Total War: WARHAMMER III

Total War: WARHAMMER III

Please Remember Endgame Settings 6.3.1
66 kommentarer
Lain 29. sep. kl. 14:57 
Thanks for the quick respons! =)
LordOmlette  [ophavsmand] 29. sep. kl. 13:04 
Sorry guys, completely missed that. Should be good now
DeaDBreaD 26. sep. kl. 18:08 
yes, the 2 new unusual locations purple hand and chaos portal are not saved.
Lain 25. sep. kl. 9:43 
aaand we need and update cuz it refuses to save the disabling of the 2 new options added with the minor update :D
LordOmlette  [ophavsmand] 28. aug. kl. 9:37 
@MochiLord did you test this using only this mod, or were you using other mods as well? The first parts of the Chaos invasion happened, and only the final crisis didn't?
MochiLord 25. aug. kl. 12:16 
注意:此mod会导致【Chaos Invasion Mod】失效并无法触发终末危机!
Note: This mod will cause the 【Chaos Invasion Mod】 to become ineffective and unable to trigger the final crisis!
Patchy 16. juli kl. 13:53 
Reporting CTD on load before even getting to the splash screen with just this mod. I really can't imagine it's this mods fault to be honest, but thought I'd report it anyway in case anybody else happens to come across the same bug.
bushez 18. juni kl. 21:26 
Hooo it's from mixer sorry i was sure CA added it.

Thank you
LordOmlette  [ophavsmand] 18. juni kl. 21:19 
@bushez - OK, I wasn't using Mixer in my test campaigns so I completely missed that, thank you for catching it. The next time you want to start a campaign, remember to make sure that slider is set to the value you want, and this mod will remember afterwards. (The frontend can't pull the value from an existing campaign)
bushez 17. juni kl. 23:34 
LordOmlette  [ophavsmand] 17. juni kl. 23:22 
@bushez - I don't understand, where are you seeing faction potential bar?
bushez 17. juni kl. 22:53 
they added faction potential bar, can you add it to the mod too please ?
Gash 6. juni kl. 5:20 
does this mod work in MP or is there another mod?
Wolfen 25. mar. kl. 12:02 
Thank you for the quick update.
golemm 4. mar. kl. 8:48 
Thanks!
LordOmlette  [ophavsmand] 2. mar. kl. 10:23 
(uploaded a new screenshot just in case)
LordOmlette  [ophavsmand] 2. mar. kl. 10:16 
@golemm - it's the campaign settings for Immortal Empires, which you can reach by hitting the Campaign Settings button, which you would see regardless of what mods you're using.
golemm 2. mar. kl. 7:37 
I have a question about the picture of the menu interface you show above. Where can I actually see this? Is this layout due to your mod or is it default? I just have slides for battle / campaign difficulty as a default. If I dont see the above layout I assume your mod is not worky, right?
Boshty 25. jan. kl. 8:59 
LMAO I feel you man. I've learnt to scour the settings like a fine tooth comb before clicking start. I get so mad at myslef 50 turns in when I realise I made a silly goof
Crimson ReapeR 21. dec. 2024 kl. 2:31 
does work btw, dont know why it wasnt when i messaged before, it might not have updated for me properly then
Wolfen 19. dec. 2024 kl. 11:32 
Just fucked up two campagins in a row... made me search, i didn't thought such a thing exist.
Thank you very much.
LordOmlette  [ophavsmand] 15. dec. 2024 kl. 2:13 
I don't see how it could be Dynamic Disasters reloaded or MCT. I'll need more time to confirm though
LordOmlette  [ophavsmand] 15. dec. 2024 kl. 1:58 
@Crimson ReapeR - did you start a new campaign after the mod updated?
Crimson ReapeR 15. dec. 2024 kl. 1:40 
for me its still not working, the only thing i can think is that its incompatible with dynamic disasters reloaded? they used to work fine together when i used them before 6.0, and dynamic disasters reloaded is based more on MCT options so i dont know if they would even interact?
LordOmlette  [ophavsmand] 13. dec. 2024 kl. 12:10 
I'm still recovering from food poisoning so I may have missed a few cases. Doublecheck your settings next time you start a campaign
Crimson ReapeR 13. dec. 2024 kl. 9:13 
think it does now
LordOmlette  [ophavsmand] 26. aug. 2024 kl. 1:10 
@NeoKorp - nope
NeoKorp 26. aug. 2024 kl. 0:37 
Does this mod need an update?
LordOmlette  [ophavsmand] 28. juli 2024 kl. 12:46 
@Ajax all of Wōtanz' mods are already supported. If you want to say "this setting is not saved" you need to be explicit about which setting, which mod, what value you set, and what value you expected.
Ajax 28. juli 2024 kl. 12:36 
Wōtanz mod adds a setting to give crisis factions all their faction research. This setting is not saved. Is it possible to add this to the saved settings?
esp 19. juli 2024 kl. 12:09 
Goated mod
Iceobeasty 5. juli 2024 kl. 7:59 
can confirm works in a modlist of 345
JP 24. maj 2024 kl. 2:07 
@Xeonzs I can confirm for you it works with a modlist of 144..
melta 11. apr. 2024 kl. 0:22 
LOL he's not even in the triple digits yet
Xeonzs 3. apr. 2024 kl. 14:25 
Just wanted to confirm for those wondering: this works fine with a modlist of 47.
Lufian 31. mar. 2024 kl. 14:37 
the best mod on the workshop
LordOmlette  [ophavsmand] 31. mar. 2024 kl. 13:39 
Everyone else, please doublecheck your endgame settings next time you start a new campaign. I added support for Wōtanz' mods and everything should work seamlessly, but who knows
LordOmlette  [ophavsmand] 31. mar. 2024 kl. 12:41 
@Sevatar - The Rafford the Wolf lord-only mod doesn't list Mixu's Mixer as a required mod, but it is. If you enable that mod as well, then this mod will work just fine with that one.
NeoKorp 17. mar. 2024 kl. 2:43 
Works fine.
*sniffa sniffa like a certain whale VTuber*
LordOmlette  [ophavsmand] 9. feb. 2024 kl. 17:22 
@mattwobes - whomp whomp

