mod that was suggested it doesn't drop the helm due to lack of resource.
Froze  [ophavsmand] 1. sep. 2024 kl. 18:03 
no
Cynix 1. sep. 2024 kl. 13:11 
is there a command where i can remove the helmet drops?
Ai Erika 18. aug. 2024 kl. 22:54 
It has been fixed now.Thanks
Froze  [ophavsmand] 18. aug. 2024 kl. 22:49 
ok should be fixed
Froze  [ophavsmand] 18. aug. 2024 kl. 22:44 
whoops hotfix incoming
Ai Erika 18. aug. 2024 kl. 22:43 
[Armored Combine NPCs - Call of Duty inspired] lua/autorun/npcarmor.lua:408: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. v - lua/autorun/npcarmor.lua:408
3. unknown - lua/includes/modules/hook.lua:96
4. FireBullets - [C]:-1
5. Bullets - lua/weapons/mg_base/modules/shared/sh_primaryattack_behaviour.lua:389
6. OnSet - lua/weapons/mg_base/modules/shared/tasks/task_primaryfire.lua:131
7. TrySetTask - lua/weapons/mg_base/modules/shared/sh_tasks.lua:75
8. Think - lua/weapons/mg_base/modules/shared/tasks/task_trigger.lua:31
9. TickTasks - lua/weapons/mg_base/modules/shared/sh_tasks.lua:86
10. unknown - lua/weapons/mg_base/modules/shared/sh_think.lua:17
Froze  [ophavsmand] 18. aug. 2024 kl. 21:46 
added support for Modern Damage Numbers
the only damage numbers addon i know that'd support showing armor damage.
Froze  [ophavsmand] 11. aug. 2024 kl. 3:48 
do npcarmor_cl_show_armor_icon 0
Froze  [ophavsmand] 11. aug. 2024 kl. 0:19 
not right now
TTA-NOMI 10. aug. 2024 kl. 14:32 
is there any option to disable to the armor icon entirely?
Froze  [ophavsmand] 6. aug. 2024 kl. 1:56 
reset what value, sorry?
console command values?
EDOG 6. aug. 2024 kl. 1:17 
How to reset the value?
LNJoy 4. aug. 2024 kl. 6:25 
how do you bind the apply armor plate?
Canada 27. juli 2024 kl. 15:33 
some mod settings in the settings section would be nice
gunk 13. juli 2024 kl. 13:16 
also an option to disable the helmet dropping would be nice
gunk 13. juli 2024 kl. 13:11 
is there a way to disable the shield popup?
Froze  [ophavsmand] 7. juli 2024 kl. 1:20 
no, but there are console commands to enable it for citizens and or combines.
Lucid 6. juli 2024 kl. 13:53 
Any way to enable the armor for specific npcs only?
GhostGamingYT 6. maj 2024 kl. 2:54 
yeah
Froze  [ophavsmand] 30. apr. 2024 kl. 4:26 
for now i've added a validity check on the helmet's physics object
Froze  [ophavsmand] 30. apr. 2024 kl. 4:23 
also, are you playing on a multiplayer server or local? havent tested on multiplayer
Froze  [ophavsmand] 30. apr. 2024 kl. 4:23 
do you have the helmet addon installed?
Crafty_dann>:) 29. apr. 2024 kl. 19:53 
[Armored Combine NPCs - Call of Duty inspired] lua/autorun/npcarmor.lua:341: Tried to use a NULL physics object!
1. AddAngleVelocity - [C]:-1
2. v - lua/autorun/npcarmor.lua:341
3. unknown - lua/includes/modules/hook.lua:96
4. FireBullets - [C]:-1
5. Bullets - lua/weapons/mg_base/modules/shared/sh_primaryattack_behaviour.lua:403
6. PrimaryAttack - lua/weapons/mg_base/modules/shared/sh_primaryattack_behaviour.lua:514
7. TriggerLogic - lua/weapons/mg_base/modules/shared/sh_trigger_behavior.lua:98
8. unknown - lua/weapons/mg_base/modules/shared/sh_think.lua:52
Olythos 17. apr. 2024 kl. 1:48 
@mighty1ac just type npcarmor_chance 100
mighty1ac 13. apr. 2024 kl. 15:30 
can u make it so combine soldiers always get armor or atleast make a console command for that
Froze  [ophavsmand] 26. mar. 2024 kl. 9:25 
play gmod with 0.1 volume
Clone Cop 26. mar. 2024 kl. 9:23 
also can you lower the sound of helmet broken sound? it's really eardrum fucker sound
Froze  [ophavsmand] 24. mar. 2024 kl. 4:25 
if you dont have it then errors would pop up unless you set the plate drop chance to 0
Clone Cop 24. mar. 2024 kl. 4:02 
are armored plates really "required" or it's optional? i am asking because i am using a mod that gives me armor when i killed npc
Froze  [ophavsmand] 16. feb. 2024 kl. 18:43 
noted
Voidable 16. feb. 2024 kl. 18:35 
[ERROR] lua/autorun/npcarmor.lua:556: attempt to index a nil value
1. func - lua/autorun/npcarmor.lua:556
2. unknown - lua/includes/extensions/net.lua:38

Getting this error for clients on P2P hosted games. It doesn't appear for the host, just the other players.
DELNEMESIS 14. feb. 2024 kl. 18:54 
okay, thank you!
Froze  [ophavsmand] 14. feb. 2024 kl. 18:51 
sorry for the late update NEMESIS, you can use npcarmor_enable_npc_bodyshot_sound 0 to disable npc bodyshot sounds.

but enabling it now does not emit the sound created by npcs globally anymore (you can only hear bodyshot sounds made by npcs when nearby the hit target)
G-STX69 14. feb. 2024 kl. 15:23 
ahhh, so the body shots i hear everywhere are this?
Froze  [ophavsmand] 7. feb. 2024 kl. 8:39 
will be fixed soon
DELNEMESIS 7. feb. 2024 kl. 8:10 
i disabled global bodyshot sound but i still hearing bodyshot sound when npc is shooting at armored npc
Ryan Bussing 14. jan. 2024 kl. 20:57 
is there any way to disable certain npcs from getting armor?
VAEΞ ASTRA 5. jan. 2024 kl. 22:57 
Ok.