RimWorld
Perishable Spoil Time Filter
24 comentarios
SimplePhysics  [autor] 31 JUL a las 6:31 
Glad to hear it! It may be possible the other conflicts are also resolved, so if anyone wants to test those again, feel free and report back, I'll try and support this for a little while 😁
Bobbysepp 31 JUL a las 1:57 
^^ Thank you both! Works fantastically!
NuanKi 30 JUL a las 22:17 
Thanks!
NuanKi 30 JUL a las 22:17 
@SimplePhysics, as the author of the other mod, it works perfectly
SimplePhysics  [autor] 30 JUL a las 14:15 
@Bobbysepp: It's probably for the best since I don't check the Github at all, hahaha!

I made the change you suggested and it seems to work on my end without that other mod, can you try it now and report back if it works or not? Thanks!
Bobbysepp 29 JUL a las 22:13 
Since I can't seem to make an issue in Github, I'll put this here:
There is a collision between this mod and Adaptive Storage - Global Settings.
It is caused by the harmony patch: CopyAllowancesFrom_Postfix
It can be fixed by adding the line to the top of the patch:

if (Find.World == null)
return;

as is already done in: ExposeData_Postfix

I would love to see these mods made compatible, as both mods are fantastic!
SimplePhysics  [autor] 29 JUL a las 9:03 
Of course! This mod is invaluable to me personally!
The Bard of Hearts 27 JUL a las 13:38 
Awesome! Thanks
SimplePhysics  [autor] 27 JUL a las 7:57 
It appears to still work for 1.6, updated tag
The Bard of Hearts 19 JUL a las 14:13 
Is this still working in 1.6?
SimplePhysics  [autor] 19 JUL 2024 a las 6:43 
Updated the enabled versions for 1.5
Alien Xenomorph 10 MAY 2024 a las 3:13 
@Doomchibi
Still work at 1.5, at least 'spoil time' filter is appearing. If red exsclamation mark in mods list is annoing you just add line <li>1.5</li> in <supportedVersions> section of About.xml file (or change 1.4 to 1.5, no difference). Or use 'as is' if it doesn't boring you.
Doomchibi 8 MAY 2024 a las 13:00 
Does anyone know if this is working in 1.5? One of my favorite mods that I would consider a "must have" for cooking...
thailyn 5 SEP 2023 a las 12:30 
@ChroChro @SimplePhysics This error is also triggered when this mod is used with the Medical System Expansion 2 mod. I tested adding some error logging in this mod, and it is the MyWorldComponent object which is null, so you could add a null check to your harmony patch to avoid the exception.

As for whether these other mods are doing improper things which are triggering your patch earlier than you expect, I have no idea.

Also, an unrelated FYI: you have not committed your changes to the About directory in your fork of the GitHub repo.
ChroChro 3 SEP 2023 a las 14:28 
not sure which mod is "at fault" for the incompatibility but terraform rimworld and perishable time filter spit out this red line, perishable will work fine but terraform will effectively be bricked

[HugsLib][ERR] TerraformRimworld caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
at PerishableSpoilTimeFilter.HarmonyPatches.CopyAllowancesFrom_Postfix (Verse.ThingFilter __instance, Verse.ThingFilter other) [0x00005] in
Player 15 ABR 2023 a las 12:35 
This mod and Apothecary appear to be incompatible. They cause significant lag when combined. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195469123
SimplePhysics  [autor] 8 ENE 2023 a las 22:22 
@Teusdv: Per that mod's description, it is incompatible with any other mod adding UI sliders. I don't think I can patch that.
Teusdv 8 ENE 2023 a las 1:36 
sorry, the mod was not loaded, btw i found a issue related to better sliders, not a broken problem but the UI gets bugged when using the always on of better sliders, perhaps this is because of width i think.
SimplePhysics  [autor] 7 ENE 2023 a las 22:51 
@Teusdv: Sure but, fair warning, I'm not particularly skilled with C# and Rimworld mods, so I make no guarantees
Teusdv 5 ENE 2023 a las 7:52 
not working on my modlist, hard to seek cause its 542 mods. U want a hugslib log ?
SimplePhysics  [autor] 4 ENE 2023 a las 20:30 
If anyone sees some weird floating icons of items in their storage menus with this mod installed, let me know; I just started seeing them in my own game and it might either be related to this mod or it could be another of the mods in my modlist has updated and is broken, I don't know.
SimplePhysics  [autor] 4 ENE 2023 a las 7:33 
@kamikadza13: Sure, it was actually in the original too
kamikadza13 4 ENE 2023 a las 5:10 
Can you remove "_copy" from packageId?
RimPy warning it.
Alien Xenomorph 4 ENE 2023 a las 3:26 
Thank you!!!