RimWorld

RimWorld

Always Unique Ideologies
30 kommentarer
Mlie 13. aug. kl. 9:25 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hawler 24. juli kl. 7:31 
does this work in 1.6?
ィsenseless 学fearfulィ 18. maj kl. 11:50 
легенда
theothersteve7 31. mar. kl. 13:45 
Would love to have a version of this that is compatible with a long modlist. Been beating my head against it for a while now and I still can't figure out why this mod seems to prevent factions from spawning in world creation.
Victor 31. aug. 2024 kl. 14:31 
Hey, could you make a mod that does the opposite? Like making it so there's a max of 3 or 4 ideologies per planet.
Inquisition Time! 28. apr. 2024 kl. 0:36 
Silly question, but does this mod have any problem with vanilla faction expanded tribals or any other ideology development mods? just asking because after adding new factions they start with the default wild men ideology.
Yoann 9. dec. 2023 kl. 3:02 
Can you do that pawns without faction can sometime have a unique ideologie too? (for now they always have ideology of a main faction)
Columborax 18. maj 2023 kl. 5:48 
Makes me a bit sad that most ideos end up being the same with a precept or two difference, but works great otherwise!
cralis7 9. feb. 2023 kl. 19:32 
I finally got back to Rimworld (blame work) and did a bunch of testing and it looks like it is some sort of interaction between this mod and the Vanilla Expanded Saurid faction mod. I removed that and everything started working as intended. Of course, without this mod and only the Saurid faction mod most of the populations disappeared anyway so something is screwed up there.
Densevoid  [ophavsmand] 6. feb. 2023 kl. 14:26 
KemonoAmigo. I haven't done any complicated tests, but I have checked that these new ideologies are completely removed if you don't take one of these pawns for yourself.
KemonoAmigo 29. jan. 2023 kl. 13:27 
Isn't this going to eventually completely fill the idelogies tab with ideos no one uses? Or are these unique ideos deleted once the beggars/crashed pod victims/etc leaves the map/dies/gets converted to another ideo?
The Beast 5. jan. 2023 kl. 23:04 
Привет игра стала лучше спасибо :)
Densevoid  [ophavsmand] 4. jan. 2023 kl. 12:20 
HeydocHawke, ну вот я в последнее время увлёкся стилем игры когда в колонии пешки имеют разные идеологии. Типа там праздников больше, ролей. Не сказать, что пока получается активно и эффективно этим пользоваться, но сама возможность привлекает. К тому же устал от попыток придумать свою собственную идеологию и беру при старте одну из уже существующих.И вот тогда эта идея появилась, что круто было бы, если бы игра регулярно предоставляла новые идеологии и была возможность нарваться на что-то интересно и типа там укоренить это в своей колонии.
HeydocHawke 4. jan. 2023 kl. 11:26 
обязательно попробую мод:steamthumbsup:даже не задумывался о том что идеология фракций фиксирована в игре
Densevoid  [ophavsmand] 4. jan. 2023 kl. 11:02 
FlatronWS, я провёл эксперимент. Призвал попрошаек. А когда они ушли, сохранил игру и проверил файл сохранений. Там никакой информации об этой фракции и их идеологии не сохранилось. Хотя если персонаж с уникальной идеологией как-то запомнится игрой, то скорее всего и его идеология тоже. Но по идее это только немного на развер файла сохранения должно повлиять, ну и на время сохранения/загрузки. Но как бы игра и так постоянно всё больше и больше информации начинает хранить в ходе партии. Будет чуть больше.
FlatronWS 4. jan. 2023 kl. 9:10 
А множество идеологий влияют на производительность, или есть какой нибудь предел количеству идеологий?
Densevoid  [ophavsmand] 4. jan. 2023 kl. 3:12 
An Ol' Spicy Keychain, yes, I've been thinking about that. And it's not difficult to do. Maybe someday I'll add a slider to the options with a chance to use the existing ideology.
An Ol' Spicy Keychain 4. jan. 2023 kl. 1:37 
cool idea, do you think you could make it so that independent factions still have a chance of using existing ideologies though?
Densevoid  [ophavsmand] 3. jan. 2023 kl. 5:24 
cralis7, I caught a similar effect when I use the My Little Planet mod. Even if I twist the population density to the maximum, it still feels like there are very few cities. But maybe this is an illusion due to the fact that the planet is small.
Karkino 3. jan. 2023 kl. 5:06 
@cralis7 thats a modlist problem... it has happend to me a lot with multiple mods... rearrange it and should work... or in the creation of a new world delete some factions (that could solve it without creating a new modlist):happycthulhu::steamthumbsup:
Densevoid  [ophavsmand] 3. jan. 2023 kl. 0:30 
cralis7, did you install a lot of fractions at the start or what? It's hard for me to believe that this mod can affect the number of towns.
cralis7 2. jan. 2023 kl. 19:16 
The only problem with this mod is that it makes it so that there is only one town location for each faction, whereas there is normally 4 or 5 per faction. So unless you add a couple hundred new factions, a regular map is going to look really sparsely population.
Ickura 2. jan. 2023 kl. 17:34 
Finally! I've been waiting for a mod like this for so long. THANK YOU!
Densevoid  [ophavsmand] 2. jan. 2023 kl. 4:33 
Begginer, changes in the code are minimal. The mod simply ignores the condition under which an existing ideology is assigned to a new faction. It should work even with old saves, but it will only affect those fractions that will appear after installing the mod.
Begginer 2. jan. 2023 kl. 3:51 
I have yet to test it with my main modpack but can you tell us about the compatibilities of this mod? Love it!
Densevoid  [ophavsmand] 2. jan. 2023 kl. 1:48 
I have tested the mod so far only in some of the simplest cases. But it works even better than expected. I thought that each new ideology would persist forever and increase the size of the save file. And it would be even worse if these ideologies accumulated in the list of ideologies in the game. But none of this is happening. The game itself cleans up temporary factions and the ideologies associated with them. So I hope that the mod will work properly and will not throw up any unpleasant surprises.
Omega 2. jan. 2023 kl. 0:19 
If this works for me, then 10/10.
SaberVS7 1. jan. 2023 kl. 20:26 
Hello, Based Department?
GhostLiner 1. jan. 2023 kl. 11:14 
This is exactly what should be in the base game
evil yaoi wizard 1. jan. 2023 kl. 8:47 
THANK YOU