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Ilmoita käännösongelmasta
I tweaked it down a bit.
Thank vou !
[list]
[*] Basic Planetview: More Districts allows more districts to show, but enables the next one down
[*] Basic Planetview: More Districts & Buildings - this one increases to 15 buildings
[/list]
The Life-Seeded Origin getting a boost. It's not truly bad, but... Back when planets could have 15 Building slots, it was pretty okay to have the opportunity to build 1 Crystal Mine, 1 Gas Mine and 1 Motes Mine. You had 15 slots, it made sense to allocate 3 of them. You'd still have 12 left. 13 left if you skipped the Motes (I don't think Motes are super useful)... However, now planets only have 11 slots, and that makes it... squeezy. I don't ever see myself allocating a single Building slot on my Capital to mining Gas or Crystals, when I only have 11 total. It just ain't happening... But it might happen, if the Life-Seeded Origin was modified to give the Capital a Planet Modifier that says +100% output to Gas/Crystal/Mote Miner Jobs, or even +150%. Just a little sweetener, on top of an Origin that is not super attractive.