RimWorld

RimWorld

TD Find Lib
205 kommenttia
fish 16.8. klo 16.45 
o7
Maintenance_UAV 9.8. klo 23.50 
o7
ID_oNTHAveAGUn 1.8. klo 4.31 
o7
Inaki 24.7. klo 12.11 
o7
sertraline 23.7. klo 14.00 
o7
0x9527 22.7. klo 22.05 
o7
apadilla124us 22.7. klo 11.29 
o7
Varius 22.7. klo 4.09 
o7
오너 22.7. klo 3.33 
o7
Resistance Band. 21.7. klo 4.13 
o7
Meme Goddess 19.7. klo 7.58 
With Uuugggg's passing, I'm picking up many (possibly all) of his mods to preserve them, I've just uploaded the 1.6 version for this mod.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529443295
5H0 19.7. klo 5.06 
o7
shulan_yo 18.7. klo 6.04 
o7
Ostwind 17.7. klo 7.34 
o7
Wubwub 17.7. klo 7.16 
o7
Fire Pixsel 17.7. klo 3.50 
o7
我是萌新 16.7. klo 22.13 
o7
Alien_Halls 15.7. klo 9.47 
o7
CXZERO99 15.7. klo 6.09 
o7
XXXMAN69 14.7. klo 21.34 
o7
Appokallopps 14.7. klo 18.15 
o7
BBR345TM1LK 14.7. klo 14.33 
RIP
SpaceGhost 14.7. klo 14.11 
RIP to one of the best.
SHAZBOT 14.7. klo 9.19 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see {LINKKI POISTETTU} Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Asteroid 25399 14.7. klo 8.51 
Very sadly it appears that Uuugggg passed away. RIP and thank you for being part of every Rimworld colony o7
oscarmdsh69 11.7. klo 14.04 
1.6 update coming?
Asteroid 25399 10.7. klo 12.00 
@noszbytouj completely agree. I miss Ctrl+F and Custom Alerts soooo much.
noszbytouj 6.7. klo 4.47 
@Nuker1110 Ctrl F is on a whole different level compared to vanilla; doesn't even come close to what the mod can offer
Nuker1110 5.7. klo 18.38 
@nosz for "Ctrl F" searching the map, press Z. It's vanilla now.
noszbytouj 30.6. klo 12.36 
I know that there's still time for 1.6, but damn, playing without this (and custom alerts, ctrl f, and everyone gets one) is like being thrown back to the dark ages. Take your time, but fingers crossed for release sometime soon :)
晓山alreShan 25.6. klo 7.07 
@CrazyBlot Why you need it? Isn't there a white letter to notice you have orbital trader available?
CrazyBlot 25.6. klo 5.29 
Hello. Looking for possibility to alert myself when orbital trader in range. Perhaps we have such possibility with this mod?
2498timmy 16.6. klo 17.47 
Will this be updated to 1.6?
DondarfSnowbonk 22.4. klo 22.22 
Should TDS Bug Fixes be placed above or below this in the mod list? Being a dependency makes me think before, but the fact that it's a bugfix makes me think it should be placed lower (and low in the order).
twystd 11.4. klo 16.34 
perfect, thanks to both of you!
Uuugggg  [tekijä] 9.4. klo 20.34 
Yea, ctrl-drag a filter to copy it (with the caveat it can't be placed next it itself because underlying code didn't handle that)
晓山alreShan 9.4. klo 18.01 
@twystd
filter place[1], filter place[2], filter place[3],
hold "ctrl" and drag to one filter interval ( filter place[+-2] )
twystd 9.4. klo 17.32 
when i add a filter to a search, the list of filters closes after i add one

would it be possible to have a hotkey such as shift or alt that keeps the list of filters open after i add it?

for example if i want to quickly add 5 gene filters to a single search, instead of needing to click add new filter > expansion/mod > biotech > gene and then repeating five times, ideally i'd be able to navigate to the gene filter and then hold a button and left click five times to add five gene filters to the search
CurtimusPrime92 11.2. klo 14.18 
can you add a Health Condition -> Sickness search option for "developed immunity"

like i want to make a filter with

Health Condition [Sickness(Any)]

on one line, then the next line have

NOT Health Condition [Sickness(Developed Immunity)]

to filter out pawns who are sick but achieved immunity before sickness overtook them
Davai 3.2. klo 23.02 
Oh, thank you for your help, will try it soon!
Uuugggg  [tekijä] 3.2. klo 13.35 
Aye, its doable:
1. Create a Custom filter
2. Click the "thing as Thing" button, select Pawn
3. Paste this in: GetComp LoadoutComponent.Loadout.elements.Tag.name
4. Click "Contains" to change to "is"
5. Write in your Tag name.

Slightly better would be to change that 'name' to 'uniqueId' but the mod doesn't tell you Tag's IDs easily. That can be found in the savefile though.
Uuugggg  [tekijä] 3.2. klo 13.14 
That sort of thing might be handled with the custom filter
Davai 3.2. klo 9.02 
Hello there! Love this mod. Is there any chance you will add support for Compositable Loadouts mod? Wanna configure bills to search who uses specific loadout tags and make clothing for them. Compositable Loadouts has their own "X per tag" bill configuration, but it only allows to select one tag and I want to select multiple and maybe add additionl filters from your lib.
Uuugggg  [tekijä] 9.1. klo 23.26 
Yea it's Numbers. Shieeet I looked at this nearly 2 years ago : https://github.com/Mehni/kNumbers/issues/54
BlazingSun 9.1. klo 23.00 
I've narrowed it down to the "Numbers" mod. It seems like that mod alone is what's causing the slider issues. I'll disable that mod for now, but I'm curious what it's doing that's interfering with the sliders. The sliders in the workbench, such as for quality, work fine even with Numbers installed.
Uuugggg  [tekijä] 9.1. klo 17.08 
I'd say 1) it seems to work fine 2) is some other mod is causing this? 3) I did quite a lot of work to get the UI working with draggable items (most of TDS Bugfixes) so that's not too surprising nonetheless
BlazingSun 9.1. klo 16.34 
I'm having an issue where the sliders are very difficult to use. Whenver I try to change the value of a slider, such as plant growth percentage, the value resets after I let go of the slider. I think the click and drag motion is trying to reorder the filters, which resets the value once I let go. If I click on the slider I can change the value but with very little control. Any ideas on how to fix this?
Carxofing 7.8.2024 klo 8.41 
@Sir Rolin ok. I'll try it. Thanks
Sir Rolin 6.8.2024 klo 13.23 
@Carxofing no not before core or their dlcs.
bleistift2 14.7.2024 klo 7.25 
> Is there a filter to find things that shouldn’t be outside? I’m trying to find things that will deteriorate because they’re unroofed.

Found it: Location → Deteriorating