Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
May I also interest you in "bulldose planets and create thrall world" for all your post-conquest remodelling needs.
been using it since uh... i 3.8
Nothing that should cause a problem, I've used it at 3.9 fine, and it has no conflicts/overrides with vanilla, or any other mod.
Do remember that auto pop resettlement will work over time, especially if you only have 1 or 2 unemployed, so once you have moved the bulk you should not need to go back, the auto system will take care of the growing pops.
the thing is, i find myself playing some form of empire which ends up resettling all the unemployed pops from all the planets to ring worlds after the mid-game; for this case the there are two additional steps through the menu ("current target ringworld", "resettle unemployed pops") which makes the whole thingy quite tedious; it would be awesome if some mechanic could be implemented to avoid this (set MAIN target, and the a decision directly to resettle unemployed pops to this target). just some food for thought :)
otherwise, thanks for the mod so far!
Not sure, is working fine on its own from my end. Possible steam workshop corruption, try unsubbing and resubbing.