Project Zomboid

Project Zomboid

Big Bear Lake
157 kommentarer
Wh00pAss 20. aug. kl. 14:46 
Hi Petrovick. Just a quick one if you ever update this, no biggie just a glitch. Can't get to the upper floor from the stairs at 5160,7510 layer 1
Petrovick  [ophavsmand] 2. juni kl. 15:41 
@Leroy_D Morris' Baitshop? That building uses vanilla tiles... so not sure why thats happening to you.
Leroy_D 2. juni kl. 15:11 
So whats up with the tiles at the Bait shop near the peninsula being hollow? you just drop down into the lake.
Ruute 23. maj kl. 11:08 
Which of the dependencies are actually required?
leremind 12. apr. kl. 10:00 
@petrovick is there a interactive map somewhere i can find for this map?
Petrovick  [ophavsmand] 11. apr. kl. 16:03 
@guts You do not
Conan 11. apr. kl. 14:02 
Heyo! Do I need to use the mountain tile pack? Seems to be crashing my game every time.
White Lotus 6. mar. kl. 0:56 
@Petrovick Cool thnx!
Petrovick  [ophavsmand] 4. mar. kl. 23:55 
@White Lotus Probably when b42MP drops.
White Lotus 4. mar. kl. 23:08 
Love this map! ETA for B42?
Petrovick  [ophavsmand] 15. jan. kl. 20:49 
@Fry Go for it!
Fry 15. jan. kl. 15:19 
Hello! Was just wondering if it would be okay to modpack this map for use on an MP server.
eromanov87 2. jan. kl. 14:15 
@Piment hahahaha
Petrovick  [ophavsmand] 22. nov. 2024 kl. 9:28 
The next update is planned for B42.
Piment 21. nov. 2024 kl. 15:53 
my fellow brazilian monkey below is complaining about how houses don't have light switches... forgive him for not communicating in a proper language
Tedson 17. nov. 2024 kl. 9:29 
Que tipo de animal não põe os interruptores das luzes nas casas?
Petrovick  [ophavsmand] 11. nov. 2024 kl. 21:04 
@Kaoeutsu Lost everything in a pc upgrade. Update won't happen until 42. I would need to redo everything.
Kaoeutsu 11. nov. 2024 kl. 15:36 
You mentioned next update would be compatible with Trelai, is there any news regarding this?
Petrovick  [ophavsmand] 26. okt. 2024 kl. 9:03 
@Bizarro Lol. Just part of a long list of bugs that I fixed in an update that I no longer have.

All will be fixed/updated in b42.
Bizarro 26. okt. 2024 kl. 6:31 
Did you get the large, gray house on the northwest side of the lake from a circus? It has doors that open up into furniture and stairs that lead nowhere. It's a funhouse! https://imgur.com/a/lzoNiwf Hahahaha
Jamolisim 19. okt. 2024 kl. 7:52 
Conflicts with Trelai...
Petrovick  [ophavsmand] 18. okt. 2024 kl. 17:25 
@codex From my perspective, I would say the entire map is missing some uniqueness/detail to it. Players seem to still love it as is.

I don't believe there are any empty houses, plots, ect.
Codex 18. okt. 2024 kl. 17:14 
Hi Petrovick, I know you've stated here in the comments that this will be the final version until B42 but I'm considering adding it to our server anyway; does the map have any 'unfinished' areas? Empty houses, empty plots, etc.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 10. okt. 2024 kl. 15:09 
Yeah, the river has been cut and do no match
Bizarro 6. okt. 2024 kl. 13:27 
Minor conflict with Delta Creek Muntions! https://gyazo.com/f92195c236c8eb493e29449190778c75 The river is suddenly cut off :) Nothing serious. Just thought you might like to know! Thanks for the hard work.
Aether 3. okt. 2024 kl. 6:57 
Please make this compatible with Trelai, it's really cool but a couple of cells on the corner of the map get overwritten by it and it'd be so nice to have both.
HBuenoo 10. sep. 2024 kl. 23:31 
Any way to add spawn points inside houses? The current single spawn point is in the middle of the road, kinda rough
JAKE99ROBINSON 1. sep. 2024 kl. 23:24 
I grew up here this is incredible i haven't played it yet but i am so excited to!
Petrovick  [ophavsmand] 28. aug. 2024 kl. 7:38 
@Sharon Next update you'll appreciate the map more. :D
SharonNeedlesSD 27. aug. 2024 kl. 22:56 
@Petrovick I frequent LA for various reasons so I know it well enough to not drive through it. Totally understandable with holding out on stuff for the update. I was hoping that my schools etc. or like the Village would be there, but don't spoil it if they are or aren't, but come update.....I'll have high expectations /s
Petrovick  [ophavsmand] 27. aug. 2024 kl. 22:45 
@sharon I had a big update planned that added a lot of point of interests and buildings that you would've recognized. Sadly I lost all those files during a PC upgrade. No plans on making doing that update again until B42 comes out!

