Barotrauma

Barotrauma

Better XP Talents
15 Comments
imfine 30 Jun, 2024 @ 6:08pm 
It seems to be broken
Lynx  [author] 12 Apr, 2024 @ 1:19pm 
You're right, so there was! Either I copied the code snippet wrong, or it was a typo in the game code itself in a past version - looks to be written correctly in the current version base code. I fixed it, repairing sonar monitors should now count toward giving the XP bonus as intended.
Sealer Moon 3 Apr, 2024 @ 6:35am 
I think there is a typo in TalentsEngineer.xml on line 24, "sonarmonitaor" should be "sonarmonitor"
MrTomoose 16 Dec, 2023 @ 6:21am 
Thank you
Lynx  [author] 15 Dec, 2023 @ 3:26pm 
Load order shouldn't matter much, unless you have other mods that edit the XP talents - I have it in alphabetical order in my own modset. I'm dumb and didn't write down exactly which XP values are changed, but check either the medic's Nobody Important Dies talent, or security's Bootcamp. If the mod is working properly, those should both say in-game they give 10% extra experience, down from vanilla's 35%/up from 7.5% (but both apply to the whole crew instead of just the person with the talent.)
MrTomoose 15 Dec, 2023 @ 2:21pm 
Where should this go in the load order? Also how do I know if its working?
Lynx  [author] 29 Nov, 2023 @ 10:38am 
You too, glad to help!
gwendoodle<3 29 Nov, 2023 @ 8:35am 
No worries! You replied much faster than I expected. Thanks for the update! I appreciate the help. You did a great job explaining. I'll just stick to using the apprentice skill tree. Thanks for everything! Have a great rest of your day! :3
Lynx  [author] 29 Nov, 2023 @ 2:09am 
What me and my friends do is run the All The Talent Trees mod (link in the description) and just pick crafting talents for what we want to do, or just assign a random bot to also be an assistant. It's a bit of a cheatsy mod though, obviously - you have to consciously try not to break the game with it too much (or not, and become unstoppable undersea clowns.)

Hope this helps - let me know if you end up using All The Talent Trees, or if you're still looking for a mod for universal talents - I can give it a shot!
Lynx  [author] 29 Nov, 2023 @ 2:04am 
Heyo, sorry for the late reply! The mod should still be 100% compatible with Treacherous Tides; I quickly fixed a couple of talents that had been bugfixed, but otherwise it should still work perfectly.

As for crafting quality/AI talents, it is possible to make talents apply to every player, but a little bit finicky. I'm not sure if any mods for it exist, but it's possible to eg. make the craft quality talents apply to every player (although I think then it would have to be a status effect; yay UI clutter), or make the Let It Drain talent let everyone place pumps (ditto). You'd have to do it separately for each talent, though; easy enough, just some extra effort.
gwendoodle<3 26 Nov, 2023 @ 1:19pm 
Would it be possible to allow specifically AI talents to apply to players? that would solve my issue with crafting quality whilst also allowing for talents AI otherwise can't use, such as portable pumps, to be useful.
gwendoodle<3 26 Nov, 2023 @ 1:12pm 
Heya! This mod looks really great. If it's alright, I have two main questions;
1. Do you know if this mod (last updated in March 2023) is compatible with modern Barotrauma? (Treacherous Tides, November 2023)
2. Do you know of, or in the event it doesn't exist, know if it would be possible to make a similar mod to this in regards to crafting quality? I know I can get assistants to apprentice as my character's class, but my crew is crowded enough as is.
Thanks! I hope you have a wonderful day wherever you are. :3
Dilemma 9 Apr, 2023 @ 11:30am 
I found this to be the most uptodate Xp mod, aswell as being effective at bumbing Xp gains for new crew member.

I use this because I do not like abusing the Retry Button, Its a better experience to just let that crew member stay dead. Consequence is the spice of life. But the Base game made that slightly to punishing.
Lynx  [author] 18 Mar, 2023 @ 9:18am 
Quite a bit faster, since it looks like at least some XP talents are multiplicative - XP gains grow pretty explosively. But so do the requirements at higher levels, so from my testing it seems to balance out.
Gordon Freeman 17 Mar, 2023 @ 1:04pm 
if everyone on your crew got all the xp boosters how much faster would you progress