Divinity: Original Sin 2

Divinity: Original Sin 2

Slipping Immunity
8 kommentarer
Police officer Bob 27. juli 2023 kl. 1:53 
Damn, that is a shame.
Null  [ophavsmand] 26. juli 2023 kl. 16:23 
I'm sorry to say that our mods are incompatible. This is directly from the 8 Max AP mod you had mentioned.

"Only affects players, not summons or enemies. Modifiers "_Hero" stat entry, so any other mod that does that will be incompatible (none that I know of so far). Works on existing saves, and can be removed."
Police officer Bob 24. juli 2023 kl. 11:36 
Hi, I would like to report a bug while using this mod. When I have this mod enabled, it disables the 2 extra AP containers from the mod 8 max AP, so that I have the basic 6 max AP only. Could you please fix this, if possible?
Null  [ophavsmand] 22. juni 2023 kl. 7:41 
You're welcome yungfucius. The mod works by enabling a flag for SlippingImmunity prior to a character being created. It is similar to Lizards being able to dig innately and will not be displayed anywhere.
yongfucius 17. juni 2023 kl. 20:53 
Thank you for your mod! How do I know it's applied? I cannot see any buffs or status.
Joseph Belmont 7. maj 2023 kl. 6:54 
This mod is perfect because when you upgrade your boots with nails, they become white and there's no way of changing them back to their original color.
Null  [ophavsmand] 7. jan. 2023 kl. 14:51 
Thank you for the comment ZX-DX. That’s exactly what this mod is for, to replace the tedium of carrying nails and adding them to your new boots everytime you upgrade.
ZX-DX 7. jan. 2023 kl. 14:18 
for anyone saying "This Is So Broken" note that the same thing can be done by crafting together some nails and boots. So this is more of a QoL mod