Oxygen Not Included

Oxygen Not Included

Resource Sensor
36 kommentarer
zaunfinkrc 20. aug. kl. 2:33 
This is fantastic and makes ensurign dupes on other asteroids have enough resources at the start so much easier (among a TON of other things).

That being said: would it be possible for you to make a liquid version? I like making sure certain processes only run when I have more than x Water etc.
Davinci 16. juli kl. 10:36 
I can't see any mode selection options on the sensor
暮秦 10. juli kl. 22:27 
keep X 。perfect!
cedaroo 10. juni kl. 14:18 
So useful! Thank you!
Pholith 25. jan. kl. 4:14 
Hi, it would be nice if the mod could be translatable
pibble 15. dec. 2024 kl. 13:25 
whoops, was on 1.2.2. I unsubscribed and subscribed so thought it was the latest. The mod is working perfectly, thank you.
Rubacava  [ophavsmand] 14. dec. 2024 kl. 15:19 
To be sure, are you on the latest version v1.2.3?
pibble 14. dec. 2024 kl. 12:22 
Hi, game crashes when clicking any storage container, using latest version.
Rubacava  [ophavsmand] 29. nov. 2024 kl. 17:32 
Hopefully this patch fixes it.
norph 28. nov. 2024 kl. 19:59 
+1, crashed when clicking on a refrigerator.
Ashotep 28. nov. 2024 kl. 11:29 
It seems the update broke several buildings. So far I have noticed, all food storage (fridges, containers etc. modded or vanilla) The new bottle filler and emptier, Critters drop offs etc. As of now the mod is to unpredictable to keep installed.
Villain Vibe 28. nov. 2024 kl. 11:01 
Same here crash when clicking on critter drop off
Kidhedera 28. nov. 2024 kl. 10:33 
I get a crash if I click on the ration box with this installed. Unfortunately my game isn't generating a player.log file and I'm not sure why.
Rubacava  [ophavsmand] 27. nov. 2024 kl. 16:32 
Fixed UI bug
[^sMauG^] 27. nov. 2024 kl. 10:04 
Hi!
It's happening again with the last update, the mode has disappeared.
Oniwabanshu 5. mar. 2024 kl. 19:24 
Thanks for the fix!
Oniwabanshu 4. mar. 2024 kl. 14:46 
I'm having the same issue as chronodt, there is no option to select between modes, and the recently installed sensors are failing to detect any resources at all.
https://imgur.com/a/MNQ7s4K
chronodt 4. mar. 2024 kl. 13:22 
The UI changes in the latest update make it impossible to select the kind of sensor (global/distance/room) and sometimes the resource to minitor bugs out
Oniwabanshu 17. jan. 2024 kl. 19:31 
Thanks a lot!
Rubacava  [ophavsmand] 17. jan. 2024 kl. 17:50 
It would need to be other way around with that mod but I can increase the limits on this building if needed. Performance impact would be sorted as Global < Distance < Room. Global would be fastest since it uses the information from the resource list.
Oniwabanshu 14. jan. 2024 kl. 10:54 
Hello,
Would you please add support for "No Sensor Limits"?:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2277619848

And also, which one of the settings would impact performance the less, room, distance or global?
long-mu 28. juni 2023 kl. 0:20 
Great mod, but it can cause crashes.
cedaroo 4. maj 2023 kl. 19:17 
This! I just started a new base and this sensor has revolutionized my production queues. So much less micro-managing. So much more efficient. Thank you!

Any chance of doing the same for liquids and gasses in "available storage"? Perhaps as a "Gas Resource Sensor" and "Liquid Resource Sensor"?

Thanks for your consideration, and for this fantastic utility!
Rubacava  [ophavsmand] 22. jan. 2023 kl. 5:00 
Added count storage buildings toggle with v1.1.0.
patrioticparadox 5. jan. 2023 kl. 4:44 
Thanks!
An additional mode would be interesting. Whereas Room Mode would only count loose items, Storage Mode would only count items inside buildings.
Rubacava  [ophavsmand] 5. jan. 2023 kl. 1:54 
Currently It doesn't count what's inside storage buildings. I may add that as an additional toggle.
Caseycc 4. jan. 2023 kl. 19:23 
It appears to count only loose items not any items in storages.
patrioticparadox 4. jan. 2023 kl. 15:25 
In Room Mode does this count items in Storage? Or does it only count loose items?
Rubacava  [ophavsmand] 4. jan. 2023 kl. 8:17 
Even better. I replied back on the issues page.
Caseycc 4. jan. 2023 kl. 6:36 
Screenshots are hard to put on steam so I made an issue on your Github page and added screenshots.
Rubacava  [ophavsmand] 4. jan. 2023 kl. 2:18 
Can you send your save file and/or a screenshot?
Caseycc 3. jan. 2023 kl. 18:29 
I can not seem to get this to send a green signal. It's reporting 0 kg , but whether I put it to below or above 100kg the signal doesn't change from red. Odd.
JingJing 3. jan. 2023 kl. 6:15 
I will try and give you feed back.
3GuB  [ophavsmand] 3. jan. 2023 kl. 3:19 
@Lily Thanks ^^
The Tempted Man 2. jan. 2023 kl. 22:59 
Mmmm, sounds like just something i could use to make my Central Storage even better
Lily 2. jan. 2023 kl. 13:20 
good work on the art!