Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Khorne Mods Compilation
1.124 kommentarer
sanc4137 19. aug. kl. 22:57 
@Trajann V
Just had one graphical glitch I came across, and yes I made sure to only run the game with this mod and the required mods (Mixer's Unlocker, Local Recruitment for Warriors of Chaos, and MTC).

The unit, Ka'vuul The Defiler (Kdaai Destroyer of Khorne) RoR, has spazzing and stretching graphical glitches when the texture are loaded from far away. When up close the textures are fine and quite beautiful but the graphical glitch is really immersion breaking. I also happen to notice when highlighting the unit, the graphical glitch/corruption changes slightly making it more distracting (idk if this means anything for the model).

All the other units look perfect and I have tested this with low and ultra settings. Anything I can do to fix this or is this because of the latest patches?
Skarbrand the Exiled 19. aug. kl. 9:11 
Please correct me if i'm incorrect @Trajann V
Skarbrand the Exiled 19. aug. kl. 9:10 
@Hunter671 he was in a interview with a mod reviewer youtuber regarding that and he said the other chaos gods didn't really appeal to him like Khorne did
Hunter671 18. aug. kl. 18:37 
Is there a future for the other chaos gods? If not no worries this is an awesome mod!
Anthaderas 18. aug. kl. 12:24 
I love idiots, how may I help ? xP
the Child of Night 18. aug. kl. 8:44 
do the mods NEED the local recruitment mod?
Trajann V  [ophavsmand] 18. aug. kl. 1:01 
@Augustus
I'm not sure what unit you're talking about? I haven't made a singular skullcrusher.

@TryItAgain
I can recruit the mutalith just fine, and for the heroes to show up you need mixu's unlocker enabled.

@II la batt (a) pvt Worldblitza
I can run the mod just fine, you either don't have the most recent version, or another mod is causing conflict.

@Magi
The names are coded to be used with Khorne factions, so for any other faction the names are blank. You can simply just rename them.

@Anthaderas
I've looked at MCT, but it's far too complicated for me to understand. I'm a complete idiot when it comes to anything script related, which MCT is.
Anthaderas 16. aug. kl. 3:33 
Hey ! A compilation is an awesome idea, for you as for us. For fixing, tiding it up, having a shorter modlist, etc.
Could you get to the next step and proposing a MCT compatibility, giving us the option to allow disallow certain mods from the compilation instead of having to subcribe to the wanted mods individually, what this compilation was the counterpoint of.

If ever you can, it would be greatly appreciated.
Kiro Tempest 14. aug. kl. 2:36 
i really love the mod but i just found out that i cant build these units in a outpost of a friend thats kinda sad
Magi 13. aug. kl. 14:23 
any reason for missing names, etc. from the legendary lords?
II la batt (a) pvt Worldblitza 12. aug. kl. 22:58 
hi i am problem starting the game when the mod is enabled

i get the message

the following mods cause a crash to a database
Trajanns_Khorne_Compilation.Pack

the first invalid database record is
traj_brute_skill_effect_melee_inf_gorefeastenabletraj_brute_skill_effect_melee_inf_gorefeast in table
effect_bonus_value_unit_set_unit_ability_junctions_tables
and pack flie Trajanns_Khorne_compilation.pack
WarBlackstone 10. aug. kl. 21:27 
why does noone give the other chaos factions this much love....great mods are the mp compatible ?
TryItAgain 9. aug. kl. 12:28 
@Trajann, I play Skarbrand. I didint try with an another lord.
Augustus 6. aug. kl. 6:15 
Requesting for singular Khorne Skull crusher to multiply its entities to match the Riding Khornish skull crushers.
Trajann V  [ophavsmand] 3. aug. kl. 16:33 
@TryItAgain
Which lord are you playing as?
TryItAgain 3. aug. kl. 7:08 
Hello Trajann ! I love your mod and i use it since your made it, but recently i decide to play again and i wasnt able to build some unit and heroes anymore. like the mutalith and the blood saurus veteran and more... Do you think its because I don't have the dlc ? As i remember, I was able to build the mutalith before the devs made the fews DLC but not now.
I can see him in the Roaster menu but not in the building that he can be built.
Thank in advance for your help, you always made good works !
The Neverchosen 1. aug. kl. 23:05 
This may actually get me to play Valkia over Sigvald or Archaon-Chan I do love enough units to make my head spin
Trajann V  [ophavsmand] 28. juli kl. 23:33 
@Saikyoku
The model issue for the Bloodtusk should now be fixed. I couldn't find any issue with the Skullbarge

@NoNameTemper
Not likely, as I don't have much of an interest in Tzeentch

@daredevil83
Not that I'm aware of
daredevil83 27. juli kl. 8:58 
is there a sfo version for this? looks amazing!
NoNameTemper 17. juli kl. 1:56 
honestly man i lvoe this! made me love khorne..... But can you also do this for Tzeench??? like i beg you. im not good at modding by any means. i just love tzeench so much but hate playing as them compared to khorne or woc
ereb 15. juli kl. 16:50 
Has anyone seen a submod for chaos warriors? Making it possible to hire units normally (for this faction)?
Saikyoku 9. juli kl. 11:17 
Okay Thanks u! I'm asking because some Saurus like the ones I mentioned are considered Daemonic units in some upgrades, so I was thinking that all Khorne Lizard units (or almost all) should be Daemonic units, but that would give them a physical resistance buff, so I'm thinking that might be intentional.

