Scrap Mechanic

Scrap Mechanic

Impact
38 kommentarer
BraveCaperCat 16. aug. kl. 5:18 
none of the things that are supposed to have UIs have UIs
the models used in the icons are not at all like the ones I see when placing them down (rocket radar looks like a logic gate and homing missile launcher looks like a blue spudgun facing up)
and the homing missile launcher kills me instantly
GinormousCthulu 9. feb. kl. 10:39 
nevermind
GinormousCthulu 9. feb. kl. 10:35 
how do i get rid of the stupid bubbles
pica 28. okt. 2024 kl. 14:58 
is it possible to stop in any way incoming rockets
PoopyPantsEsquire 13. aug. 2024 kl. 8:12 
the firework launcher works in creative, but it doesn't fire at all in a custom game
AK006  [ophavsmand] 30. maj 2024 kl. 12:06 
@Kapitan_Dawii: The electric or logic bomb randomly disconnects interactables (for example logic gates, seats, engines or switches) in the affected volume. This means that any creation that is inside the sphere will be uncontrollable in a matter of seconds (because f.e. steering connections and engines controls are deleted). Keep in mind that the creation hit by this bomb will not be restored upon leaving the bomb radius (the logic is destroyed forever).
Dawii 30. maj 2024 kl. 10:13 
what does the electric bomb do in the detonator?
Privar21 30. jan. 2024 kl. 14:15 
Hello there!
I have a recommendation for something cool to add to the mod.
A block that can cut other blocks, like a laser, but only on direct contact.
It'd allow for a lot of cool things, like mechs that can attack using punches, and cars that can ram into creations to destroy them.
trk9 26. jan. 2024 kl. 15:31 
Hi! all I wanna suggest for this mod is some better sound effects for electric explosions, throwing bombs, fireworks etc. cause currently without them it seems kinda bland
Privar21 8. dec. 2023 kl. 8:42 
Hello again, sorry for the frequent messages, but I have a minor problem with the new detonator. My monitor is 21:9, so the slime-covered effect on the screen just ends at the edges.
(image: https://ibb.co/GTVv16W )
Privar21 7. dec. 2023 kl. 11:32 
Hello again, thank you for replying to my comment. I haven't found any method to make it work, so I think I'll stick to regular mech fights with people inside them. In the meantime, I thougth of another thing that I think would improve the game, a controller, but with a higher max speed. Again, I have no idea how modding this game works, it could be one line, or it could be impossible, I don't know but I'd appreciate it. Thanks for reading, again.
AK006  [ophavsmand] 7. dec. 2023 kl. 11:17 
@Privar21 HUN: First off all: Thank you! Sorry it's been nearly a month since you posted your request. But if you still have the same problem I'll try to help you. Right now I think I'll probably add a new part similar to the Signal Transmitter (that's currently not solving your issue because controllers behave differently in loop mode for some reason). But I can't pinpoint an exact date nor can I guarantee I'll figure it out.
Privar21 10. nov. 2023 kl. 17:31 
Hello there!
I love the mod, but I ran into an issue.
I want to make long-range mech fights, but I can't get it to trigger the controller that makes it walk with "W". I tried a lot of weird methods to make it work, but I can't do it. Do you have any ideas?

( know that a reasonable solution would be to give up the WASD controls, but if you happen to have a method of making it work, I'd prefer that.)

Thank you for reading.
Artem4yvak 6. apr. 2023 kl. 9:01 
it doesnt shoot
Viper 5. mar. 2023 kl. 11:00 
can you add a nuke?
simsallabim08 23. feb. 2023 kl. 9:44 
i didn't think about that lol
AK006  [ophavsmand] 23. feb. 2023 kl. 7:10 
@StickMan: Try the Firework Launcher (Tool). Equip it, press the 'Toggle' key (default: [Q]) (as shown in the HUD), under 'Explode on' select 'Timer and Impact', close the GUI then jump and shoot straight down. Give feedback whether that's what you want.

@Questionable Mark: Thank you very much, didn't thought this mod would be this 'popular'. :steamhappy:

@Mr.Mat711: I was never gone, although lately updates were less frequently, I will continue adding new features as long as I have ideas and the time to implement them.
simsallabim08 23. feb. 2023 kl. 3:07 
how about a rocket jumper? when shooting your own feet it gives extra momentum (like in TF2, where there is a rocket jumping mechanic, would be fun to jump around the map)
Questionable Mark 21. feb. 2023 kl. 9:17 
Impressive work!
AK006  [ophavsmand] 19. feb. 2023 kl. 9:15 
@Mr.Mat711: You mean prediction? It's hard to implement because the Turret Block doesn't know for what to predict for. For example, it could be a projectile that flies along an arc or a line, it could be slow or fast, lightweight or heavy. I think I'd add options to the GUI to let you choose the according mode.

@trailmakers210: Thank you very much!
CH33SE 17. feb. 2023 kl. 15:31 
dude sick mod:steamthumbsup:
AK006  [ophavsmand] 12. feb. 2023 kl. 13:12 
@Mr.Mat711: Could you please describe what you mean by "adjustable lead"?
Mr.Mat711 12. feb. 2023 kl. 12:57 
Would it be possible to add adjustable lead to the turret block?
AK006  [ophavsmand] 7. feb. 2023 kl. 7:34 
@Webber: Yesterday I decided to make the guide now...rather than delay it for infinite time. Check it out here !
AK006  [ophavsmand] 6. feb. 2023 kl. 11:34 
@Webber: Yes, definitely. For now you can check out this example and see if it helps you a little bit.
pie 6. feb. 2023 kl. 9:42 
AK006, will there be a guide for the string gates?
AK006  [ophavsmand] 5. feb. 2023 kl. 10:57 
@kzart: Have you tested it or should I explain how to do what you meant?
kzart 5. feb. 2023 kl. 7:42 
nice thx!
AK006  [ophavsmand] 3. feb. 2023 kl. 11:45 
@kzart: If I got you right: Yes, it is possible and it will be implemented (in combination with a bigger feature) in the next update.

@Mr.Mat711: This bug was internally fixed. I'm sorry this bug has survived so long but I just had no time to work on the mod lately. Also because the next update involves some significant "under the hood" changes.

A great "Thank You" to both of you and all other supporters, AK006
kzart 31. jan. 2023 kl. 11:21 
Is it possible to make a message you can send to other people but if the other people don't whant the event message they can disable it?
Mr.Mat711 13. jan. 2023 kl. 11:50 
when you are in a camera and it gets destroyed it prevents you from moving the player camera
Charles 10. jan. 2023 kl. 7:46 
Cameras in this mod are awesome bro!
AK006  [ophavsmand] 9. jan. 2023 kl. 23:26 
@Benjamin: Thank you for your feedback, helps a lot! There definitely will be new content, but I can't promise that it's going to be soon.
Benjamin 8. jan. 2023 kl. 3:15 
This mod is the best. Keep on ading more stuff. So far so good.
With this mod i made an tv show, Fireworks show.
10/10.
Mr.Mat711 15. dec. 2022 kl. 19:24 
great mod so far!
Charles 15. dec. 2022 kl. 11:50 
Great to hear! really cool ;)
AK006  [ophavsmand] 15. dec. 2022 kl. 11:26 
Fireworks and missiles are launched by their individual launchers.
I'm currently working on a feature where you can paint the fireworks.
In the future there should be a tool for fireworks so that you can launch them out of the players hand.
Charles 15. dec. 2022 kl. 10:56 
are they tools, or like blocks?