토탈워: 워해머 3

토탈워: 워해머 3

Sons of Myrmidia
댓글 72
zerg93  [작성자] 2025년 1월 10일 오전 4시 04분 
Do also note that CA has this weird habit of having buildings named as certain tiers in its internal files but then having said buildings with slightly different names and tiers in the game, which can cause a little bit of confusion.
As such I suggest you to max out both the forge and stable building chains anyway, just in case you are still not able to recruit the aforementioned units after you have built the specific required building tiers.
zerg93  [작성자] 2025년 1월 10일 오전 3시 52분 
You probably didn't build the required additional buildings needed for certain units in this pack, the unit tooltip should have told you that you were missing them but it can be hard to notice at certain times.
-Myrmidian Heavy Hoplites and the Myrmidian Old Guard need a tier 2 forge
-The Bronze Colossus needs a tier 3 forge
-The Myrmidian War Stonehorn Howdah needs a tier 3 stable
All of these additional buildings MUST be built in the Estalia province, along with the special landmark in order to unlock all of the units in this pack.
demarcusscott06 2025년 1월 10일 오전 2시 52분 
only thing i cant build is the colossus and the mammoth
demarcusscott06 2025년 1월 10일 오전 1시 20분 
my bad im a transfer from 40k this stuff still new and i was listening to google but in the end i didnt discover mangritta the entire time i really was believing myself thinking it didnt exist or was in ruin yk
zerg93  [작성자] 2025년 1월 9일 오후 4시 04분 
As it is clearly stated at the very beginning of the mod's description: "These units are only available through the Archecclesiatium of Myrmidia landmark in Magritta".
You can find Magritta in the province of Estalia.
If you can't build the landmark after conquering the city or you can't recruit the units after building the landmark then you are either:
-Having corrupted files
-Trying to run this mod with another incompatible mod
-Trying to run this mod with a mod that disable/modify vanilla landmarks
-Trying to get these units with a vanilla/custom unsupported faction
Regarding the save thing: yeah, it's good practice to ALWAYS test new subbed mods on fresh new saves but since this is a simple unit pack mod it *should* be save compatible, but again yeah a faulty/partially bugged save file could also causes various issues.
demarcusscott06 2025년 1월 9일 오후 3시 22분 
hi i cant find where to build the landmark what settlement is it, i feel like im not looking right. im wondering if its in conflict with a file i have saved already
Poznan God 2024년 11월 24일 오전 10시 07분 
all good i was drunk as a barrel and couldnt read the mod titles :steamthumbsup:
zerg93  [작성자] 2024년 11월 24일 오전 4시 04분 
Don't know what to tell you, everything is good here.
I can only guess that you got corrupted files on your end, unsubbing and resubbing should fix that.
Poznan God 2024년 11월 23일 오후 9시 20분 
this mod disappeared from my mod launcher??
castor91483 2024년 5월 16일 오전 11시 21분 
Well right on that's good to know it's not just an isolated incident. Still as I said it's not game breaking and I still love using the mod. Thank you for the reply.
zerg93  [작성자] 2024년 5월 14일 오후 1시 03분 
Sadly, that's NOT a bug.
I was pretty much forced to manually attach that static sword prop to the Bronze Colossus hand and while It did work, the Bone Giant's animation was not exactly happy about it.
It's surely not a pretty sight but there is a reason if I have described the Bronze Colossus as "experimental" and "janky" in the Known issues section of this mod.
castor91483 2024년 5월 14일 오후 12시 00분 
I have a weird visual bug in which the bronze colossus' sword is...misplaced. it's like he's giving himself a colonoscopy with his own sword and it's poking out through the front. Just thought I'd mention it, not game breaking but a bit silly.
zerg93  [작성자] 2023년 7월 22일 오전 2시 51분 
Fine by me!
Congrats for your first mod.
zerg93  [작성자] 2023년 7월 19일 오후 1시 04분 
Sorry but no.
As it stated in the "SFO/Radious ecc. ?" question in the QA section of the Mod's description I don't make SFO submods.
You'll have to wait for an SFO submodder to cover this mod.
Garetjaxx11 2023년 7월 19일 오후 12시 32분 
would you also make an sfo submod with Cataph's TEB for this?
MITHRANDIR 2023년 6월 10일 오후 7시 31분 
cant wait to see what you come up wtih next
zerg93  [작성자] 2023년 5월 31일 오후 4시 38분 
Uh, I just updated the mod and I have been on my new PC for a while now.
