Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Abraham Lincoln Rework
30 kommentarer
Kody 14. juni 2023 kl. 12:26 
Just getting back into Civ 6. Holy crap this rework is amazing. Introduces a really unique interaction with Free Cities and is very thematic for the era Lincoln lead the country through.
早乙女らんま 5. feb. 2023 kl. 18:29 
Hello, I like your mod very much, do you have any plans to add Chinese and Japanese translations?
I'd be happy to help if that's your plan.
NiTe xx ViSioN 31. dec. 2022 kl. 16:23 
Just did a play through very fun in Dark ages mode, i like this ability much better than the original one.
Fejrskov 29. dec. 2022 kl. 9:21 
My cities can't go past 0 loyalty even though im triggering -70 loyalty twice on one turn. Is this a bug?
Aria 15. dec. 2022 kl. 7:35 
update on the double units thingy: thats mea culpa, forgot to check mod compatibilities, pretty sure its caused by also having the community patch mod active at the same time
also, MarsEco, from what ive been experiencing in-game, the diplo favor isnt per farms/plantations in recaptured cities, but rather per recaptured cities. two recaptured cities with two farms each yields a total of two diplo favor, not four. the food and culture, however, do apply to each of the farms and plantations and are visible from the tile yields
MarsEco 15. dec. 2022 kl. 1:39 
And Aria, the way it reads above, (though i have not played with this mod yet, especially with you saying it's giving double units, ill wait) is that in cities you have captured that were once Free Cities, those city's tiles that have or you construct Farms or Plantations will have +1 Diplo Fav, +1 Food, AND +1 Culture as yields from each farm or plantation. The city, being a Free City, provides these 3 yields from these 2 improvements, and the immunity to current or future lotalty penalties from this ability. Your understanding of clauses is incorrect. It is written properly.
MarsEco 15. dec. 2022 kl. 1:32 
So in this mod, does the free melee units require resources? In the base game Lincoln, these units don't require resources, just curious before i dive into a game with this.
Aria 13. dec. 2022 kl. 19:10 
overall fantastic mod, thank you very much for making it!!! ^_^
Aria 13. dec. 2022 kl. 19:09 
im getting two melee units for each IZ and IZ building, one in the city center and one in the IZ. is this intended behavior?
also the ability looked like it gave +1 culture per recaptured city and +1 food on farms and plantations in recaptured cities, rather than the actual, much better and much more interesting effect of +1 culture and +1 food on farms and plantations in recaptured cities. Rewording "receive +1 Culture, +1 Food" to "receive +1 Culture and +1 Food" would probably be clearer, so that all the commas in that sentence are separating full clauses
sukritact  [ophavsmand] 8. dec. 2022 kl. 5:42 
> these resources aren't very common on world map unlike wheat, rice and maize.
That's the point. That's why I added farms.
[KR]tql547 7. dec. 2022 kl. 22:00 
考古
Xanovi 7. dec. 2022 kl. 19:24 
Please consider removing farms from -10 loyality burst, i think it is really unnecessary
In my opinion you can make -12 or -15 loyality burst, but only from plantations, these resources aren't very common on world map unlike wheat, rice and maize.
Falseblood 6. dec. 2022 kl. 14:28 
When I was playing using this mod, my cities never lost loyalty when I built industrial buildings. Not sure if my cities were just too happy or if I came across a bug?
PhantomJ_M 6. dec. 2022 kl. 4:54 
Your mods are addicting.
dansal 5. dec. 2022 kl. 17:05 
By the way, thanks for releasing this! You really hit it out of the park with this one!
dansal 5. dec. 2022 kl. 17:04 
You know what might be fun? "+5 combat strength vs american units not controlled by Abraham Lincoln." or something like that.
BNUUY | jazzboat_ 5. dec. 2022 kl. 10:42 
might be kinda busted but I think it'd be fun if it was -10 loyalty per to all cities within 6 tiles; not just lincoln's so he could do emancipation wars and strategic forward settles
Moll Dubh 4. dec. 2022 kl. 21:11 
Very interesting take. Just played with him and I got so many free units that I could steamroll everyone by just throwing them at the enemies ramdomly. Having to fight my cities when I got free units makes things more reasonable.
Haako 4. dec. 2022 kl. 12:03 
So much more interesting than dlc version..
mish 4. dec. 2022 kl. 8:31 
Really clever rework, thank you for your work! I'm a lot more interested to play as Lincoln now, whereas normally his abilities just seemed a little boring.
流明贤者 3. dec. 2022 kl. 17:58 
I am disappointed by Lincoln's UA either. My core opinion is that Lincoln should not focus on Plantation even farm. Lincoln's UA should pay more attention on Favor and influence.
Skelly 3. dec. 2022 kl. 17:08 
This is a sick rework, I do enjoy Lincoln's leader ability, but this mod definitely makes it a lot more interesting to use, outside of just spamming melee units.
Bombermans 3. dec. 2022 kl. 6:50 
As with Lincoln, will you perhaps fix your Egypt mod after new's Cleopatra release? *¬*
sukritact  [ophavsmand] 3. dec. 2022 kl. 4:16 
@Pythious Jr, no it does not
Pythious Jr 2. dec. 2022 kl. 16:59 
but does it loop?
Like if the city become free and reconquered 100 times, would it have those conquered free city buffs multiplied by 100?
Chochi 2. dec. 2022 kl. 16:27 
The Best Rework possible for Lincoln.
Homestuck Refrance 2. dec. 2022 kl. 12:05 
This is the kind of unique, well-realized concept I had hoped for from the pass, and having incentives to actually engage in civil war is so much better for flavor than the default version.
+ChAoS 2. dec. 2022 kl. 8:20 
SWEET!
plaguepenguin 2. dec. 2022 kl. 6:54 
Making Georgia howl never gets old.
Strudeler | Tatary 2. dec. 2022 kl. 6:45 
Radical.