I am working on a Skidrow, LA map if you've ever been!
SharonNeedlesSD 27. aug. 2024 kl. 22:34 
@Petrovick I'm obviously bias but looking forward to seeing some of the POIs like the observatory etc. will be super cool. Double points if there are some places the average flatlander (people not from the mountain) wouldn't normally know. Within reason of what the game offers. I'm currently trapped in Raven Creek, but it's my next stop on my nomadic journey
Petrovick  [ophavsmand] 27. aug. 2024 kl. 22:19 
@Sharon I was still learning mapping at the time, so it's not a 1:1. It's one of my favorite places to go to irl :D
SharonNeedlesSD 27. aug. 2024 kl. 21:46 
As a native of Big Bear Lake Ca, this warms my heart not only for the efforts to replicate my hometown, but that it is in a game I love. Awesome job!
Petrovick  [ophavsmand] 17. aug. 2024 kl. 14:48 
@1998 Loosely, but yes. I fish up there all the time! haha
v1 ultrakill 17. aug. 2024 kl. 14:30 
no fucking way is this based off of the actual big bear lake in california
FlyingAlienCowz 16. aug. 2024 kl. 8:40 
Is this compatible with multiplayer?
ANJ_ 6. aug. 2024 kl. 15:00 
anyone know the related map_xxx_xxx.bin files? I need to wipe some
Kali_Lynix 18. juli 2024 kl. 22:37 
Thank you for making this!
Love to see maps based off of real world locations.
Swanky 13. juli 2024 kl. 9:37 
That said, I have two issues with this place.
The first is the abundance of loot in what looks to be a 90's version of an amazon warehouse in the south west area. I haven't checked the other areas yet (was just a quick run through to see if it resonated with me for future playthroughs) but this place alone could be the end of all survival issues.
The second is the misdeclaration of houses on the map. In the south eastern part of the map I came across what looked to be a school and a big outlet center respectively declarated as regular home space and in the west you have a few shacks with beds marked as entertainment. That is an issue because as a player you have a certain expectation of what a building would be based on its color coding on the map that the rest of the game (and pretty much all other map mods I've tried) follow.
Swanky 13. juli 2024 kl. 9:37 
Looks amazing, love the design of the space, especially the neglected neighbourhoods in the south eastern area.
Couple of roads on the northern shore felt a bit designed in the way that they curve around but it looks good and I reckon the round around the lake would make for a great multiplayer rally event.
One of the roads / parking areas on the northern shore also has wrong color coding on the map.
pikledboodah 6. juli 2024 kl. 17:08 
Having lots of fun exploring the map. Really digging it.
Mntrix 5. maj 2024 kl. 7:00 
Great map! :cozybethesda:
panda 14. apr. 2024 kl. 12:26 
@Petrovic Petroville is amazing cant wait to play Big Bear Lake. is the update anytime soon?cheers
Petrovick  [ophavsmand] 14. apr. 2024 kl. 7:51 
Next update will require a hard wipe in the affected cells. Feel free to modpack. Map will be moving west to become compatible with maps like Trelai. Im hoping to push an update by the end of the map.
Gingerwallace 12. apr. 2024 kl. 2:09 
Melos Tiles for Miles Tilepack is breaking my game on multiplayer any ideas why or do i need another mod
Petrovick  [ophavsmand] 1. apr. 2024 kl. 16:59 
Kuzol 1. apr. 2024 kl. 16:26 
Beautiful map. I enjoy it quite a bit. Do you have a Discord where we can report flaws such as misplaced furniture?
Gojita 25. mar. 2024 kl. 9:15 
I got Big Bear Lake & Delta Creek Munition map together in my server, noticed the river tail between this and the other one didn't matching, and I'm not sure if it was this map or the other map is misbuilding?
Doe *⚧ΘΔ* 11. mar. 2024 kl. 17:07 
Alright thanks for the clarification, sorry if that was a stupid question