Project Zomboid

Project Zomboid

ShoesSpeed
69 kommentarer
Loccatpowersdog 1. aug. kl. 7:06 
Would this work with B42 at all? Are the stats still shown but still not effecting run-speed?
tonyzur 2. maj 2024 kl. 1:16 
only shoes, really wish this was extended to all clothing
[COS] CrazyLasagna 27. feb. 2024 kl. 11:17 
Does this only work with shoes or does it take in speed modifiers for all clothing items?
Idiot 31. dec. 2023 kl. 1:43 
If you are stuck on a corner when going up stairs, there is a bug where the tile falls to the floor.
This happens with a low probability
pynoTTV 30. okt. 2023 kl. 13:47 
thanks <3. U know if there is something fot the clothes to?
Rollbbang 9. sep. 2023 kl. 1:34 
Very good mode.
I've never expected that I could run such a speed with some special Shoes.
Matchutchuc 4. juli 2023 kl. 6:23 
Hello Tchernobill, thanks for the excellent mods. Do you plan on expanding upon this mod with making clothes that affect runspeed also work?
Daevinski 4. maj 2023 kl. 5:53 
Oh, okay... I'm going to give a new try. Thanks.
Tchernobill  [ophavsmand] 4. maj 2023 kl. 5:50 
@Daevinski I am talking about the curent version. I am also talking about Speed Framework . Shoes Speed is based on Speed Framework.
Daevinski 4. maj 2023 kl. 5:04 
If you're talking about the current version, is still the one with that weird sitting bug. I thought you're talking about a new version with this fix and maybe others related to TA.
Tchernobill  [ophavsmand] 4. maj 2023 kl. 4:58 
@Daevinski yes, it is ready, and released. just use it.
Daevinski 4. maj 2023 kl. 4:55 
Your last comment about compatibility with True Actions. You said "you have now", so I was under the impression the updated was ready or close to be ready.
Tchernobill  [ophavsmand] 4. maj 2023 kl. 4:53 
@Daevinski What makes you ask that ? I do not understand you.
Daevinski 4. maj 2023 kl. 4:44 
Update 1.2 is ready to be released or still need a couple of days or maybe weeks?
Tchernobill  [ophavsmand] 3. maj 2023 kl. 23:20 
With Speed Framework update 1.2, you have now compatibility with True Actions
Mir0ki [TH] 26. apr. 2023 kl. 3:20 
I seem to have this mod works fine with True Actions mod, but there seems to be a bug where rarely, instead of moving faster with speed increasing shoes, you move slower instead, etc. you move at 70% rate instead of 130% because you wear 1.3x RunSpeedModifier shoes. This seems to happen after doing some action but it's random and can be fixed by triggering a true action emote again. Do you mind looking into this bug?
Tchernobill  [ophavsmand] 25. apr. 2023 kl. 12:14 
Ok, I'll see what I can do.
Meanwhile it should be compatible if you remove your shoes before sitting ;)
I guess I mistakingly increase movement to the player when True mods are just applying their offset.
Daevinski 25. apr. 2023 kl. 12:02 
I can confirm incompatibility with True Actions, as already reported by @TrefanSVK (next page). Hope you have the time to find a way to make both mods compatible.
Mir0ki [TH] 19. apr. 2023 kl. 7:00 
@Tchernobill I see, thank for the answer. I'll look into it.
Tchernobill  [ophavsmand] 19. apr. 2023 kl. 6:52 
@Mir0ki [TH] you could to it using Speed Framework Mod but in its current state, it would be incompatible with any other speed mod (e.g. it would be incompatible with Shoes Speed).
Mir0ki [TH] 19. apr. 2023 kl. 4:49 
@Tchernobill I have a character costume mod that increases moving speed but it is on the shoes slot, and I have a plan to move it to a different slot. So I wonder if it was possible to account the RunSpeedModifier from all the items you currently have?, not just shoes (Ring of speed sounds like a cool mod concept tho.)
Tchernobill  [ophavsmand] 19. apr. 2023 kl. 3:39 
@UncleLukeNukem if the modder has set the Associated modifier, yes. if not they will all be 1.0 (vanilla) speed.

