Arma 3
JK Boats and Ships Pack
28 kommenttia
asmodeus 21.9. klo 15.39 
I am attempting to Keyframe the ship. This works, and even to my surprise the collisions on it function as expected whilst moving, but there is an issue. In the mission itself, the lights (such as the blue lights surrounding the helipad) stay where the ship starts being keyframed, and does NOT move along with the rest of the ship. Any chance of fixing, or providing me the info to fix it myself?
joker006 Wolves PMC  [tekijä] 20.10.2024 klo 8.28 
@Potts2023 unfortunally no.
Potts2023 20.10.2024 klo 8.24 
Can these be sunk?
BloodyMystik™ 26.8.2024 klo 18.12 
You're smoking good carpet up there with your license dude lol. good luck crawling the whole workshop xD and scan all the files... who are you lying to here lol
joker006 Wolves PMC  [tekijä] 5.8.2024 klo 10.54 
@Jean Neptune you cant repack or reuploads this pack because you break the license read please License / Disclaimer
Jean Neptune 5.8.2024 klo 9.56 
Hello, I tried to take your boat pack, but I can't make the signatures?? could you help me please??
ANZACSAS Steven 20.6.2024 klo 2.30 
I forgot about this mod...Abig container ship placble in terrain builder might be fun also..I would use it in my terrain.:steamthumbsup:
joker006 Wolves PMC  [tekijä] 6.11.2023 klo 5.37 
@Borgatiger all ship already have collision for example Container Ship Empty variant have walkable deck only main problem with collision is Arma 3 engine
Borgatiger 5.11.2023 klo 13.50 
Any chance to add collision? Great mod btw.
Noffle 9.9.2023 klo 9.59 
Sure would be nice if they had collision :steamhappy:
NileRIverShitter 11.8.2023 klo 20.59 
seem to fall through alot of the cargo ship
Prodeath21 18.5.2023 klo 11.32 
Hey, we realy realy like your Mod and would like to use it on our own map and Life Server. We noticed that the static ships geometry is not working at the edges of the objects. It would be really nice, if you could fix it by using Proxies :D. So we can use them without a problem.
Best regards
Prodeath21
joker006 Wolves PMC  [tekijä] 15.3.2023 klo 4.56 
@SYKO MISFIT no doors work.
SYKO MISFIT 14.3.2023 klo 17.35 
Do the doors work?
[]Slick[] 3.3.2023 klo 9.29 
whoa why´s there a picture of my friends mom as the 2nd slide???
Predator14 11.12.2022 klo 5.39 
It would really be necessary to upgrade the exterior textures of the cargo ships for a guaranteed immersion in the mission, because there is too much of a way that a low cost model knows
joker006 Wolves PMC  [tekijä] 11.12.2022 klo 3.05 
@WarlordSlay3r Yes, the cruise ship with full interior would be nice, but its too alot of works since Arma 3 have limitation on engine, so for make it need to split the model, however i maked a new project to add 3 LHD (1 for NATO, 1 for CSAT, 1 for my PMC) with full interior you can see some screenshot on my profile.
WarlordSlay3r 10.12.2022 klo 19.43 
Not to get ahead or anything, but would be awesome to see a fully decked out cruise ship that you could have fire fights in across decks or in big amphitheators/multi storied dining halls. Good looking mod. Arma always needs more naval assets.
joker006 Wolves PMC  [tekijä] 7.12.2022 klo 5.47 
@G.I. Joe Is my terrain not released yet.

@Potts2023 Only boats can sink the ship are static.
stewfly92 6.12.2022 klo 23.35 
YES! been waiting for this.
G.I. Joe 6.12.2022 klo 12.44 
What's the map on the fourth screenshot from the left side?
Potts2023 6.12.2022 klo 12.31 
Can they sink?
Grumman 6.12.2022 klo 10.23 
ship fetish
Cooked Auto 6.12.2022 klo 5.18 
Ah, that's a bummer.
joker006 Wolves PMC  [tekijä] 6.12.2022 klo 4.51 
@Exocet Thanks
joker006 Wolves PMC  [tekijä] 6.12.2022 klo 4.50 
@Cooked Auto Unfortunally arma 3 have limit in geomtry lod and only main deck is walkable.
Exocet 6.12.2022 klo 4.49 
Oh HE'LL YEAH BROTHER NICE WORK!!!!!!!!! :steamhappy::insfist:
Cooked Auto 5.12.2022 klo 14.26 
If the front of the container ships were walkable that'd be so perfect for CQB missions with fast rope insertion.