No need to panic! :lunar2019piginablanket:
SirFalger 2023년 5월 31일 오후 4시 35분 
NOOO!
zerg93  [작성자] 2023년 4월 12일 오전 10시 55분 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [작성자] 2023년 3월 29일 오전 11시 33분 
I suppose that you are talking about the shield set unit clones, well that's the only way to have all those shield sets, can't possibly have all that shield variants in a single unit sadly.
That's why I had to make multiple clones of the same unit, sorry for the resulting bloat but I can't do anything about that.
MaceLupo 2023년 3월 29일 오전 10시 38분 
Why does it need the same unit so many times?
zerg93  [작성자] 2023년 3월 25일 오전 5시 00분 
@Hammond You need to use this submod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2927531544 too to make this mod work with TEB.
Hammond 2023년 3월 24일 오후 7시 38분 
does this work with Cataph's TEB
Sticky Baka 2023년 3월 1일 오전 10시 32분 
These units are great! So much fun especially with the Southern Realms submod. Thank you!
zerg93  [작성자] 2023년 2월 6일 오전 6시 47분 
No, I don't make collabs for multiple reasons of my own.
But, as it is stated in description of this mod: "you can use all of the current (and future) assets featured in this mod to make any kind of mods and submods, you have my permission."
So any modders that are interested in improving/add stuff to this mod or make similar classical themed mods can do so with no problem whatsoever.
As long as I'm mentioned in other modders' credit sections I'm pretty chill with sharing my custom assets.
Tiggy Skibbles 2023년 2월 6일 오전 6시 34분 
Have you thought of collaborating with other modders?
zerg93  [작성자] 2023년 2월 6일 오전 6시 30분 
Sorry but I don't have the required skills and knowledge necessary to make custom factions and/or custom generic/legendary lords and heroes.
I'm planning to eventually add more units in future updates (both human and monstrous) but nothing crazy really, only stuff that is achievable through H3ro asset editor and simple kitbashing of vanilla models.
There are pro modders that can achieve crazy stuff with Blender and similar programs but I'm definitely NOT one of those, I'm just an amateur here.
I might add some themed generic hero, IF I'm going to learn how to make one.
Tiggy Skibbles 2023년 2월 6일 오전 3시 47분 
Hopefully Lord and Hero options! Maybe a Legendary lord which could be custom but based off of Leonidas? This mod could even be expanded to have other Greek mythology styled units, I don't really care if its based off of lore or not it would be cool!
zerg93  [작성자] 2023년 2월 4일 오전 3시 39분 
Oh, if true that would be really cool!
Kinda a shame that Myrmidens doesn't have a unique building similar to the Archecclesiatium of Myrmidia in Magritta.
FibonacciSpiral 2023년 2월 3일 오후 5시 31분 
I absolutely could be remembering this wrong, but I swear this style of hardcore Myrmidians where based in the Black Peninsula.
zerg93  [작성자] 2023년 2월 3일 오전 3시 25분 
Nah, being unbreakable doesn't have any ties with attrition stuff.
Simply put I never cared that much about attrition so ATM none of my custom units have proper attrition values which is probably why you are experiencing that.
No promises, but if I'm going to understand how internal attrition files work I'll try to fix that.
Sean 2023년 2월 3일 오전 2시 47분 
Oh I think the Old Guard being unbreakable makes them take attrition like undead, so when they're out of corrupt provinces they die lol
kkc495 2023년 2월 1일 오전 1시 01분 
geek culture
Sean 2023년 1월 31일 오전 2시 48분 
I guess it's a mystery for the ages, then. Maybe I'm just blind, maybe me fiddling around with mod load order helped, who knows.
Thorgrim and the dwarfs in general need a buff, don't they? I mean I'm in a similar position to you, babysitting like three dwarf factions at once just to stop them getting obliterated. Selling their own provinces back to them has stopped being fun and profitable because they're all broke lmfao
Well thanks again for trying so hard on this, much appreciated :)
zerg93  [작성자] 2023년 1월 31일 오전 2시 44분 
If we are talking about Plague Destroyer's Southern Realms there shouldn't be any incompatibilities since I checked yesterday with RPFM and it seems like they only took minor graphical stuff like my custom shields and such.
I didn't change anything since the last update.
Don't know what to tell you with the ROR, they should be generated in the ROR pool at very beginning of the campaign, maybe you have another mod causing issues with RORs? *Shrugs*
The campaign was mostly a chore since I had to babysit Thorgrim from the endless stacks of Greenskins while waiting for Magritta to upgrade but it was an Easy-Easy campaign so I fully auto-resolved until the end.