@Mir0ki [TH] for now, no. Bags speed modifier works, but this is vanilla so unrelated to this mod. Do you want to wear a ring of speed that you found in your last dungeon ? :steammocking: No kidding, what do you have in mind ?
UncleLukeNukem 28. mar. 2023 kl. 16:27 
Will this work for the more shoes mod that adds in 3d shoe models?
Mir0ki [TH] 18. mar. 2023 kl. 8:03 
Hi, is it possible for this mod to account for items which are not shoes but still change RunSpeedModifier?, possibly as an optional settings would be much appreciate.
Non-Binary Girl Deer Bunny 14. mar. 2023 kl. 10:48 
Hi
Glytch3r 13. feb. 2023 kl. 6:58 
Hi im a fellow modder
I have some question would you consider if we discuss it on discord
Glytch3r#2892
Thank you
maceleet 2. feb. 2023 kl. 6:51 
Hi, I would like to know how to change the speed values ​​​​individually for each one?
Imagine Wagons 31. jan. 2023 kl. 21:34 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
TrefanSVK 22. jan. 2023 kl. 2:31 
There seems to be an incompatibility with "True Actions. Act 1 & 2 - Sitting & Lying" mod.
With this mod active, it makes the character sit offcenter most of the time (sitting in air).
Tested by enabling just True Actions and this.
Really good idea and a mod othewise. Thank you.
Tchernobill  [ophavsmand] 30. dec. 2022 kl. 6:48 
@BargainSale thanx for report
BargainSale 28. dec. 2022 kl. 10:21 
I've had an issue twice now where I run, sprint and aiming really slow while walking normally. I play with the walking modifier disabled and use 10% slower walking speed from slower sprinters.
Both times happened at random. Can't pinpoint what caused it
Tchernobill  [ophavsmand] 16. dec. 2022 kl. 16:01 
@Tahatan 777 can you ensure you have the last verion of the mod ? (1.5)
Tahatan 777 16. dec. 2022 kl. 15:54 
Update broke the modifier speeds from working. Was workin' flawlessly before that!
Tchernobill  [ophavsmand] 16. dec. 2022 kl. 7:35 
version 1.5
modifies the zombie detection to work out of debug mode.

This was the cause for all errors.
I've been lazy and did not test out of debug mode before releasing v1.3.
Thanx to every error reporter.
Nami 16. dec. 2022 kl. 7:20 
Please revert to previous version! This one no longer works, but the last version was amazing.
Poltergeist 16. dec. 2022 kl. 0:54 
Same, error when I have Rain Boots equipped. Stops when I have no shoes.
Rhizo 16. dec. 2022 kl. 0:35 
The mod was working great up until a day ago. Now none of the shoes are doing what the mod is intended to make it do. Roll back?
Mana 16. dec. 2022 kl. 0:22 
Whatever updated broke the actual shoe speed modifier from taking effect.
Mana 16. dec. 2022 kl. 0:13 
It stopped working after recent update.
exclude2000 15. dec. 2022 kl. 23:24 
after recent update, infinite error log.
Fookin Diablo 15. dec. 2022 kl. 19:34 
Game worked fine this morning, just got on now and nonstop get these errors.

function: getField -- file: ShoesSpeed.lua line # 114 | MOD: ShoesSpeed
function: getPlayer_closestZombie -- file: ShoesSpeed.lua line # 127 | MOD: ShoesSpeed
function: isShoesSpeedActive -- file: ShoesSpeed.lua line # 93 | MOD: ShoesSpeed
function: OnPlayerUpdate -- file: ShoesSpeed.lua line # 33 | MOD: ShoesSpeed.
[15-12-22 22:29:56.933] ERROR: General , 1671161396933> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: private java.lang.String zombie.characters.IsoPlayer.attackType at KahluaThread.tableget line:1689..
[15-12-22 22:29:56.933] ERROR: General , 1671161396933> DebugLogStream.printException> Stack trace:.
[15-12-22 22:29:56.935] LOG : General , 1671161396935> -----------------------------------------
STACK TRACE
Tchernobill  [ophavsmand] 15. dec. 2022 kl. 8:21 
version 1.3
corrects Walk To speed.
corrects zombie bump lock. (this means you'll have as much chance to die as vanilla)
Please take 10s of mourning for the many (many many) characters bitten to death during the test sessions.
Tchernobill  [ophavsmand] 14. dec. 2022 kl. 8:34 
@Maru Whilby Until I find a proper correction, you can deactivate the speed boost while walking from sandbox options and it removes the bug. (but also the speed while walking).
Maru Whilby 13. dec. 2022 kl. 16:11 
They were wearing sneakers, I believe. It was just a random character I made to test it out, and they were a fitness instructor, so sneakers are most likely.
Tchernobill  [ophavsmand] 13. dec. 2022 kl. 15:54 
@Maru Whilby awesome thx
Tchernobill  [ophavsmand] 13. dec. 2022 kl. 15:40 
@Neznajka (for the walk to) & Maru Whilby (for the Z) what shoes is your character wearing at the moment of the bug?
Maru Whilby 13. dec. 2022 kl. 15:27 
To help clarify, I got some video of it.

Without the mod, my character is able to run through hordes with little trouble. https://imgur.com/2b5Nrm7

With the mod, my character gets stuck on zombies until they trip or die.
https://imgur.com/IOznHlc
Maru Whilby 13. dec. 2022 kl. 15:09 
While the right click "Walk To" speed bug has already been reported, there is another that seems to be coming from this mod. When running into zombies, the player is frozen in place for a split second, which causes them to keep running into the same zombie over and over again until they either trip or get killed by the horde. This only seems to happen when there are multiple zombies present, I can run through one just fine.
Poltergeist 13. dec. 2022 kl. 14:56 
I think it happened with both mod and vanilla timed actions.
Poltergeist 13. dec. 2022 kl. 14:54 
I mean that there is a noticeable speed difference when I use the automoveto timed action compared with regular walk.

Straf combined with speed bump will grind me nimble xp in no time :)