@lc07g - thank you for the heads up, l will try to look into this soon
lc07g 9. feb. 2024 kl. 16:14 
Here are some mods that contain additional end game scenarios:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3063578757
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2992151723
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025794304
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2994125698

The author made a series of mods that provide additional end-game crisis with settings (enable/disable, enemy strength, triggering turn, etc.) when starting new campaigns, alongside vanilla crisis.
mattwobes 7. feb. 2024 kl. 15:29 
had my end game set at 50-70 turn 73 nothing happened..
LordOmlette  [ophavsmand] 19. jan. 2024 kl. 9:34 
@llllllllllll - works just fine for me. And since no one's listed any of these mods that contain additional end game scenarios, guess there's no reason to investigate further.
llllllllllll 19. jan. 2024 kl. 8:57 
Doesn't work, at least not with mods that introduce additional end game scenarios
Grovilator 14. dec. 2023 kl. 11:42 
Thanks for the update. It works with immortal empire extended now. that's great :)
LordOmlette  [ophavsmand] 7. dec. 2023 kl. 20:27 
@RobbySin - it will work automatically assuming you've actually changed any of the endgame settings.
RobbySin 7. dec. 2023 kl. 20:12 
Does this just work automatically or do I need to do something?
Judah Warrior 8. sep. 2023 kl. 8:57 
awesome!
LordOmlette  [ophavsmand] 31. aug. 2023 kl. 13:18 
Everyone: the UI changed in 4.0.0, so please doublecheck your endgame settings before you start a new campaign
LordOmlette  [ophavsmand] 31. aug. 2023 kl. 13:17 
@ThatJungleGaren - works on my machine.

@Sevatar - I'm sorry, I don't know how I missed your comment earlier. I'll throw it in the queue of things to review