Then I have two unit bugs after I tested in custom battles. I don't know if I'm the only one or not, but the Khorne Skullbarge and the Bloodtusk of Khorne (Ogre monster) have bugs that crackle on the map/background or decor

If this is the case for you, it is possible to fix it ? Thank you!
Trajann V  [ophavsmand] 7. juli kl. 22:27 
@The Observer
Good to know!

@Tepok20
I'm aware, I can't fix it until AssetEditor is updated. It's currently broken.

@AorusRathband
I believe some aspects are, like the basic units. But anything that's spawned via script (RoR's and characters) require a new campaign. And I have no clue, I know nothing about that mod.
AorusRathband 7. juli kl. 18:01 
Amazing mod!, just two questions.

It's save game compatible?
It's compatible with Mortraus Godslayer mod?
Tepok20 7. juli kl. 15:51 
the bloodtusk of khorne is glitched, it does a spasm when you zoom out too far
The Observer 6. juli kl. 10:11 
@Trojann V it's working without any mods (atleast for me)
Trajann V  [ophavsmand] 5. juli kl. 20:41 
@The Observer
I'm honestly not sure. I own all DLC so I've never had to think about it.

@Saikyoku
The trait only affects units considered "daemonic", which the Kroxigors aren't.
Saikyoku 5. juli kl. 13:32 
Hello, just want ask why the Kroxigor units don't have the Hellblade with the unique trait "The Charred Host" of The Charred Judge, thx u!
The Observer 2. juli kl. 12:59 
i got question, do i need a DLC to use this mod?
Trajann V  [ophavsmand] 21. juni kl. 21:23 
@Conley125
I've tested this before, and encountered zero issues. There's likely another mod you have enabled that is causing the problem.

@SFH
Go ahead!

@steelgamercd147
I don't make submods.
steelgamercd147 21. juni kl. 5:16 
can you make this work with sfo ?
SFH 21. juni kl. 5:15 
Hello, could i use yours Thumbnails for x2 unit size submod? But with words only that shows that its a submod
Conley125 20. juni kl. 22:21 
this mod breaks Chaos Rifts spawning in Realms of Chaos version of the campaign... only if you're playing as khorne obviously
RENEKTON 18. juni kl. 16:39 
Trajann V - thx for fixing it ;)
Trajann V  [ophavsmand] 18. juni kl. 1:47 
@Augustus
The Skullbrute is meant to be a SEM, so increasing it's unit size makes no sense.

@RENEKTON
Thanks for the heads up, the issue should now be resolved!

@Pand3miC SK
I'm not sure what unit you're referring to?

@Blood for the Blood God
As far as I'm aware, the mod runs fine.
Blood for the Blood God 17. juni kl. 6:53 
Wil this mod need update with the latest update?

Technically, the update doesn't touch units, but what about the new compression method?
Pand3miC SK 9. juni kl. 19:40 
there is a bug with that infernal machine of renown the textures bug out like crazy
Joetanium 7. juni kl. 17:16 
Any chance you could make the Khorne Dwarves available to the Chaos Dwarves?
RENEKTON 7. juni kl. 12:10 
Hi, Trajann's Ruined Hunter in this Mod dont get his first item "Hunters Talisman" at rank 12 - can you check it and fix it maybe - would be nice ;).
Augustus 4. juni kl. 7:26 
Yow. I think you need to increase the numbers of the riderless Skullbrutes like atleast match the rider ones.
Augustus 2. juni kl. 4:49 
Weird. It just stucks in within the forest. Bruh maybe its a game problem in the forest. It feels impossible to be a mod conflict.
Trajann V  [ophavsmand] 1. juni kl. 16:50 
@Augustus
I'm not encountering any sort of issue like that?
Augustus 31. maj kl. 6:38 
Dreadquake mortar of khorne has a problem to move.
Trajann V  [ophavsmand] 29. maj kl. 15:52 
@senf71
I'm not sure, I've never tested it.
senf71 27. maj kl. 12:50 
Is this stable in Multiplayer? Is it known to cause Desyncs?
Trajann V  [ophavsmand] 25. maj kl. 16:50 
@The One True Morty
I don't know who that is. But if it's a modded faction, then the RoR won't show up. It's only designed for vanilla factions.
The One True Morty 25. maj kl. 10:30 
RoR aren't showing up in menu as well. Playing as khaarn
Trajann V  [ophavsmand] 18. maj kl. 17:36 
@ZombieNation
No immediate plans to, though I do agree that it technically makes sense for them to have access. It might be something I look at in the future. As for how to add them yourself, it's a little hard to explain as some units are vastly simpler than others. Adding a simple infantry unit is much easier than a RoR, and especially a character. It's a little more complicated than something I can easily explain here. If you really have your heart set on it, you can shoot me a message on discord and I can try and guide you through it.

@Liu Yuhan
I'm assuming you're referring to regiments of renown? In which case, like all vanilla RoR's, all of mine can only be recruited once. If you want them to be unlimited, using RPFM, in the main_units table change their campaign cap form 1, to -1.
Liu Yuhan 16. maj kl. 11:22 
How many legendary elite units can only be recruited once, and how can I modify them to be recruitable every ten turns (like other elite units)?Please🙏
ZombieNation 12. maj kl. 3:09 
Any chance to have this added to Norsca, please? (As they have Khorne as a god to worship)

That or a guide to get them added? As I've tried to add your mod to Norsca, but hasn't worked so far.