安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






On The Island, Blood Moons cause the old 50,50 overspawn bug. We tested this for 2 real life months to be sure.
When the Blood Moon occurs, obviously it promotes all dinos with an alpha variant to alpha for the night. The problem is, once all those raptors, rexes and carnos are promoted to alpha, the game now thinks there's not enough of the regular (non-alpha) kind and starts spawning them en masse. We then start getting about 100+ of them on the beach at 50,50 AS WELL AS a literal death ball of rexes, carnos and raptors in the SKY at 50,50. This death ball is also often 50-100 total of raptor/carno/rex in alpha and regular variant.
We disabled the mod on Weds, July 12th and it is now Sunday July 16 (2023) and the overspawns haven't happened a single time since.
still an amazing work
"Dino Changes
- All ALPHA-Dinos can now destroy any structure
Moon Events
- Bloodmoon: All Dinos transform into their Alpha Variants if they have one"
admincheat scriptcommand stopmoon
admincheat scriptcommand startblood
admincheat scriptcommand startblue
admincheat scriptcommand startharvest
admincheat scriptcommand startdouble
admincheat scriptcommand startquadruple