Sean 2023년 1월 30일 오후 11시 37분 
You didn't change anything, did you? Because flappy bois are now recruitable for me. Still no old guard, but oh well. I feel like im trippin lmao
Sean 2023년 1월 30일 오후 11시 00분 
Oh man, cheers for doing a whole campaign just to hunt for one bug for me. I hope it was fun at least! I think it must be some weird conflict with the Southern Realms mod or something, because I can get the Colossus and the ogre-monster-riding-guys, just not the Pegasus riders or the old guard.
You made some real nice units, man. And thanks again for trying to help out :)
I Go2 A ConfuCiuS Name 2023년 1월 30일 오후 2시 54분 
oh, well i'm no modder so i can only hope someone does one
zerg93  [작성자] 2023년 1월 30일 오후 2시 50분 
Nope, I just checked with RPFM and in-game and I can now tell you that Red used new custom unique codes for custom battles and military groups.
As it is now you will not be able to see these units in both custom battles and campaign with Red's Estalia and New World Colonies.
You should still be able to see them and use them with any other Empire factions and Border Princes.
In order to make this mod fully compatible with Red's Estalia a compatibility submod is required.
I Go2 A ConfuCiuS Name 2023년 1월 30일 오후 2시 19분 
oh i was just wondering because as you've made clear to recruit some of the units you need the landmark in Magritta, but in my current campaign i can't seem to see them in the available to recruit section
zerg93  [작성자] 2023년 1월 30일 오후 2시 19분 
Unfortunately I don't use that mod and thus I don't know.
Assuming that Red used and modified the default TEB military and faction groups and didn't make any new ones, it should be compatible.
I Go2 A ConfuCiuS Name 2023년 1월 30일 오후 1시 50분 
is this mod compatible with Red's Estalia mod?
zerg93  [작성자] 2023년 1월 30일 오후 12시 39분 
Keep in mind that you need the Archecclesiatium of Myrmidia and a tier 3 stable (Menagerie) as a required additional building (built in the same province) to be able to recruit the Myrmidian Pegasus Riders.
If after all of that and a new game with Border Princes (or any of the other TEB factions) you still can't see them I don't know what else to tell you.
From what I can see the mod is working as it should be.
zerg93  [작성자] 2023년 1월 30일 오후 12시 24분 
So, after 107 turns of a Border Princes campaign, these are the final results of my investigation:
- https://i.imgur.com/LaVw4IQ.jpg the ROR is visible since turn one into the Border Princes ROR pool.
- https://i.imgur.com/NB1l0Oh.jpg the ROR is unlockable at level 20 as it should be.
- https://i.imgur.com/N1cDHo9.jpg the Myrmidian Pegasus Riders are available through the Archecclesiatium of Myrmidia like all of other units featured in this mod.
As far as I'm concerned the mod is working as intended and I cannot help you any further than this.
Maybe you have corrupted files, in that case try to verify your game's integrity through steam.
Maybe the mod's update didn't load properly for you, in that case try to unsub and then sub again.
zerg93  [작성자] 2023년 1월 30일 오전 2시 55분 
Definitely odd.
At this point the only thing I can do is to try to replicate the issue myself and see how it goes.
Sean 2023년 1월 29일 오후 8시 57분 
Only mentioned it because everything else was recruitable, but no flappy horses. Was a new save. But if no one else has this happening no need to worry lol
zerg93  [작성자] 2023년 1월 29일 오전 3시 20분 
No, I would exclude that.
Border princes are still part of the TEB military group.
Are you on a new game or did you try to load your old save file?
Building_units_allowed and ROR changes most likely require a new game.
Everything is as it should be from what I'm seeing with RPFM.
Sean 2023년 1월 28일 오후 6시 10분 
Oh might just be because I'm playing border princes, but the pegasus riders are still not availabke
Sean 2023년 1월 25일 오후 11시 11분 
Ah yeah later discovered the Old Guard when I started an empire campaign lol
zerg93  [작성자] 2023년 1월 25일 오전 4시 45분 
Thanks for the feedback, unfortunately I don't use that mod and so I can't tell if there is an incompatibility issue or not.
The Old guard is only available through the Empire ROR pool, but you might not be able to see them by playing TEB factions, I'll try to fix that but you'll probably need a new game to see ROR changes.
I think that I just discovered a recruiting problem with the Pegasus Riders so I'll push an update later today to fix that.