Victoria 3

Victoria 3

1.1 Interest Groups Bug Fix
35 opmerkingen
Habbening 4 aug om 18:10 
OG mod W
Maplover  [auteur] 21 jul 2024 om 6:38 
@everybody this mod is not needed anymore
Exodus 16 mrt 2023 om 3:09 
This mod is unnecessary now. This bug was fixed in December 2022. I forgot which update exactly.
Hexen 27 dec 2022 om 6:01 
고마워요
Thadom570 26 dec 2022 om 17:29 
Is this needed ?
slimshady 10 dec 2022 om 16:39 
Okay im having some weird issue where all the pops are now a part of intelligentsia, I think ima try to mod post 1.1.1
Wuyue 9 dec 2022 om 17:23 
It seems 1.1.1 not really fix battle morals and introduce another bug on military hospital---Not working at all
Exodus 8 dec 2022 om 23:26 
Thank you for your service to your fellow Paradox gamers.
Deservate 8 dec 2022 om 11:05 
@Acrivec thanks for the tip! Very useful.
Acrivec 8 dec 2022 om 9:10 
For people who want the paradox (slightly faster) fix from 1.1.1 (can't load game with less mods than palyed with).
Just go to

\SteamLibrary\steamapps\workshop\content\529340\2897863945\common\pop_types\
And delete the .txt files

It will 'disable' the mod and allow game files to work normally.

I'd also suggest updating this mod the same way. ;P
Artibold 8 dec 2022 om 6:33 
Paradox has fixed this today; thank you for enabling us to play without the bug until now!
Pamparampampamparam 7 dec 2022 om 20:16 
what was causing the bug?
nero 7 dec 2022 om 17:39 
@legionaer20 yes, it brought up my industrialist ig clout from 0.1 to 5% within a week on my old save.
Heisenberg 7 dec 2022 om 16:57 
Not sure if it is this mod (the only one I have active) or the 1.1 patch itself but I have a 96% clout on the Intelligencia with Russian in 1846. I had an election (landed voting) won by the progressive coalition (industry + army + smart people) and they split leaving the intelligencia with all the clout in the country. Is it possible that you are overcounting the strengh from votes and ignoring the wealth?
Lord British 6 dec 2022 om 15:52 
@ MangoAddict    thanks for that. Might just just start a new save.
MangoAddict 6 dec 2022 om 14:30 
@kopernikus79 @wolverine
Pretty sure paradox added multiplication in the code without any value attached to it so it almost always multiplies political engagement by 0. Mod just adds "value=1" below multiplication for shopkeers, capitalists and bureaucrats.
MangoAddict 6 dec 2022 om 14:22 
@Lord British When mods change name it breaks saves. To fix that you need to create a local mod with the old name. No idea if there was a name change tho.
@legionaer20 Looking at the files it should be save compatible. Just beware that to remove a mod you need to create a local one with the same name. There is another option but it will disable achievements.
legionaer20 6 dec 2022 om 13:16 
is this save game compatible?
Xoran 6 dec 2022 om 11:05 
like + suscribe
Lord British 6 dec 2022 om 6:18 
I now get the message "some active mods are not present on disk" not sure why was working originally
ramsuzenet 6 dec 2022 om 6:06 
Paradox giveth and paradox taketh away
kopernikus79 6 dec 2022 om 3:39 
Would be nice to know what the "interest groups bug" is. Maybe you can add this to the description.
Nagasaki 5 dec 2022 om 16:45 
@Angelos Komnenos, on this points im not even mad anymore. Its just sad
Angelos Komnenos 5 dec 2022 om 16:31 
paradox never test their work I guess
Best Friend 5 dec 2022 om 14:39 
works great, thanks so much
discoapple6721 5 dec 2022 om 11:27 
Its the bug that's causing Caps, Bureaucrats and Shopkeepers to be politically inactive.
wolverine 5 dec 2022 om 11:18 
could you please provide more details? what bugs were fixed?
asdf 5 dec 2022 om 11:11 
yesssss
Sempai 5 dec 2022 om 10:08 
Works! Thank you good man.
Sempai 5 dec 2022 om 5:11 
"capitalists, bureaucrats and shopkeepers are politically inactive" feels like more groups than caps are broken.
sdfwer4 5 dec 2022 om 5:02 
패러독스보다 빠른 버그 처리..
UMM 5 dec 2022 om 4:52 
ㄳ 통합팩도 ㄱㄱ
도영 5 dec 2022 om 4:48 
GOAT
Rasol 5 dec 2022 om 4:48 
ㄳㄳ
User 5 dec 2022 om 4:47 
Eu te amo:steamthumbsup: