Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fimir
623 kommentarer
Rhox For 18 timer siden 
It already is. If you/re suffering from some DB problem, it's your other mods or old pack in data that is causing the problem
Ulysses the Wanderer For 19 timer siden 
Heya I love Kroll and generally this mod, is there any prospect of this mod getting updated for the 6.3 version?
TheRexYo 2. okt. kl. 0:51 
It would be nice if the Fimir starting traits were a bit more powerful now that the base-game traits have been improved. Looking at "Flaithmor Paragon" and seeing a flat +20 AP Weapon Strength is a bit underwhelming lol.
Rhox 27. sep. kl. 18:47 
Muculent Broth//Gotcha. Thanks for the report
Muculent Broth 27. sep. kl. 17:17 
There's a typo in the description for the Slave Elite research. Should be "barely", not "bearly".
Scarlett Lich 26. sep. kl. 11:11 
would love the third Fimir lord for a new campaign and also so I can fight them more often they're such a cool faction :3
Joust 20. aug. kl. 23:08 
@Captain Magma True, but the planet's equator was a warm swampy mud-band around the planet which served as their actual ancestral home, the frozen regions were home to other primordial races like the Dragon Ogres.
Rama 20. aug. kl. 5:11 
Hello,are there plans to add male legendary lord,look like Krolls?the male legendary lord name can be use Balor?magic eye lord Balor.:steamhappy:
Captain Magma 19. aug. kl. 16:06 
@SpiralRazor Fimir existed since before the Old Ones arrived in lore. The Old Ones moved the planet closer to the sun, increasing the temperature. Fimir are actually quite used to colder worlds.
SpiralRazor 14. aug. kl. 15:27 
@Doomed World Fimir inhabited bogs, swamps, fens and moorlands....why would they have snow attrition since its not their native habitat and .....they are part lizard, which is a no go for cold.
Rhox 8. aug. kl. 0:58 
Naldor//You're right, several of them are missing, I'll add them.
Naldor 8. aug. kl. 0:32 
Slaanesh blessing that should give you instantly seeker chariots of Slaanesh does not work. They are not in the summon pool so using that choice does nothing. Otherwise so far very nice mod. Maybe some unit mass could be nerfed. Seems little overtuned
Doomed World 17. juli kl. 22:41 
Could Fimir get immunity to frozen attrition
Liara 19. juni kl. 17:13 
The Boglar Shaman's "hat" have some sort of LOD issue. When you are very zoomed in it light's up in glowing green like a traffic light.
the gnome warlord 18. juni kl. 17:02 
the faction isnt showing up in the immortals rising or ANY OTHER
ErraticPterodactylTTV 16. juni kl. 19:24 
I assume the team is aware that the portraits for the Fimm Finmor and the Fimiarch Noble are bugged? They work in campaign but in battle are frozen save for the occasional blink of an eye.

That's the only bug I've noted; mod otherwise runs great. If you're ever wanting to expand it, would suggest a few more Boglar units, now that there's a greater variety of Gnoblars to model them on.

@Slimey Kiwi

It's a midpower faction. Not overpowered, but perfectly capable of competing.
jamie_van 11. juni kl. 21:46 
I have tried uninstalling and reinstalling the mod it seemed to work at first, but them broke again
jamie_van 11. juni kl. 21:46 
The game keeps crashing when I use this and the lua mod log says some of the files are failing to load?
SlimeyKiwi 2. juni kl. 13:01 
Would you guys say this faction is overpowered? Strengths/weaknesses?
stevens2222 30. maj kl. 2:02 
Hi, you're doing a great job, but you could update these factions, Albion, Fimir, Araby, update campaign mechanics or add new ones or two new units, playing with these factions feels very empty.
raw666 28. maj kl. 15:30 
@Datboi
Can you provide more details. Do you have the mod configuration installed as well, you need it to activate it in game and activate mods? Are you sure they downloaded. Sometimes mods will refuse to install though stated they did. In that case, you may need to force a reinstall of all game files.
Datboi 28. maj kl. 14:15 
Anybody know how to get this mod to work? Installed his mod, got Mixer. But this faction doesn't appear nor any of the lost factions mods. Anybody know what im doing wrong? Tried disabling all mods except this one and Mixer and it still didn't appear
Saetch 26. maj kl. 7:32 
Hey! This mod kind-of sorta works in mutliplayer campaigns, but not really. You can play Fimir and I did, but unfortunately you will be stripped of all your faction bonuses and your legendary lord that is replaced by a generic norsca one. The armies will be reduced to the lord with a single unit of Fimir and you don't start with an owned settlement. Fortunately, both faction starts can deal with that through instant recruitment. It's hella tough, but you can make it work and have generic Fimir lords lead your armies and you can turn the empire into a swamp with your friends.
EnumaEllis 15. maj kl. 13:55 
Also, I think those Apprentices and caster character should get barrier. This faction is so squishy and it is difficult to set up reliable and stable regions of power. The apprentices cannot match enemy range nor rate of power, so getting some semblacne of barrier, like 500 health and for the heroes 1000, would be enough to help them out.
EnumaEllis 12. maj kl. 4:55 
Can the apprentices not have arching fire in some form? They are the equivalent of handgunners, and it's really difficult to reliably use them.
tehswordninja 6. maj kl. 1:21 
Sorry if it's been suggested before, but might Troll Hags (and River Trolls) fit the faction?
Ada Dong 22. apr. kl. 20:58 
Is Kroll just meant to be completely unable to get through gates or is this just a huge oversight by the creators? lmao
killjoint666 10. apr. kl. 10:34 
Weird thing. I loaded up the Rancor Hold faction, and it showed every faction in the diplomacy window. The map fog was still there. I checked the Tendrils of Doom as well, same thing. Is this a feature of the race or just a bug?
Renegade Rabbit 7. apr. kl. 22:36 
I recall the Fen Beasts having "Horrible Regeneration" which revived dead entities, ass opposed to standard regeneration. Was that an SFO thing or was it downgraded here as an unannounced change?
Rhox 5. apr. kl. 6:13 
Your mod is not updated. Resubscribe. Or force update
Finneg4n 5. apr. kl. 5:08 
Hey!
Unfortunately something is still wrong with this mod, I'm getting this info:

The following mod cause a crash to the database: ovn_fimir.pack
The first invalid databese record is 260500051 in table building_level_armed_citizenry_junctions_tables and pack file ovn_fimir.pack
The application will terminate now.

Please, help us to have fimirs in our campaigns again :)
Rhox 4. apr. kl. 6:39 
Script Break. Try with minimum amount of mods
Garvei268 4. apr. kl. 6:36 
i dont have any city or legendary lord when i initiate the campaign
Munia 30. mar. kl. 10:22 
for the old world bug were there is no tech tree just unsubscribe and re-subscribe to the old world campaign mod.
A Good Boy 30. mar. kl. 1:13 
@PoisonClaw if i recall from a video its mechanical only
PoisonClaw 28. mar. kl. 7:19 
I am wondering. Does Kroll also grow in size with the mass growth or is it only mechanical and not visual?
Rhox 27. mar. kl. 23:39 
Startpos thing. Nothing we can do about it. Wait for ChaosRobie's update, or update yours if he has updated it already
patryk_wesierski16 27. mar. kl. 23:38 
For some reason, Fimir don't have acces to technology in Old World campaign

Research button is gone and Notification bubble brings us to empty research tab
gamestopjesus 27. mar. kl. 12:05 
love it , would love like many others to see it work in the TOW but id rather just have the halflings back the Moot is missed. OVN rules
Rhox 21. mar. kl. 17:36 
Likely case is you ignored required items and haven't activated Mixer, or using another startpos mod
AutotheDerg 21. mar. kl. 17:18 
i cant get the mod to load properly, like it wont show up in the campaigns and only in the skirmish battles
Sin 17. mar. kl. 22:42 
As feedback / Request, Would you consider giving bog octopus units the constrict effect that Kroll has?

Also maybe slightly better economy ( and not use the Norsa horrible Econ ) if not too much trouble
Rhox 16. mar. kl. 20:04 
No, we can't and we won't
We can't as that is startpos that is something in the Mixer
We won't as we don't want to ask Mixu to do additional things while we're doing nothing on it
SHINGLES 16. mar. kl. 13:18 
can you make the minor factions playable?
DeadRice 14. mar. kl. 17:35 
Please make it compatible with Old World pls
Naxos 8. mar. kl. 5:54 
I had a thought, but wouldn't oxyotl's mechanic work relatively well for Fimirs ? As in go about the map to scare order factions, establish hidden spots in the fog within settlements and whatnot ?
KidouKenshi22 27. feb. kl. 12:03 
is there noway these mods add mp support???
imma dead. 26. feb. kl. 13:23 
For some reasons, this mod mod changes trees and grass in all Empire and Southern Kingdoms territories (pine woods for a mangrove like in swamps). Only this mod, others OVN races work fine. Is this intended or some bug/incompatibility?
Rhox 21. feb. kl. 20:32 
Should be. Unless you're using some other mods that break ours. (I haven't tested with lost world though)
Illegal FQ 21. feb. kl. 20:20 
Works with all other O N factions?